Some of the debug-assertions in the relay are a bit too strict. Specifically, if an allocation times out because it is not refreshed, we also clean-up all channel bindings associated with that allocation. Yet, if an existing channel binding has already been removed earlier, it will no longer be present in the respective map. This isn't an issue at all. We can simply change the debug-assertion to only compare what used to be present in the map. What really matters is that the item we just removed does in fact point to the data that we are expecting. Related: #5355.
relay
This crate houses a minimalistic STUN & TURN server.
Features
We aim to support the following feature set:
- STUN binding requests
- TURN allocate requests
- TURN refresh requests
- TURN channel bind requests
- TURN channel data requests
Relaying of data through other means such as DATA frames is not supported.
Building
You can build the relay using: cargo build --release --bin firezone-relay
You should then find a binary in target/release/firezone-relay.
Running
The Firezone Relay supports Linux only. To run the Relay binary on your Linux host:
- Generate a new Relay token from the "Relays" section of the admin portal and save it in your secrets manager.
- Ensure the
FIREZONE_TOKEN=<relay_token>environment variable is set securely in your Relay's shell environment. The Relay expects this variable at startup. - Now, you can start the Firezone Relay with:
firezone-relay
To view more advanced configuration options pass the --help flag:
firezone-relay --help
Ports
By default, the relay listens on port 3478. This is the standard port for
STUN/TURN. Additionally, the relay needs to have access to the port range
49152 - 65535 for the allocations.
Portal Connection
When given a token, the relay will connect to the Firezone portal and wait for
an init message before commencing relay operations.
Design
The relay is designed in a sans-IO fashion, meaning the core components do not cause side effects but operate as pure, synchronous state machines. They take in data and emit commands: wake me at this point in time, send these bytes to this peer, etc.
This allows us to very easily unit-test all kinds of scenarios because all inputs are simple values.
The main server runs in a single task and spawns one additional task for each allocation. Incoming data that needs to be relayed is forwarded to the main task where it gets authenticated and relayed on success.