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Previously the algorithm was too restrictive because it tried to calculate the minimum based on the number of *available* NUMA nodes and the number of *available* CPUs on those NUMA nodes. Since there was no (easy) way to tell how many CPUs an individual NUMA node happened to have, the average across them was used. Using this value however, could result in thinking you need more NUMA nodes to possibly satisfy a request than you actually do. By using the *total* number of NUMA nodes and CPUs per NUMA node, we can get the true minimum number of nodes required to satisfy a request. For a given "current" allocation this may not be the true minimum, but its better to start with fewer and move up than to start with too many and miss out on a better option. Signed-off-by: Kevin Klues <kklues@nvidia.com>