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Get a lot more of the bridge/server connections functional. Just have to work through a mismatch between server/client MD5 sums of valid keys.
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@@ -190,7 +190,7 @@ void BridgeServer::SocketClosed(QString ID){
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// Connection Keys Changed
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void BridgeServer::announceKeyChange(QString ID, bool isServer, QStringList keys){
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qDebug() << "Key Change:" << ID << isServer << keys;
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//qDebug() << "Key Change:" << ID << isServer << keys;
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for(int c = 0; c<OpenSockets.length(); c++){
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bool server = OpenSockets[c]->isServer();
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QStringList keys = OpenSockets[c]->validKeySums();
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