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The API of connlib is designed around a uni-directional dataflow where commands flow one way and events flow the other way. By design, this creates a system of eventual consistency: We don't exactly know when connlib will emit an event. This is important because it gives us flexibility in what the internals of connlib look like. It also forces the downstream apps to be able to handle any event at any point which avoids bugs where clients rely on a certain order that may just be an implementation detail. To achieve all of this, it is important that we don't introduce APIs with return values. As soon as a function returns a value, it commits to being able to compute this return value _synchronously_. Any refactoring that may make the computation of the return value asynchronous is then a breaking change. Consequently, APIs like `handle_timeout` should never return a value. Instead, they should queue an event that the layer above reacts to accordingly.
Rust development guide
Firezone uses Rust for all data plane components. This directory contains the Linux and Windows clients, and low-level networking implementations related to STUN/TURN.
We target the last stable release of Rust using rust-toolchain.toml.
If you are using rustup, that is automatically handled for you.
Otherwise, ensure you have the latest stable version of Rust installed.
Reading Client logs
The Client logs are written as JSONL for machine-readability.
To make them more human-friendly, pipe them through jq like this:
cd path/to/logs # e.g. `$HOME/.cache/dev.firezone.client/data/logs` on Linux
cat *.log | jq -r '"\(.time) \(.severity) \(.message)"'
Resulting in, e.g.
2024-04-01T18:25:47.237661392Z INFO started log
2024-04-01T18:25:47.238193266Z INFO GIT_VERSION = 1.0.0-pre.11-35-gcc0d43531
2024-04-01T18:25:48.295243016Z INFO No token / actor_name on disk, starting in signed-out state
2024-04-01T18:25:48.295360641Z INFO null