Right now, connections cannot be actively closed in Firezone. The WireGuard tunnel and the ICE agent are coupled together, meaning only if either one of them fails will we clean up the connection. One exception here is when the Client roams. In that case, the Client simply clears its local memory completely and then re-establishes all necessary connections by re-requesting access. There are three cases where gracefully closing a connection is useful: 1. If an access authorization is revoked or expires and this was the last resource authorisation for that peer, we don't currently remove the connection on the Gateway. Instead, the Client is still able to send packets by they'll be dropped because we don't have a peer state anymore. 1. If a Gateway gets restarted due to e.g. an upgrade or other maintenance work, it loses all its connections and every Client needs to wait for the ICE timeout (~15 seconds) before it can establish a new one. 1. If a Client has its access revoked for all resources it has access to in a particular site we also don't remove this connection, even though it has become practically useless. All of these cases are fixed with this PR. Here we introduce a way to gracefully shutdown a connection without forcing the other side into an ICE timeout. The graceful connection shutdown works by introducing a new "goodbye" p2p control protocol message. Like all our p2p control protocol messages, this is based on IP and therefore delivery is not guaranteed. In other words, this "goodbye" message is sent on a best-effort basis. In the case of shutdown, the Gateway will wait for all UDP packets to be flushed but will not resend them or wait for an ACK. If either end receives such a "goodbye" message, they simply remove the local peer and connection state just as if the connection would have failed due to either ICE or WireGuard. For the Client, this means that the next packet for a resource will trigger a new access authorization request.
Rust development guide
Firezone uses Rust for all data plane components. This directory contains the Linux and Windows clients, and low-level networking implementations related to STUN/TURN.
We target the last stable release of Rust using rust-toolchain.toml.
If you are using rustup, that is automatically handled for you.
Otherwise, ensure you have the latest stable version of Rust installed.
Reading Client logs
The Client logs are written as JSONL for machine-readability.
To make them more human-friendly, pipe them through jq like this:
cd path/to/logs # e.g. `$HOME/.cache/dev.firezone.client/data/logs` on Linux
cat *.log | jq -r '"\(.time) \(.severity) \(.message)"'
Resulting in, e.g.
2024-04-01T18:25:47.237661392Z INFO started log
2024-04-01T18:25:47.238193266Z INFO GIT_VERSION = 1.0.0-pre.11-35-gcc0d43531
2024-04-01T18:25:48.295243016Z INFO No token / actor_name on disk, starting in signed-out state
2024-04-01T18:25:48.295360641Z INFO null
Benchmarking on Linux
The recommended way for benchmarking any of the Rust components is Linux' perf utility.
For example, to attach to a running application, do:
- Ensure the binary you are profiling is compiled with the
releaseprofile. sudo perf record -g --freq 10000 --pid $(pgrep <your-binary>).- Run the speed test or whatever load-inducing task you want to measure.
sudo perf script > profile.perf- Open profiler.firefox.com and load
profile.perf
Instead of attaching to a process with --pid, you can also specify the path to executable directly.
That is useful if you want to capture perf data for a test or a micro-benchmark.