Why:
* In previous commits, the portal code had been updated to use hard
deletion rather than soft deletion of data. The fields used in the soft
deletion were still kept in the DB and the code to allow for zero
downtime rollout and an easy rollback if necessary. To continue with
that work the portal code has now been updated to remove any reference
to the soft deleted fields (e.g. deleted_at, persistent_id, etc...).
While the code has been updated the actual data in the DB will need to
remain for now, to once again allow for a zero downtime rollout. Once
this commit has been deployed to production another PR can follow to
remove the columns from the necessary tables in the DB.
Related: #8187
This PR creates the necessary CI infrastructure to copy `.deb` packages
from releases to our APT repository. Re-generation of the index is
separated out into a dedicated workflow to avoid concurrency issues and
so we can re-generate it without making a release.
---------
Signed-off-by: Thomas Eizinger <thomas@eizinger.io>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Jitter causes packets to get re-ordered which makes it really hard to
get predictable performance results. With jitter disabled, we get more
consistent performance numbers.
In order to build the iOS app with the Xcode version that is installed
on the GitHub runners, we need to select the Xcode version by major and
minor version. Currently, the iOS builds are failing because Xcode 26.1
also exists but iOS 26.1 isn't supported (or released?).
See
https://github.com/firezone/firezone/actions/runs/18239282351/job/51938727311.
In Firezone, a Client requests an "access authorization" for a Resource
on the fly when it sees the first packet for said Resource going through
the tunnel. If we don't have a connection to the Gateway yet, this is
also where we will establish a connection and create the WireGuard
tunnel.
In order for this to work, the access authorization state between the
Client and the Gateway MUST NOT get out of sync. If the Client thinks it
has access to a Resource, it will just route the traffic to the Gateway.
If the access authorization on the Gateway has expired or vanished
otherwise, the packets will be black-holed.
Starting with #9816, the Gateway sends ICMP errors back to the
application whenever it filters a packet. This can happen either because
the access authorization is gone or because the traffic wasn't allowed
by the specific filter rules on the Resource.
With this patch, the Client will attempt to create a new flow (i.e.
re-authorize) traffic for this resource whenever it sees such an ICMP
error, therefore acting as a way of synchronizing the view of the world
between Client and Gateway should they ever run out of sync.
Testing turned out to be a bit tricky. If we let the authorization on
the Gateway lapse naturally, we portal will also toggle the Resource off
and on on the Client, resulting in "flushing" the current
authorizations. Additionally, it the Client had only access to one
Resource, then the Gateway will gracefully close the connection, also
resulting in the Client creating a new flow for the next packet.
To actually trigger this new behaviour we need to:
- Access at least two resources via the same Gateway
- Directly send `reject_access` to the Gateway for this particular
resource
To achieve this, we dynamically eval some code on the API node and
instruct the Gateway channel to send `reject_access`. The connection
stays intact because there is still another active access authorization
but packets for the other resource are answered with ICMP errors.
To achieve a safe roll-out, the new behaviour is feature-flagged. In
order to still test it, we now also allow feature flags to be set via
env variables.
Resolves: #10074
---------
Co-authored-by: Mariusz Klochowicz <mariusz@klochowicz.com>
As it turns out, the flaky test was caused by a bug in the eBPF kernel where we read the old channel data header from the wrong offset. This made us essentially read garbage data for the channel number, causing us to:
a. Compute a bad checksum
b. Send the packet on a completely wrong channel
The reason this caused a flaky test is that it requires on side to pick IPv4 to talk to the relay and the other side IPv6. The happy-eyeballs approach of the `allocation` module made that non-deterministic, only exposing this bug occasionally.
To ensure these kind of things are detected earlier in the future, I am adding an additional CI step that checks all packets emitted by the eBPF kernel for checksum errors.
Fixes: #10404
Co-authored-by: Jamil Bou Kheir <jamilbk@users.noreply.github.com>
Now that we have a more realistic network setup in our compose file, we
can extend our router containers to apply the latency on the network
path. This means any use of the compose file has a latency by default,
simplifying our CI setup. It also allows us to restart containers
without having to re-apply the latency which is useful during
performance testing.
Our `docker-compose.yml` file has grown to a degree where it is almost
unmanageable. Docker compose offers several tools to deal with complex
compose setups, like include files and yaml anchors.
We refactor our setup using these tools to organise these services and
their configuration a bit better.
Currently, the eBPF module can translate from channel data messages to
UDP packets and vice versa. It can even do that across IP stacks, i.e.
translate from an IPv6 UDP packet to an IPv4 channel data messages.
