Files
firezone/rust/connlib
Thomas Eizinger ccee476daa fix(snownet): allow direct connections on port 3478 (#10907)
When a NAT between the Client and Gateway remaps the source port to
3478, it is tricky to de-multiplex that p2p traffic from the packets we
receive from a relay. Currently, we handle this edge-case by dropping
these packets which effectively forces a fallback to a relayed
connection.

Remapping onto exactly this port is likely to be quite rare in practice
which is why this behaviour was implemented in the first place.

We can however do better than that by remembering, which relays we have
previously been connected to. That is because the problem with traffic
on port 3478 isn't so much the correct handling in case it _is_ p2p
traffic: We can simply check whether the IP is one of the relays we are
connected to. The problem is the mis-classification as p2p traffic in
case they are packets from a relay that we have disconnected from,
causing a log-spam of "unknown packet".

To gracefully handle this, we now remember up to 64 relay IPs that we
have been connected to in the past. This ensures we can correctly
classify traffic from previous relays as such and drop the packet whilst
at the same time continuing processing of packets from unknown origins
which likely then is p2p traffic.

The effect of this is that we can now establish direct connections to
peers, even if a NAT inbetween remaps their source port to 3478. To make
this fix easier, we precede it with a refactoring of introducing an
`Allocations` container for the map of `Allocations`. This allows us to
easily track, when we remove a value from the map and then remember the
relay's IPs.

This came up as part of test failures in #10887.

---------

Signed-off-by: Thomas Eizinger <thomas@eizinger.io>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-19 00:12:08 +00:00
..

Connlib

Firezone's connectivity library shared by all clients.

Building Connlib

You shouldn't need to build connlib directly; it's typically built as a dependency of one of the other Firezone components. See READMEs in those directories for relevant instructions.