mirror of
https://github.com/Telecominfraproject/OpenCellular.git
synced 2025-11-24 02:05:01 +00:00
Fix audio loop for long-delay keyboard reads.
BUG=chrome-os-partner:7428 TEST=manual Switch to dev-mode, turn it on, see how long it takes. With gbb.flags == 1 (factory mode), it should take 2 seconds. (You'll see a warning on the screen if gbb.flags is nonzero) With gbb.flags == 0 (after factory install), it should take 30 seconds. You should hear two beeps at 20 seconds. Change-Id: I4f14128b87d3482e291b1b40a11a6d27c72c1ad1 Reviewed-on: https://gerrit.chromium.org/gerrit/14534 Tested-by: Bill Richardson <wfrichar@chromium.org> Reviewed-by: Stefan Reinauer <reinauer@chromium.org> Commit-Ready: Bill Richardson <wfrichar@chromium.org>
This commit is contained in:
committed by
Stefan Reinauer
parent
885a9774ef
commit
037dba2124
@@ -25,12 +25,19 @@ typedef struct VbDevMusic {
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} __attribute__((packed)) VbDevMusic;
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struct VbAudioContext {
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uint32_t note_count;
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/* note tracking */
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VbDevMusicNote* music_notes;
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int free_notes_when_done;
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uint32_t current_note;
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uint32_t current_note_loops;
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uint32_t note_count;
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uint32_t next_note;
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/* implementation flags */
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int background_beep;
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int free_notes_when_done;
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/* sound tracking */
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uint16_t current_frequency;
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uint64_t play_until;
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uint64_t last_time;
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};
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#ifdef CUSTOM_MUSIC
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@@ -18,7 +18,12 @@
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#define UINT_MAX 4294967295U /* 0xffffffff */
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#endif
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#define DEV_LOOP_TIME 10 /* Minimum note granularity in msecs */
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/* Need one second of noise in the first 22 seconds.
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* Total delay >= 30 seconds, <= 60 seconds. */
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#define REQUIRED_NOISE_TIME 1000
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#define REQUIRED_NOISE_WITHIN 22000
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#define REQUIRED_TOTAL_DELAY 30000
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#define MAX_CUSTOM_DELAY 60000
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/* These are visible externally only to make testing easier */
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VbDevMusicNote default_notes_[] = { {20000, 0}, /* 20 seconds */
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@@ -35,9 +40,10 @@ uint32_t short_count_ = sizeof(short_notes_) / sizeof(VbDevMusicNote);
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static VbAudioContext au;
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/* Arg is 16-bit, but use 32-bit to avoid rollover */
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static uint32_t VbMsecToLoops(uint32_t msec) {
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return (DEV_LOOP_TIME / 2 + msec) / DEV_LOOP_TIME;
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/* Convert from msecs to VbExGetTimer() units. */
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static uint64_t ticks_per_msec = 0; /* Initialized by VbAudioOpen() */
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static uint64_t VbMsecToTicks(uint16_t msec) {
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return ticks_per_msec * msec;
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}
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/* Find and return a valid set of note events. We'll use the user's struct
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@@ -53,8 +59,7 @@ static void VbGetDevMusicNotes(VbAudioContext *audio, int use_short) {
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VbDevMusic *hdr = CUSTOM_MUSIC_NOTES;
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uint32_t maxsize = CUSTOM_MUSIC_MAXSIZE; /* always <= flash size (8M) */
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uint32_t maxnotes, mysum, mylen, i;
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uint64_t on_loops, total_loops, min_loops;
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uint32_t this_loops;
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uint32_t this_msecs, on_msecs, total_msecs;
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uint32_t count;
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VBDEBUG(("VbGetDevMusicNotes: use_short is %d, hdr is %lx, maxsize is %d\n",
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@@ -116,32 +121,30 @@ static void VbGetDevMusicNotes(VbAudioContext *audio, int use_short) {
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* avoid rollover. The note time is 16 bits, and the note count is 32 bits.
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* The product should fit in 64 bits.