What it cannot do is handle packets to itself. This can happen if both -
Client and Gateway - pick the same relay to make an allocation. When
exchanging candidates, ICE will then form pairs between both relay
candidates, essentially requiring the relay to loop packets back to
itself.
In eBPF, we cannot do that. When sending a packet back out with
`XDP_TX`, it will actually go out on the wire without an additional
check whether they are for our own IP.
Properly handling this in eBPF (by comparing the destination IP to our
public IP) adds more cases we need to handle. The current module
structure where everything is one file makes this quite hard to
understand, which is why I opted to create four sub-modules:
- `from_ipv4_channel`
- `from_ipv4_udp`
- `from_ipv6_channel`
- `from_ipv6_udp`
For traffic arriving via a data-channel, it is possible that we also
need to send it back out via a data-channel if the peer address we are
sending to is the relay itself. Therefore, the `from_ipX_channel`
modules have four sub-modules:
- `to_ipv4_channel`
- `to_ipv4_udp`
- `to_ipv6_channel`
- `to_ipv6_udp`
For the traffic arriving on an allocation port (`from_ipX_udp`), we
always map to a data-channel and therefore can never get into a routing
loop, resulting in only two modules:
- `to_ipv4_channel`
- `to_ipv6_channel`
The actual implementation of the new code paths is rather simple and
mostly copied from the existing ones. For half of them, we don't need to
make any adjustments to the buffer size (i.e. IPv4 channel to IPv4
channel). For the other half, we need to adjust for the difference in
the IP header size.
To test these changes, we add a new integration test that makes use of
the new docker-compose setup added in #10301 and configures masquerading
for both Client and Gateway. To make this more useful, we also remove
the `direct-` prefix from all tests as the test script itself no longer
makes any decisions as to whether it is operating over a direct or
relayed connection.
Resolves: #7518
By default, RPS (Receive Packet Steering) is disabled on Linux which
means the CPU handling the interrupt for an incoming packet also handles
the packet. Under high-load, this can causes packet reordering in your
test setup where at least two routers are in the path between Client and
Gateway.
To ensure our test suite is deterministic, we enable RPS and set it to
1, meaning always CPU 1 will handle all packets.
Local testing has shown that this fixes the warnings of "packet counter
too old" on the Gateway and instead, all packets arrive entirely in
order.
Source:
https://docs.redhat.com/en/documentation/red_hat_enterprise_linux/6/html/performance_tuning_guide/network-rps
Currently, the setup we have in docker-compose does not reflect
real-world scenarios very well because most components share the same
subnet. In reality, Clients, Gateways, relays and the backend are all in
separate subnets, connected via multiple routers on the Internet.
The current setup makes it hard to properly test relayed connections. To
fix this, we move all components into their own subnet with a dedicated
router container that performs source and destination NAT as well as
acts as a firewall for the client and gateway containers to not allow
inbound traffic.
This setup will allow us to more easily test #10286 which requires port
randomization for outgoing traffic on the Client and Gateway side.
Initially, we added the graceful shutdown functionality to the relay to
better deal with deploys and achieve as minimal downtime as possible.
With the split of app and infrastructure that we now have, this
functionality is no longer necessary as portal deploys don't touch the
relay infra at all.
Thus, we can remove this functionality which will actually speed-up
deploys of the relays as systemd no longer has to time-out after sending
the SIGTERM to the binary.
To achieve a more stable CI, we need to reduce the target bitrate of the
UDP perf tests. Now that we no longer have GSO enabled in the tests, the
most we can achieve in CI is 600Mbit/s. Forcing more packets through the
tunnel results in all sorts of warnings which end up failing CI.
Restarting the portal at the beginning of the test is useless. We
haven't made any connections yet so restarting it will just get us back
to the same state that we are already in.
In CI, eBPF in driver mode actually functions just fine with no changes
to our existing tests, given we apply a few workarounds and bugfixes:
- The interface learning mechanism had two flaws: (1) it only learned
per-CPU, which meant the risk for a missing entry grew as the core count
of the relay host grew, and (2) it did not filter for unicast IPs, so it
picked up broadcast and link-local addresses, causing cross-relay paths
to fail occasionally
- The `relay-relay` candidate where the two relays are the same relay
causes packet drops / loops in the Docker bridge setup, and possibly in
GCP too. I'm not sure this is a valid path that solves a real
connectivity issue in the wild. I can understand relay-relay paths where
two relays are different hosts, and the client and gateway both talk
over their TURN channel to each other (i.e. WireGuard is blocked in each
of their networks), but I can't think of an advantage for a relay-relay
candidate where the traffic simply hairpins (or is dropped) off the
nearest switch. This has been now detected with a new `PacketLoop` error
that triggers whenever source_ip == dest_ip.
