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After another incident related to virtual pointers in lib_sysinfo (and resulting confusion), I decided to put some comments on the matter into the code. Remember, we decided to always use virtual pointers in lib_sysinfo, but it's not always obvious from the code, that they are. See also:425973clibpayload: Always use virtual pointers in struct sysinfo_t593f577libpayload: Fix use of virtual pointers in sysinfo Change-Id: I886c3b1d182cba07f1aab1667e702e2868ad4b68 Signed-off-by: Nico Huber <nico.huber@secunet.com> Reviewed-on: http://review.coreboot.org/2878 Tested-by: build bot (Jenkins) Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
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libpayload README
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libpayload is a minimal library to support standalone payloads
that can be booted with firmware like coreboot. It handles the setup
code, and provides common C library symbols such as malloc() and printf().
Note: This is _not_ a standard library for use with an operating system,
rather it's only useful for coreboot payload development!
See http://coreboot.org for details on coreboot.
Installation
------------
$ git clone http://review.coreboot.org/p/coreboot.git
$ cd payloads/libpayload
$ make menuconfig
$ make
$ sudo make install (optional, will install into /opt per default)
As libpayload is for 32bit x86 systems only, you might have to install the
32bit libgcc version, otherwise your payloads will fail to compile.
On Debian systems you'd do 'apt-get install gcc-multilib' for example.
Usage
-----
Here's an example of a very simple payload (hello.c) and how to build it:
#include <libpayload.h>
int main(void)
{
printf("Hello, world!\n");
return 0;
}
Building the payload using the 'lpgcc' compiler wrapper:
$ lpgcc -o hello.elf hello.c
Please see the sample/ directory for details.
Website and Mailing List
------------------------
The main website is http://www.coreboot.org/Libpayload.
For additional information, patches, and discussions, please join the
coreboot mailing list at http://coreboot.org/Mailinglist, where most
libpayload developers are subscribed.
Copyright and License
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See LICENSES.