Before a Client can send packets to a DNS resource, the Gateway must first setup a NAT table between the IPs assigned by the Client and the IPs the domain actually resolves to. This is what we call the DNS resource NAT. The communication for this process happens over IP through the tunnel which is an unreliable transport. To ensure that this works reliably even in the presence of packet loss on the wire, the Client uses an idempotent algorithm where it tracks the state of the NAT for each domain that is has ever assigned IPs for (i.e. received an A or AAAA query from an application). This algorithm ensures that if we don't hear anything back from the Gateway within 2s, another packet for setting up the NAT is sent as soon as we receive _any_ DNS query. This design balances efficiency (we don't try forever) with reliability (we always check all of them). In case a domain does not resolve at all or there are resolution errors, the Gateway replies with `NatStatus::Inactive`. At present, the Client doesn't handle this in any particular way other than logging that it was not able to successfully setup the NAT. The combination of the above results in an undesirable behaviour: If an application queries a domain without A and AAAA records once, we will keep retrying forever to resolve it upon every other DNS query issued to the system. To fix this, we introduce `dns_resource_nat::State::Failed`. Entries in this state are ignored as part of the above algorithm and only recreated when explicitly told to do so which we only do when we receive another DNS query for this domain. To handle the increased complexity around this system, we extract it into its own component and add a fleet of unit tests for its behaviour.
Rust development guide
Firezone uses Rust for all data plane components. This directory contains the Linux and Windows clients, and low-level networking implementations related to STUN/TURN.
We target the last stable release of Rust using rust-toolchain.toml.
If you are using rustup, that is automatically handled for you.
Otherwise, ensure you have the latest stable version of Rust installed.
Reading Client logs
The Client logs are written as JSONL for machine-readability.
To make them more human-friendly, pipe them through jq like this:
cd path/to/logs # e.g. `$HOME/.cache/dev.firezone.client/data/logs` on Linux
cat *.log | jq -r '"\(.time) \(.severity) \(.message)"'
Resulting in, e.g.
2024-04-01T18:25:47.237661392Z INFO started log
2024-04-01T18:25:47.238193266Z INFO GIT_VERSION = 1.0.0-pre.11-35-gcc0d43531
2024-04-01T18:25:48.295243016Z INFO No token / actor_name on disk, starting in signed-out state
2024-04-01T18:25:48.295360641Z INFO null
Benchmarking on Linux
The recommended way for benchmarking any of the Rust components is Linux' perf utility.
For example, to attach to a running application, do:
- Ensure the binary you are profiling is compiled with the
releaseprofile. sudo perf record -g --freq 10000 --pid $(pgrep <your-binary>).- Run the speed test or whatever load-inducing task you want to measure.
sudo perf script > profile.perf- Open profiler.firefox.com and load
profile.perf
Instead of attaching to a process with --pid, you can also specify the path to executable directly.
That is useful if you want to capture perf data for a test or a micro-benchmark.