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This patch adds an API which exports current physical presence state
machine state to allow the caller to see if the state machine is in
one of the three distinct states:
- no PP process in progress
- user PP input is expected
- PP process in progress, user input is not currently expected
BRANCH=cr50
BUG=b:62537474
TEST=with the rest of the patches applied verified that PP state is
properly communicated through this API.
Change-Id: Ia10cd20c490dadef595f30e0b7257e51b6abf8fa
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/860998
Reviewed-by: Randall Spangler <rspangler@chromium.org>
Reviewed-by: Mary Ruthven <mruthven@chromium.org>
327 lines
8.8 KiB
C
327 lines
8.8 KiB
C
/* Copyright 2017 The Chromium OS Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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* Physical presence detect state machine
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*/
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#include "common.h"
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#include "console.h"
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#include "hooks.h"
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#include "physical_presence.h"
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#include "task.h"
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#include "timer.h"
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#include "util.h"
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#define CPRINTS(format, args...) cprints(CC_CCD, format, ## args)
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#define CPRINTF(format, args...) cprintf(CC_CCD, format, ## args)
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#ifdef CONFIG_PHYSICAL_PRESENCE_DEBUG_UNSAFE
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/* More lenient physical presence for dev builds */
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#define PP_SHORT_PRESS_COUNT 3
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#define PP_SHORT_PRESS_MIN_INTERVAL_US (100 * MSEC)
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#define PP_SHORT_PRESS_MAX_INTERVAL_US (15 * SECOND)
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#define PP_LONG_PRESS_COUNT (PP_SHORT_PRESS_COUNT + 2)
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#define PP_LONG_PRESS_MIN_INTERVAL_US (2 * SECOND)
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#define PP_LONG_PRESS_MAX_INTERVAL_US (300 * SECOND)
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#else
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/* Stricter physical presence for non-dev builds */
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#define PP_SHORT_PRESS_COUNT 5
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#define PP_SHORT_PRESS_MIN_INTERVAL_US (100 * MSEC)
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#define PP_SHORT_PRESS_MAX_INTERVAL_US (5 * SECOND)
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#define PP_LONG_PRESS_COUNT (PP_SHORT_PRESS_COUNT + 4)
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#define PP_LONG_PRESS_MIN_INTERVAL_US (60 * SECOND)
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#define PP_LONG_PRESS_MAX_INTERVAL_US (300 * SECOND)
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#endif
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enum pp_detect_state {
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PP_DETECT_IDLE = 0,
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PP_DETECT_AWAITING_PRESS,
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PP_DETECT_BETWEEN_PRESSES,
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PP_DETECT_FINISHING,
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PP_DETECT_ABORT
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};
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/* Physical presence state machine data */
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static enum pp_detect_state pp_detect_state;
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static void (*pp_detect_callback)(void);
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static uint8_t pp_press_count;
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static uint8_t pp_press_count_needed;
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static uint64_t pp_last_press; /* Time of last press */
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/*
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* We need a mutex because physical_detect_start() and physical_detect_abort()
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* could be called from multiple threads (TPM or console). And either of those
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* could preempt the deferred functions for the state machine which run in the
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* hook task.
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*/
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static struct mutex pp_mutex;
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static int pp_detect_in_progress(void)
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{
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return ((pp_detect_state == PP_DETECT_AWAITING_PRESS) ||
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(pp_detect_state == PP_DETECT_BETWEEN_PRESSES));
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}
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/******************************************************************************/
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/*
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* Deferred functions
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*
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* These are called by the hook task, so can't preempt each other. But they
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* could be preempted by calls to physical_presence_start() or
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* physical_presence_abort().
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*/
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/**
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* Clean up at end of physical detect sequence.
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*/
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static void physical_detect_done(void)
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{
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/*
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* Note that calling physical_detect_abort() from another thread after
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* the start of physical_detect_done() but before mutex_lock() will
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* result in another call to physical_detect_done() being queued up.
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* That's harmless, because we go back to PP_DETECT_IDLE at the end of
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* this call, so the second call will simply drop through without
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* calling pp_detect_callback().
