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firezone/rust/connlib
Thomas Eizinger 0de16d3676 refactor(connlib): remove async from the Device API (#2815)
At present, the definition of `Device` is heavily nested with
conditional code. I've found this hard to understand and navigate.
Recent refactorings now made it possible to remove a lot of these layers
so we primarily deal with two concepts:

- A `Device` which offers async read and non-blocking write functions
- A `Tun` abstraction which is platform-specific

Instead of dedicated modules, I chose to feature-flag individual
functions on `Device` with `#[cfg(target_family = "unix")]` and
`#[cfg(target_family = "windows")]`. I find this easier to understand
because the code is right next to each other.

In addition, changing the module hierarchy of `Device` allows us to
remove `async` from the public API which is only introduced by the use
of `rtnetlink` in Linux. Instead of making functions across all `Tun`
implementations `async`, we embed a "worker" within the `linux::Tun`
implementation that gets polled before `poll_read`.

---------

Co-authored-by: Gabi <gabrielalejandro7@gmail.com>
2023-12-12 19:47:26 +00:00
..
2023-07-03 18:48:55 +00:00

Connlib

Firezone's connectivity library shared by all clients.

🚧 Disclaimer 🚧

NOTE: This repository is undergoing heavy construction. You could say we're Building In The Open™ in true open source spirit. Do not attempt to use anything released here until this notice is removed. You have been warned.

Building Connlib

Setting the CONNLIB_MOCK environment variable when packaging for Apple or Android will activate the mock feature flag, replacing connlib's normal connection logic with a mock for testing purposes.

  1. You'll need a Rust toolchain installed if you don't have one already. We recommend following the instructions at https://rustup.rs.
  2. rustup show will install all needed targets since they are added to rust-toolchain.toml.
  3. Follow the relevant instructions for your platform:
  4. Apple
  5. Android
  6. Linux
  7. Windows

Apple

Connlib should build successfully with recent macOS and Xcode versions assuming you have Rust installed. If not, open a PR with the notes you found.

Android

Linux

Windows