Files
firezone/rust
Thomas Eizinger e3688a475e refactor(connlib): only buffer 1 unsent packet if socket is busy (#6563)
Currently, we buffer UDP packets whenever the socket is busy and try to
flush them out at a later point. This requires allocations and is tricky
to get right.

In order to solve both of these problems, we refactor `snownet` to
return us an `EncryptedPacket` instead of a `Transmit`. An
`EncryptedPacket` is an indirection-abstraction that can be turned into
a `Transmit` given an `EncryptBuffer`. This combination of types allows
us to hold on to the `EncryptedPacket` (which does not contain any
references itself) in the `io` component whilst we are waiting for the
socket to be ready to send again.

This means we will immediately suspend the event loop in case the socket
is no longer ready for sending and resend the datagram in the
`EncryptBuffer` once we get re-polled.
2024-09-04 16:59:33 +00:00
..
2024-08-20 03:40:54 +00:00
2023-05-10 07:58:32 -07:00

Rust development guide

Firezone uses Rust for all data plane components. This directory contains the Linux and Windows clients, and low-level networking implementations related to STUN/TURN.

We target the last stable release of Rust using rust-toolchain.toml. If you are using rustup, that is automatically handled for you. Otherwise, ensure you have the latest stable version of Rust installed.

Reading Client logs

The Client logs are written as JSONL for machine-readability.

To make them more human-friendly, pipe them through jq like this:

cd path/to/logs  # e.g. `$HOME/.cache/dev.firezone.client/data/logs` on Linux
cat *.log | jq -r '"\(.time) \(.severity) \(.message)"'

Resulting in, e.g.

2024-04-01T18:25:47.237661392Z INFO started log
2024-04-01T18:25:47.238193266Z INFO GIT_VERSION = 1.0.0-pre.11-35-gcc0d43531
2024-04-01T18:25:48.295243016Z INFO No token / actor_name on disk, starting in signed-out state
2024-04-01T18:25:48.295360641Z INFO null