diff --git a/kube/deploy/apps/insurgency-sandstorm/app/config/Game.ini b/kube/deploy/apps/insurgency-sandstorm/app/config/Game.ini index e397269c..089ba02a 100755 --- a/kube/deploy/apps/insurgency-sandstorm/app/config/Game.ini +++ b/kube/deploy/apps/insurgency-sandstorm/app/config/Game.ini @@ -17,24 +17,24 @@ JoinMessage=%name% has joined the absolute fuckin' shitshow. bEnableLeaveMessage=True LeaveMessage=%name% has ascended from hell. -[/ImprovedAI/Mutators/ImprovedAI.ImprovedAI_C] -bEnableBotSkillCfg=True -HearAwareDistanceRadial=3000.0 -HearAwareDistanceGunshot=5000.0 -HearAwareDistanceSprintFootstep=2000.0 -HearDistanceFootstepsSprinting=2500.0 -HearDistanceFootstepsRunning=1000.0 -AttackDelayClose=0.3 -AttackDelayDistant=1.0 -ChanceSprintMultiplier=2.0 -ChangeMovingMultiplier=1.20 -AccuracyMultiplier=1.25 -SuppressionAccuracyMultiplier=0.7 -bFindCover=True -CoverTick=5.0 -bFindCoverWhenShotAt=True -bCustomBotNames=True -BotNameList=Jeff,Bill Gates,Mark Zuckerburg,Susan Wojcicki,Minecraft Steve,Jeff Bezos,Megumin +; [/ImprovedAI/Mutators/ImprovedAI.ImprovedAI_C] +; bEnableBotSkillCfg=True +; HearAwareDistanceRadial=3000.0 +; HearAwareDistanceGunshot=5000.0 +; HearAwareDistanceSprintFootstep=2000.0 +; HearDistanceFootstepsSprinting=2500.0 +; HearDistanceFootstepsRunning=1000.0 +; AttackDelayClose=0.3 +; AttackDelayDistant=1.0 +; ChanceSprintMultiplier=2.0 +; ChangeMovingMultiplier=1.20 +; AccuracyMultiplier=1.25 +; SuppressionAccuracyMultiplier=0.7 +; bFindCover=True +; CoverTick=5.0 +; bFindCoverWhenShotAt=True +; bCustomBotNames=True +; BotNameList=Jeff,Bill Gates,Mark Zuckerburg,Susan Wojcicki,Minecraft Steve,Jeff Bezos,Megumin [/MoreAmmo/Mutators/MoreAmmo.MoreAmmo_C] PrimaryAmmoMultiplier=2.0 @@ -42,55 +42,58 @@ SecondaryAmmoMultiplier=2.0 UnderbarrelAmmoMultiplier=3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679 ExplosiveLauncherAmmoMultiplier=100.0 +[/FriendlyFireReflectFix/Mutators/BP_Mutator_FFReflectFix.BP_Mutator_FFReflectFix_C] +; Override the "Enforce Friendly Fire Reflection" setting. True = damage will reflect, False = damage will not reflect +bOverrideEnforceFriendlyFireReflect = False +[/FriendlyFireReflectFix/Mutators/BP_Mutator_FFForgive.BP_Mutator_FFForgive_C] +; Set whether explosive-based punishments should only affect the target player and not those around them +bLocalisedPunishment = False + +[/Humvee/Mutators/Humvee.Humvee_C] + +[/Headshots/Mutators/Healthy.Healthy_C] +BotHealthMultiplier=1.0 +PlayerHealthMultiplier=2.5 + [/RoundProgress/Mutator/RoundProgress.RoundProgress_C] -StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Town_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Town_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Town_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Town_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) -StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Bab_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Bab_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Citadel_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Citadel_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Forest_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Forest_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Gap_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Gap_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_LastLight_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_LastLight_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Prison_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Prison_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Tell_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Tell_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Trainyard_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False) +StructArray=(ScenarioString="Scenario_Trainyard_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False) SkippingMessage=Activating magic... CheckpointSetMessage=Achievement unlocked! diff --git a/kube/deploy/apps/insurgency-sandstorm/app/config/MapCycle.txt b/kube/deploy/apps/insurgency-sandstorm/app/config/MapCycle.txt index fb9d1c21..2303bbc1 100755 --- a/kube/deploy/apps/insurgency-sandstorm/app/config/MapCycle.txt +++ b/kube/deploy/apps/insurgency-sandstorm/app/config/MapCycle.txt @@ -1,95 +1,77 @@ -(Scenario="Scenario_PowerPlant_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_PowerPlant_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Ministry_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Ministry_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Outskirts_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Outskirts_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Summit_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Summit_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Crossing_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Crossing_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Precinct_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Precinct_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Refinery_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Refinery_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Farmhouse_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Farmhouse_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Hideout_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Hideout_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Hillside_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Hillside_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Town_Checkpoint_Security", Lighting="Night") - -(Scenario="Scenario_Town_Checkpoint_Security", Lighting="Day") - -(Scenario="Scenario_Tideway_Checkpoint_Security",Lighting="Night") - -(Scenario="Scenario_Tideway_Checkpoint_Security",Lighting="Day") - -(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents", Lighting="Night") - -(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Ministry_Checkpoint_Insurgents", Lighting="Night") - -(Scenario="Scenario_Ministry_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Outskirts_Checkpoint_Insurgents", Lighting="Night") - -(Scenario="Scenario_Outskirts_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Summit_Checkpoint_Insurgents", Lighting="Night") - -(Scenario="Scenario_Summit_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Crossing_Checkpoint_Insurgents", Lighting="Night") - +(Scenario="Scenario_Bab_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Bab_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Bab_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Bab_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Tideway_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Tideway_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Tideway_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Tideway_Checkpoint_Security", Lighting="Night") (Scenario="Scenario_Crossing_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Precinct_Checkpoint_Insurgents", Lighting="Night") - -(Scenario="Scenario_Precinct_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Refinery_Checkpoint_Insurgents", Lighting="Night") - -(Scenario="Scenario_Refinery_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Farmhouse_Checkpoint_Insurgents", Lighting="Night") - +(Scenario="Scenario_Crossing_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Crossing_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Crossing_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Citadel_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Citadel_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Citadel_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Citadel_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Outskirts_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Outskirts_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Outskirts_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Outskirts_Checkpoint_Security", Lighting="Night") (Scenario="Scenario_Farmhouse_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Hideout_Checkpoint_Insurgents", Lighting="Night") - -(Scenario="Scenario_Hideout_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Hillside_Checkpoint_Insurgents", Lighting="Night") - +(Scenario="Scenario_Farmhouse_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Farmhouse_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Farmhouse_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Forest_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Forest_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Forest_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Forest_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Gap_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Gap_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Gap_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Gap_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_LastLight_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_LastLight_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_LastLight_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_LastLight_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Ministry_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Ministry_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Ministry_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Ministry_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Summit_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Summit_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Summit_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Summit_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Refinery_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Refinery_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Refinery_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Refinery_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_PowerPlant_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_PowerPlant_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