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*/
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mutex_lock(&pp_mutex);
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if (!pp_detect_in_progress()) {
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CPRINTF("\nPhysical presence check aborted.\n");
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pp_detect_callback = NULL;
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} else if (pp_press_count < pp_press_count_needed) {
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CPRINTF("\nPhysical presence check timeout.\n");
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pp_detect_callback = NULL;
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}
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pp_detect_state = PP_DETECT_FINISHING;
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mutex_unlock(&pp_mutex);
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/* No longer care about button presses */
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board_physical_presence_enable(0);
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/*
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* Call the callback function. Do this outside the mutex, because the
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* callback may take a while. If we kept holding the mutex, then calls
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* to physical_detect_abort() or physical_detect_start() during the
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* callback would block instead of simply failing.
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*/
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if (pp_detect_callback) {
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CPRINTS("PP callback");
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pp_detect_callback();
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pp_detect_callback = NULL;
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}
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/* Now go to idle */
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mutex_lock(&pp_mutex);
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pp_detect_state = PP_DETECT_IDLE;
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mutex_unlock(&pp_mutex);
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}
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DECLARE_DEFERRED(physical_detect_done);
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/**
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* Print a prompt when we've hit the minimum wait time
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*/
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static void physical_detect_prompt(void)
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{
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pp_detect_state = PP_DETECT_AWAITING_PRESS;
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CPRINTF("\n\nPress the physical button now!\n\n");
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}
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DECLARE_DEFERRED(physical_detect_prompt);
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/**
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* Handle a physical present button press
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*
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* This is implemented as a deferred function so it can use the mutex.
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*/
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static void physical_detect_check_press(void)
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{
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uint64_t now = get_time().val;
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uint64_t dt = now - pp_last_press;
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mutex_lock(&pp_mutex);
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CPRINTS("PP press dt=%.6ld", dt);
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/* If we no longer care about presses, ignore them */
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if (!pp_detect_in_progress())
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goto pdpress_exit;
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/* Ignore extra presses we don't need */
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if (pp_press_count >= pp_press_count_needed)
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goto pdpress_exit;
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/* Ignore presses outside the expected interval */
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if (pp_press_count < PP_SHORT_PRESS_COUNT) {
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if (dt < PP_SHORT_PRESS_MIN_INTERVAL_US) {
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CPRINTS("PP S too soon");
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goto pdpress_exit;
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}
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if (dt > PP_SHORT_PRESS_MAX_INTERVAL_US) {
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CPRINTS("PP S too late");
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goto pdpress_exit;
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}
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} else {
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if (dt < PP_LONG_PRESS_MIN_INTERVAL_US) {
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CPRINTS("PP L too soon");
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goto pdpress_exit;
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}
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if (dt > PP_LONG_PRESS_MAX_INTERVAL_US) {
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CPRINTS("PP L too late");
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goto pdpress_exit;
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}
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}
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/* Ok, we need this press */
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CPRINTS("PP press counted!");
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pp_detect_state = PP_DETECT_BETWEEN_PRESSES;
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pp_last_press = now;
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pp_press_count++;
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/* Set up call to done handler for timeout or actually done */
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if (pp_press_count == pp_press_count_needed) {
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/* Done, so call right away */
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hook_call_deferred(&physical_detect_done_data, 0);
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} else if (pp_press_count < PP_SHORT_PRESS_COUNT) {
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hook_call_deferred(&physical_detect_prompt_data,
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PP_SHORT_PRESS_MIN_INTERVAL_US);
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hook_call_deferred(&physical_detect_done_data,
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PP_SHORT_PRESS_MAX_INTERVAL_US);
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} else {
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CPRINTF("Another press will be required soon.\n");
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dt = PP_LONG_PRESS_MAX_INTERVAL_US;
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hook_call_deferred(&physical_detect_prompt_data,
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PP_LONG_PRESS_MIN_INTERVAL_US);
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hook_call_deferred(&physical_detect_done_data,
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PP_LONG_PRESS_MAX_INTERVAL_US);
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}
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pdpress_exit:
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mutex_unlock(&pp_mutex);
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}
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DECLARE_DEFERRED(physical_detect_check_press);
