Files
firezone/rust
Thomas Eizinger 8e107b0d65 chore: don't wake Node on idle connections (#7149)
In order to make Firezone more mobile-friendly, waking up the CPU less
often is key. In #6845, we introduced a low-power mode into `snownet`
that sends STUN messages on a longer interval if the connection is idle.
Whilst poking around `boringtun` as part integrating our fork into the
main codebase, I noticed that we are updating `boringtun`'s timers every
second - even on idle connections.

This PR applies the same idea of #6845 to the timers within `Node`: Idle
connections get "woken" less and if all connections are idle, we avoid
waking the `Node` altogether (unless we need to refresh allocations /
channels).

Calling `handle_timeout` less often revealed an issue in the tests where
we didn't fully process the state changes after invalidating a candidate
from the remote. To fix this, we now call `handle_timeout` directly
after `{add,remove}_remote_candidate`. This isn't super clean because at
first glance, it looks like `handle_timeout` should just be part of the
add/remove candidate function. It is quite common for sans-IO designs to
require calling `handle_timeout` after state has been changed. In
`{Client,Server}Node`, we do it implicitely so that we don't have to do
it in the tests and the event-loop.

It would be great to test this in some automated fashion but I haven't
figured out how yet. I did temporarily add an `info!` log to the
event-loop of the client and with this patch applied, the entire
event-loop goes to sleep on idle connections. It still does get woken
every now and then but no longer every second!
2024-10-25 00:21:06 +00:00
..
2023-05-10 07:58:32 -07:00

Rust development guide

Firezone uses Rust for all data plane components. This directory contains the Linux and Windows clients, and low-level networking implementations related to STUN/TURN.

We target the last stable release of Rust using rust-toolchain.toml. If you are using rustup, that is automatically handled for you. Otherwise, ensure you have the latest stable version of Rust installed.

Reading Client logs

The Client logs are written as JSONL for machine-readability.

To make them more human-friendly, pipe them through jq like this:

cd path/to/logs  # e.g. `$HOME/.cache/dev.firezone.client/data/logs` on Linux
cat *.log | jq -r '"\(.time) \(.severity) \(.message)"'

Resulting in, e.g.

2024-04-01T18:25:47.237661392Z INFO started log
2024-04-01T18:25:47.238193266Z INFO GIT_VERSION = 1.0.0-pre.11-35-gcc0d43531
2024-04-01T18:25:48.295243016Z INFO No token / actor_name on disk, starting in signed-out state
2024-04-01T18:25:48.295360641Z INFO null

Benchmarking on Linux

The recommended way for benchmarking any of the Rust components is Linux' perf utility. For example, to attach to a running application, do:

  1. Ensure the binary you are profiling is compiled with the bench profile.
  2. sudo perf perf record -g --freq 10000 --pid $(pgrep <your-binary>).
  3. Run the speed test or whatever load-inducing task you want to measure.
  4. sudo perf script > profile.perf
  5. Open profiler.firefox.com and load profile.perf

Instead of attaching to a process with --pid, you can also specify the path to executable directly. That is useful if you want to capture perf data for a test or a micro-benchmark.