Precinct_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Precinct_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Precinct_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Precinct_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Prison_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Prison_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Prison_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Prison_Checkpoint_Security", Lighting="Night") (Scenario="Scenario_Hillside_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Hillside_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Hillside_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Hillside_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Tell_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Tell_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Tell_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Tell_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Hideout_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Hideout_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Hideout_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Hideout_Checkpoint_Security", Lighting="Night") +(Scenario="Scenario_Trainyard_Checkpoint_Insurgents", Lighting="Day") +(Scenario="Scenario_Trainyard_Checkpoint_Insurgents", Lighting="Night") +(Scenario="Scenario_Trainyard_Checkpoint_Security", Lighting="Day") +(Scenario="Scenario_Trainyard_Checkpoint_Security", Lighting="Night") -(Scenario="Scenario_Town_Checkpoint_Insurgents", Lighting="Night") - -(Scenario="Scenario_Town_Checkpoint_Insurgents", Lighting="Day") - -(Scenario="Scenario_Tideway_Checkpoint_Insurgents",Lighting="Night") - -(Scenario="Scenario_Tideway_Checkpoint_Insurgents",Lighting="Day") diff --git a/kube/deploy/apps/insurgency-sandstorm/app/config/Mods-disabled.txt b/kube/deploy/apps/insurgency-sandstorm/app/config/Mods-disabled.txt new file mode 100644 index 00000000..6a6fa5fc --- /dev/null +++ b/kube/deploy/apps/insurgency-sandstorm/app/config/Mods-disabled.txt @@ -0,0 +1,4 @@ + +93636; improved ai +135290; scale bot +760053; GreenZone diff --git a/kube/deploy/apps/insurgency-sandstorm/app/config/Mods.txt b/kube/deploy/apps/insurgency-sandstorm/app/config/Mods.txt index bad5afa3..725204a3 100755 --- a/kube/deploy/apps/insurgency-sandstorm/app/config/Mods.txt +++ b/kube/deploy/apps/insurgency-sandstorm/app/config/Mods.txt @@ -1,14 +1,14 @@ -135290; scale bot -93636; improved ai 98145; No Restricted Area 100175; Advanced Supply Points -760053; GreenZone 132183; WelcomeMessage 101966; Join Leave Message -98145; No Restricted Area 98373; More Ammo Mutator 98685; Jump Shoot 1161703; No Smoke 164061; COOP-Mayhem 156146; Round Progress -125754;they go loud bang +125754; they go loud bang +4437188; Friendly Fire Reflect Fix +3904299; Humvee +2862675; Headshot & Health Modifiers +3493292; FPLegs Revived diff --git a/kube/deploy/apps/insurgency-sandstorm/app/hr.yaml b/kube/deploy/apps/insurgency-sandstorm/app/hr.yaml index 86d1ab75..75f88fff 100644 --- a/kube/deploy/apps/insurgency-sandstorm/app/hr.yaml +++ b/kube/deploy/apps/insurgency-sandstorm/app/hr.yaml @@ -30,12 +30,16 @@ spec: repository: docker.io/andrewmhub/insurgency-sandstorm tag: lite@sha256:7af9c159a00a3ea4ad707a1d1e37a1caf372c40c82a2a82ccf67acb7c7ff2e25 command: ["/home/steam/steamcmd/sandstorm/Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping"] - args: ['-hostname="$(HOSTNAME)"', "-Log", "-Port=$(PORT)", "-QueryPort=$(QUERYPORT)", "-MapCycle=MapCycle", "-NoEAC", "-EnableCheats", "-Mods", '-CmdModList="${CONFIG_SANDSTORM_MODS}"', "-mutators=${CONFIG_SANDSTORM_MUTATORS}", "-ModDownloadTravelTo=${CONFIG_SANDSTORM_INIT_MAP}?Scenario=Scenario_${CONFIG_SANDSTORM_INIT_MAP}_${CONFIG_SANDSTORM_INIT_SCENARIO}?Password=$(PASSWORD)"] + args: ['-hostname="$(HOSTNAME)"', "-Log", "-Port=$(PORT)", "-QueryPort=$(QUERYPORT)", "-MapCycle=MapCycle", "-NoEAC", "-EnableCheats", "-Mods", '-CmdModList="$(MODS)"', "-mutators=$(MUTATORS)", "-ModDownloadTravelTo=$(INIT_MAP)?Scenario=Scenario_$(INIT_MAP)_$(INIT_SCENARIO)?Password=$(PASSWORD)"] env: &env TZ: "${CONFIG_TZ}" HOSTNAME: "${CONFIG_SANDSTORM_NAME}" PORT: &port 27102 QUERYPORT: &query 27131 + MODS: "98145,100175,132183,101966,98373,98685,1161703,164061,156146,125754,4437188,3904299,2862675,3493292" + MUTATORS: "NoRestrictedArea,MoreAmmo,JumpShoot,RemoveSmoke,FastFunX,RoundProgress,WelcomeMessage,JoinLeaveMessage,Humvee,FFReflectFix,Healthy,FPLegsRevived" + INIT_MAP: "Prison" + INIT_SCENARIO: "Checkpoint_Security" PASSWORD: valueFrom: secretKeyRef: diff --git a/kube/deploy/core/monitoring/fluentbit/app/hr.yaml b/kube/deploy/core/monitoring/fluentbit/app/hr.yaml index 19f31b0d..0db370ea 100644 --- a/kube/deploy/core/monitoring/fluentbit/app/hr.yaml +++ b/kube/deploy/core/monitoring/fluentbit/app/hr.yaml @@ -47,7 +47,7 @@ spec: cpu: "10m" limits: cpu: "1" - memory: "250Mi" + memory: "512Mi" #probes: # TODO: HTTP healthchecks via health API # liveness: # enabled: true