- The relays in CI need a common next-hop to talk to for the MAC address
swapping to work. A simple router service is added which functions as a
basic L3 router (no NAT) that allows the MAC swapping to work.
- The `veth` driver has some peculiar requirements to allow it to
function with XDP_TX. If you send a packet out of one interface of a
veth pair with XDP_TX, you need to either make sure both interfaces have
GRO enabled, or you need to attach a dummy XDP program that simply does
XDP_PASS to the other interface so that the sk_buff is allocated before
going up the stack to the Docker bridge. The GRO method was unreliable
and didn't work in our case, causing massive packet delays and
unpredictable bursts that prevented ICE from working, so we use the
XDP_PASS method instead. A simple docker image is built and lives at
https://github.com/firezone/xdp-pass to handle this.
Related: #10138
Related: #10260
- Removes the swift DerivedData cache. This was added to attempt to
speed up the Swift builds in CI but in reality, those are already fast
and the cache did not speed them up.
- Removes the runner.os/arch specifier from the Webview installer cache
key. The binary download is hardcoded for a specific windows version /
arch already so the cache key just adds unneeded complexity.
These caches are getting saved on PR runs which consumes excess GHA
cache storage.
To avoid burning Azure credits, we move the runners back down to the
free tier. Now that caching is properly set up, this should incur only a
minor increase in CI time.
Docker for Mac finally supports IPv6 in general availability. It's time
to add IPv6 to our suite of integration tests.
The thinking behind this PR is try and not slow down CI much, if at all,
by testing IPv6 side-by-side with the existing IPv4 tests.
More comprehensive testing is being developed in #10131 that will test
things like IPv4-in-6 relaying, client / gateway IP stack mismatches,
and so forth.
Forcing 500MBit/s through a relayed connection in CI makes the
user-space relay fall-over and drop control messages, leading to ICE
timeouts of the connection.
Our ICE timeout is ~15s, so it would be a good idea to ensure the perf
tests span a possible ICE timeout if it occurs in the test, so that we
may detect cases where high throughput may cause an ICE timeout.
With the removal of the NAT64/46 modules, we can now simplify the
internals of our `IpPacket` struct. The requirements for our `IpPacket`
struct are somewhat delicate.
On the one hand, we don't want to be overly restrictive in our parsing /
validation code because there is a lot of broken software out there that
doesn't necessarily follow RFCs. Hence, we want to be as lenient as
possible in what we accept.
On the other hand, we do need to verify certain aspects of the packet,
like the payload lengths. At the moment, we are somewhat too lenient
there which causes errors on the Gateway where we have to NAT or
otherwise manipulate the packets. See #9567 or #9552 for example.
To fix this, we make the parsing in the `IpPacket` constructor more
restrictive. If it is a UDP, TCP or ICMP packet, we attempt to fully
parse its headers and validate the payload lengths.
This parsing allows us to then rely on the integrity of the packet as
part of the implementation. This does create several code paths that can
in theory panic but in practice, should be impossible to hit. To ensure
that this does in fact not happen, we also tackle an issue that is long
overdue: Fuzzing.
Resolves: #6667Resolves: #9567Resolves: #9552
Packet loss is a reality on the modern internet. Ideally, Firezone
should be able to handle some level of packet loss and still function
reliably, especially considering all of the UDP-based protocols we rely
on.
To test this, we set an extreme packet loss of 20% and perform a 10 MB
download through Firezone. Doing so actually exposed a bug:
For DNS resources, we need to set up the DNS resource NAT on the Gateway
which happens through the p2p control protocol. This packet is resent at
most every 2s but only if there are any other DNS queries. If we don't
receive another DNS query but get traffic for the resource, we keep
buffering those packets without trying to re-send the `AssignedIp`s
packet.
At present, the `direct-download-roaming-network` integration test is a
bit odd. It uses the `--retry` switch from `curl` to retry the download
once it failed. However, what we want to show with this integration test
is that a TCP connection can survive network roaming. We can show that
successfully but only if we specify the `--keepalive-time` option,
otherwise the download stalls.
From inspecting the network logs, this is because `curl` simply waits
for more data to be downloaded. After a network reset, the connection
however is gone and the _client_ (in this case `curl`) needs to send at
least 1 packet to re-establish the connection. By using the keep-alive
option, we can send such a packet and the download completes
successfully.