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*/
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total_loops = 0;
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on_loops = 0;
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min_loops = VbMsecToLoops(22000);
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total_msecs = 0;
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on_msecs = 0;
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for (i=0; i < hdr->count; i++) {
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this_loops = VbMsecToLoops(hdr->notes[i].msec);
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if (this_loops) {
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total_loops += this_loops;
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if (total_loops <= min_loops &&
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this_msecs = hdr->notes[i].msec ;
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if (this_msecs) {
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total_msecs += this_msecs;
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if (total_msecs <= REQUIRED_NOISE_WITHIN &&
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hdr->notes[i].frequency >= 100 && hdr->notes[i].frequency <= 2000)
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on_loops += this_loops;
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on_msecs += this_msecs;
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}
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}
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/* We require at least one second of noise in the first 22 seconds */
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VBDEBUG(("VbGetDevMusicNotes: with %ld msecs of sound to begin\n",
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on_loops * DEV_LOOP_TIME));
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if (on_loops < VbMsecToLoops(1000)) {
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on_msecs));
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if (on_msecs < REQUIRED_NOISE_TIME) {
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goto nope;
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}
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/* We'll also require that the total time be less than a minute. No real
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* reason, it just gives us less to worry about.
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*/
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VBDEBUG(("VbGetDevMusicNotes: lasting %ld msecs\n",
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total_loops * DEV_LOOP_TIME));
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if (total_loops > VbMsecToLoops(60000)) {
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VBDEBUG(("VbGetDevMusicNotes: lasting %ld msecs\n", total_msecs));
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if (total_msecs > MAX_CUSTOM_DELAY) {
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goto nope;
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}
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@@ -157,17 +160,16 @@ static void VbGetDevMusicNotes(VbAudioContext *audio, int use_short) {
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count = hdr->count;
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/* We also require at least 30 seconds of delay. */
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min_loops = VbMsecToLoops(30000);
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if (total_loops < min_loops) {
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if (total_msecs < REQUIRED_TOTAL_DELAY) {
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/* If the total time is less than 30 seconds, the needed difference will
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* fit in 16 bits.
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*/
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this_loops = (min_loops - total_loops) & 0xffff;
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notebuf[hdr->count].msec = (uint16_t)(this_loops * DEV_LOOP_TIME);
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this_msecs = (REQUIRED_TOTAL_DELAY - total_msecs) & 0xffff;
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notebuf[hdr->count].msec = this_msecs;
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notebuf[hdr->count].frequency = 0;
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count++;
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VBDEBUG(("VbGetDevMusicNotes: adding %ld msecs of silence\n",
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this_loops * DEV_LOOP_TIME));
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this_msecs));
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}
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/* done */
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@@ -190,15 +192,21 @@ VbAudioContext* VbAudioOpen(VbCommonParams* cparams) {
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GoogleBinaryBlockHeader* gbb = (GoogleBinaryBlockHeader*)cparams->gbb_data;
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VbAudioContext* audio = &au;
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int use_short = 0;
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uint64_t a,b;
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/* Note: may need to allocate things here in future */
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/* defaults */
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audio->note_count = 0;
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audio->music_notes = 0;
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audio->current_note = 0;
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audio->current_note_loops = 0;
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/* Calibrate audio delay */
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a = VbExGetTimer();
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VbExSleepMs(10);
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b = VbExGetTimer();
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ticks_per_msec = (b - a) / 10ULL ;
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VBDEBUG(("VbAudioOpen() - ticks_per_msec is %Lu\n", ticks_per_msec));
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/* Initialize */
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Memset(audio, 0, sizeof(*audio));
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audio->background_beep = 1;
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audio->play_until = b; /* "zero" starts now */
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/* See if we have full background sound capability or not. */
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if (VBERROR_SUCCESS != VbExBeep(0,0)) {
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@@ -223,45 +231,46 @@ VbAudioContext* VbAudioOpen(VbCommonParams* cparams) {
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/* Caller should loop without extra delay until this returns false */
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int VbAudioLooping(VbAudioContext* audio) {
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uint64_t now;
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uint16_t freq = audio->current_frequency;
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uint16_t msec = 0;
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int looping = 1;
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/* Time to play a note? */
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if (!audio->current_note_loops) {
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VBDEBUG(("VbAudioLooping() - current_note is %d\n", audio->current_note));
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now = VbExGetTimer();
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VBDEBUG(("VbAudioLooping: now=%Lu, cur=%d, play_until=%Lu, next=%d/[0-%d]\n",
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now, audio->current_frequency, audio->play_until, audio->next_note,
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audio->note_count-1));
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/* Hooray, out of notes! */
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if (audio->current_note >= audio->note_count)
