Files
firezone/rust/connlib
Thomas Eizinger 4e423dc51c fix(connlib): send all unwritten packets before reading new ones (#7342)
With the parallelisation of TUN and UDP operations, we lost
backpressure: Packets can now be read quicker from the UDP sockets than
they can be sent out the TUN device, causing packet loss in extremely
high-throughput situations.

To avoid this, we don't directly send packets into the channel to the
TUN device thread. This channel is bounded, meaning sending can fail if
reading UDP packets is faster than writing packets to the TUN device.

Due to GRO, we may read multiple UDP packets in one go, requiring us to
write multiple IP packets to the TUN device as part of a single
iteration in the event-loop. Thus, we cannot know, how much space we
need in the channel for outgoing IP packets.

By introducing a dedicated buffer, we can temporarily hold on to all of
these packets and on the next call to `poll`, we flush them out into the
channel. If the channel is full, we will suspend and only continue once
there is space in the channel. This behaviour restores backpressue
because we won't read UDP packets from the socket unless we have space
to write the corresponding packet to the TUN device.

UDP itself actually doesn't have any backpressure, instead the packets
will simply get dropped once the receive buffer overflows. The UDP
packets however carry encrypted IP packets, meaning whatever protocol
sits inside these packets will detect the packet loss and should
throttle their sending-pace accordingly.
2024-11-14 06:25:03 +00:00
..

Connlib

Firezone's connectivity library shared by all clients.

Building Connlib

You shouldn't need to build connlib directly; it's typically built as a dependency of one of the other Firezone components. See READMEs in those directories for relevant instructions.