From fd5bc59d00a75259f55d854727f681e72a4d2aa6 Mon Sep 17 00:00:00 2001 From: Ken Moore Date: Wed, 20 Jan 2016 09:54:00 -0500 Subject: [PATCH] Fix up a bit more of the event system within the websocket class after some testing with the client. --- src/server/WebSocket.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/server/WebSocket.cpp b/src/server/WebSocket.cpp index 97dd33f..02f6042 100644 --- a/src/server/WebSocket.cpp +++ b/src/server/WebSocket.cpp @@ -69,7 +69,7 @@ QString WebSocket::ID(){ // PRIVATE //======================= void WebSocket::sendReply(QString msg){ - qDebug() << "Sending Socket Reply"; + qDebug() << "Sending Socket Reply:" << msg; if(SOCKET!=0 && SOCKET->isValid()){ SOCKET->sendTextMessage(msg); } //Websocket connection else if(TSOCKET!=0 && TSOCKET->isValid()){ //TCP Socket connection @@ -199,7 +199,7 @@ void WebSocket::EvaluateRequest(const RestInputStruct &REQ){ int sub = -1; //bad input if(out.in_struct.name=="subscribe"){ sub = 1; } else if(out.in_struct.name=="unsubscribe"){ sub = 0; } - + qDebug() << "Got Client Event Modification:" << sub << evlist; if(sub>=0 && !evlist.isEmpty() ){ for(int i=0; i