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return 0;
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while (audio->next_note < audio->note_count && now >= audio->play_until) {
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freq = audio->music_notes[audio->next_note].frequency;
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msec = audio->music_notes[audio->next_note].msec;
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audio->play_until += VbMsecToTicks(msec);
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audio->next_note++;
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VBDEBUG((" freq=%d, play_until=%Lu, next=%d/[0-%d]\n",
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freq, audio->play_until, audio->next_note, audio->note_count-1));
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}
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/* For how many loops do we hold this note? */
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audio->current_note_loops =
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VbMsecToLoops(audio->music_notes[audio->current_note].msec);
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VBDEBUG(("VbAudioLooping() - new current_note_loops == %d\n",
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audio->current_note_loops));
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if (now >= audio->play_until) {
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looping = 0;
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freq = 0;
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}
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if (audio->background_beep) {
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/* start (or stop) the sound */
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VbExBeep(0, audio->music_notes[audio->current_note].frequency);
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} else if (audio->music_notes[audio->current_note].frequency) {
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/* the sound will block, so don't loop repeatedly */
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audio->current_note_loops = 1;
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VbExBeep(audio->music_notes[audio->current_note].msec,
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audio->music_notes[audio->current_note].frequency);
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}
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audio->current_note++;
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// Do action here.
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if (audio->background_beep) {
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if (audio->current_frequency != freq) {
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VbExBeep(0, freq);
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audio->current_frequency = freq;
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}
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} else if (freq && msec) {
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VbExBeep(msec, freq);
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now = VbExGetTimer();
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VBDEBUG((" (now=%ul)\n", now));
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}
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/* Wait a bit. Yes, one extra loop sometimes, but it's only 10msec */
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VbExSleepMs(DEV_LOOP_TIME);
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/* That's one... */
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if (audio->current_note_loops)
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audio->current_note_loops--;
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return 1;
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VBDEBUG(("DONE: now=%Lu, freq=%d, looping=%d\n", now,
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audio->current_frequency, looping));
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audio->last_time = now;
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return looping;
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}
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/* Caller should call this prior to booting */
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@@ -19,11 +19,27 @@
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__pragma(warning (disable: 4100))
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/* U-Boot's printf uses '%L' for uint64_t. gcc uses '%l'. */
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#define MAX_FMT 255
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static char fmtbuf[MAX_FMT+1];
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static const char *fixfmt(const char *format) {
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int i;
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for(i=0; i<MAX_FMT && format[i]; i++) {
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fmtbuf[i] = format[i];
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if(format[i] == '%' && format[i+1] == 'L') {
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fmtbuf[i+1] = 'l';
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i++;
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}
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}
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fmtbuf[i] = '\0';
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return fmtbuf;
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}
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void VbExError(const char* format, ...) {
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va_list ap;
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va_start(ap, format);
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fprintf(stderr, "ERROR: ");
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vfprintf(stderr, format, ap);
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vfprintf(stderr, fixfmt(format), ap);
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va_end(ap);
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exit(1);
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}
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@@ -31,9 +47,10 @@ void VbExError(const char* format, ...) {
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void VbExDebug(const char* format, ...) {
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va_list ap;
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int i;
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va_start(ap, format);
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fprintf(stderr, "DEBUG: ");
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vfprintf(stderr, format, ap);
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vfprintf(stderr, fixfmt(format), ap);
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va_end(ap);
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}
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@@ -24,11 +24,14 @@
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/* Expected results */
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#define MAX_NOTE_EVENTS 10
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#define TICKS_PER_MSEC 1900ULL
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#define TIME_FUZZ 500
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#define KBD_READ_TIME 60
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typedef struct {
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uint16_t msec;
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uint16_t freq;
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uint32_t time;
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int time;
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} note_event_t;
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typedef struct {
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@@ -46,20 +49,18 @@ test_case_t test[] = {
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{ "VbBootDeveloperSoundTest( fast, background )",
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0x00000001, VBERROR_SUCCESS,
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0, 0,
