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refactor(rust): introduce libs/ directory (#10964)
The current Rust workspace isn't as consistent as it could be. To make navigation a bit easier, we move a few crates around. Generally, we follow the idea that entry-points should be at the top-level. `rust/` now looks like this (directories only): ``` . ├── cli # Firezone CLI ├── client-ffi # Entry point for Apple & Android ├── gateway # Gateway ├── gui-client # GUI client ├── headless-client # Headless client ├── libs # Library crates ├── relay # Relay ├── target # Compile artifacts ├── tests # Crates for testing └── tools # Local tools ``` To further enforce this structure, we also drop the `firezone-` prefix from all crates that are not top-level binary crates.
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@@ -8,16 +8,16 @@ The control plane components are built in Elixir and reside in `elixir/`.
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## Data plane architecture
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At the core of the data plane resides a shared library called [`connlib`](../rust/connlib).
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At the core of the data plane resides a shared library called [`connlib`](../rust/libs/connlib).
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It combines ICE (using the `str0m` library) and WireGuard (using the `boringtun` library) to establish on-the-fly tunnels between Clients and Gateways.
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The entry-point for the data plane is [`Tunnel`](../rust/connlib/tunnel) which acts as a big event-loop combining three components:
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The entry-point for the data plane is [`Tunnel`](../rust/libs/connlib/tunnel) which acts as a big event-loop combining three components:
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- A platform-specific TUN device
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- A sans-IO state component representing either the Client or the Gateway
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- A platform-specific UDP socket
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Packets from IO sources (TUN device and UDP socket) are passed to the state component, resulting in a UDP or IP packet.
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The state component also manages ICE through the [`snownet`](../rust/connlib/snownet) library, so some UDP traffic is handled internally and does not yield an IP packet.
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The state component also manages ICE through the [`snownet`](../rust/libs/connlib/snownet) library, so some UDP traffic is handled internally and does not yield an IP packet.
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These three components are split into multiple threads and connected via bounded channels:
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