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/******************************************************************************/
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/* Interface */
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int physical_detect_start(int is_long, void (*callback)(void))
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{
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mutex_lock(&pp_mutex);
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/* Fail if detection is already in progress */
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if (pp_detect_state != PP_DETECT_IDLE) {
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mutex_unlock(&pp_mutex);
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return EC_ERROR_BUSY;
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}
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pp_press_count_needed = is_long ? PP_LONG_PRESS_COUNT :
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PP_SHORT_PRESS_COUNT;
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pp_press_count = 0;
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pp_last_press = get_time().val;
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pp_detect_callback = callback;
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pp_detect_state = PP_DETECT_BETWEEN_PRESSES;
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mutex_unlock(&pp_mutex);
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/* Start capturing button presses */
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hook_call_deferred(&physical_detect_check_press_data, -1);
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board_physical_presence_enable(1);
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CPRINTS("PP start %s", is_long ? "long" : "short");
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/* Initial timeout is for a short press */
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hook_call_deferred(&physical_detect_prompt_data,
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PP_SHORT_PRESS_MIN_INTERVAL_US);
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hook_call_deferred(&physical_detect_done_data,
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PP_SHORT_PRESS_MAX_INTERVAL_US);
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return EC_SUCCESS;
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}
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int physical_detect_busy(void)
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{
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return pp_detect_state != PP_DETECT_IDLE;
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}
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void physical_detect_abort(void)
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{
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mutex_lock(&pp_mutex);
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if (pp_detect_in_progress()) {
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CPRINTS("PP abort");
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pp_detect_state = PP_DETECT_ABORT;
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/* Speed up call to done */
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hook_call_deferred(&physical_detect_prompt_data, -1);
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hook_call_deferred(&physical_detect_check_press_data, -1);
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hook_call_deferred(&physical_detect_done_data, 0);
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}
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mutex_unlock(&pp_mutex);
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}
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int physical_detect_press(void)
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{
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/* Ignore presses if we're idle */
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if (pp_detect_state == PP_DETECT_IDLE)
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return EC_ERROR_NOT_HANDLED;
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/* Call the deferred function to do the work */
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hook_call_deferred(&physical_detect_check_press_data, 0);
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return EC_SUCCESS;
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}
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enum pp_fsm_state physical_presense_fsm_state(void)
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{
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switch (pp_detect_state) {
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case PP_DETECT_AWAITING_PRESS:
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return PP_AWAITING_PRESS;
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case PP_DETECT_BETWEEN_PRESSES:
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return PP_BETWEEN_PRESSES;
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default:
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break;
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}
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return PP_OTHER;
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}
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#ifdef CONFIG_PHYSICAL_PRESENCE_DEBUG_UNSAFE
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/**
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* Test callback function
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*/
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static void pp_test_callback(void)
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{
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ccprintf("\nPhysical presence good\n");
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}
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/**
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* Test physical presence.
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*/
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static int command_ppresence(int argc, char **argv)
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{
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/* Print current status */
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ccprintf("PP state: %d, %d/%d, dt=%.6ld\n",
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pp_detect_state, pp_press_count, pp_press_count_needed,
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get_time().val - pp_last_press);
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/* With no args, simulate a button press */
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if (argc < 2) {
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physical_detect_press();
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return EC_SUCCESS;
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}
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if (!strcasecmp(argv[1], "short")) {
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return physical_detect_start(0, pp_test_callback);
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} else if (!strcasecmp(argv[1], "long")) {
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return physical_detect_start(1, pp_test_callback);
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} else if (!strcasecmp(argv[1], "abort")) {
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physical_detect_abort();
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return EC_SUCCESS;
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} else {
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return EC_ERROR_PARAM1;
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}
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}
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DECLARE_SAFE_CONSOLE_COMMAND(ppresence, command_ppresence,
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"[short | long | abort]",
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"Test physical presence press or sequence");
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#endif
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