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3,
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2,
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{
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{0, 0, 0}, // probing for capability
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{0, 0, 0}, // starts with no sound
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{0, 0, 2000}, // off and return at 2 seconds
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}},
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{ "VbBootDeveloperSoundTest( normal, background )",
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0x00000000, VBERROR_SUCCESS,
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0, 0,
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7,
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6,
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{
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{0, 0, 0}, // probing for capability
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{0, 0, 0}, // starts with no sound
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{0, 400, 20000}, // starts first beep at 20 seconds
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{0, 0, 20250}, // stops 250ms later
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{0, 400, 20500}, // starts second beep
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@@ -87,16 +88,14 @@ test_case_t test[] = {
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{0, 0, 30020}, // off and return at 30 seconds
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}},
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// Now with some keypresses
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{ "VbBootDeveloperSoundTest( normal, background, Ctrl-D )",
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0x00000000, VBERROR_SUCCESS,
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4, 10000, // Ctrl-D at 10 seconds
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3,
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2,
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{
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{0, 0, 0}, // probing for capability
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{0, 0, 0}, // starts with no sound
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{0, 0, 10000}, // sees Ctrl-D, sound off, return
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}},
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@@ -113,10 +112,9 @@ test_case_t test[] = {
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{ "VbBootDeveloperSoundTest( normal, background, Ctrl-U not allowed )",
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0x00000000, VBERROR_SUCCESS,
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21, 10000, // Ctrl-U at 10 seconds
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9,
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8,
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{
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{0, 0, 0}, // probing for capability
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{0, 0, 0}, // starts with no sound
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{120, 400, 10000}, // complains about Ctrl-U (one beep)
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// waits 120ms...
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{120, 400, 10240}, // complains about Ctrl-U (two beeps)
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@@ -138,6 +136,7 @@ static uint8_t shared_data[VB_SHARED_DATA_MIN_SIZE];
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static VbSharedDataHeader* shared = (VbSharedDataHeader*)shared_data;
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static GoogleBinaryBlockHeader gbb;
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static int current_time;
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static uint64_t current_ticks;
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static int current_event;
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static int max_events;
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static int matched_events;
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@@ -169,7 +168,9 @@ static void ResetMocks(void) {
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gbb.minor_version = GBB_MINOR_VER;
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gbb.flags = 0;
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current_ticks = 0;
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current_time = 0;
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current_event = 0;
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kbd_fire_at = 0;
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kbd_fire_key = 0;
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@@ -219,18 +220,31 @@ uint32_t VbExIsShutdownRequested(void) {
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uint32_t VbExKeyboardRead(void) {
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uint32_t tmp;
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if (kbd_fire_key && current_time >= kbd_fire_at) {
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uint32_t now;
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VbExSleepMs(KBD_READ_TIME);
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now = current_time;
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if (kbd_fire_key && now >= kbd_fire_at) {
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VBDEBUG((" VbExKeyboardRead() - returning %d at %d msec\n",
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kbd_fire_key, current_time));
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kbd_fire_key, now));
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tmp = kbd_fire_key;
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kbd_fire_key = 0;
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return tmp;
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}
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VBDEBUG((" VbExKeyboardRead() - returning %d at %d msec\n",
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0, now));
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return 0;
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}
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void VbExSleepMs(uint32_t msec) {
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current_time += msec;
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current_ticks += (uint64_t)msec * TICKS_PER_MSEC;
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current_time = current_ticks / TICKS_PER_MSEC;
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VBDEBUG(("VbExSleepMs(%d) -> %d\n", msec, current_time));
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}
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uint64_t VbExGetTimer(void) {
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return current_ticks;
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}
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VbError_t VbExBeep(uint32_t msec, uint32_t frequency) {
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@@ -239,11 +253,12 @@ VbError_t VbExBeep(uint32_t msec, uint32_t frequency) {
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if (current_event < max_events &&
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msec == expected_event[current_event].msec &&
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frequency == expected_event[current_event].freq &&
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current_time == expected_event[current_event].time ) {
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abs(current_time - expected_event[current_event].time) < TIME_FUZZ ) {
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matched_events++;
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}
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current_time += msec;
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if (msec)
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VbExSleepMs(msec);
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current_event++;
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return beep_return;
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}
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