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These were macros that were never used, or that were only set to one thing and could be substituted up front. I left in code guarded by the HAVE_ENDIAN_H and HAVE_LITTLE_ENDIAN macros even though those are never defined because they guard a reportedly significantly faster implementation of some functionality, at least according to a comment in the source. It would be a good idea to enable that code path and see if it really does make a big difference before removing it entirely. BUG=None TEST=Built for Link, Daisy, and the host with FEATURES=test. Built depthcharge for Link and booted in normal mode. BRANCH=None Change-Id: I934a4dd0da169ac018ba07350d56924ab88b1acc Signed-off-by: Gabe Black <gabeblack@google.com> Reviewed-on: https://gerrit.chromium.org/gerrit/45687 Reviewed-by: Randall Spangler <rspangler@chromium.org> Commit-Queue: Gabe Black <gabeblack@chromium.org> Tested-by: Gabe Black <gabeblack@chromium.org>
64 lines
2.1 KiB
C
64 lines
2.1 KiB
C
/* Copyright (c) 2013 The Chromium OS Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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* This describes the internal format used to pack a set of character glpyhs so
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* we can render strings by drawing one character at a time.
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*
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* The format is this:
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*
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* +-------------------------+
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* | FontArrayHeader |
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* +-------------------------+
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* | FontArrayEntryHeader[0] |
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* +-------------------------+
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* | raw image data[0] |
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* +-------------------------+
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* | FontArrayEntryHeader[1] |
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* +-------------------------+
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* | raw image data[1] |
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* +-------------------------+
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* | FontArrayEntryHeader[2] |
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* +-------------------------+
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* | raw image data[2] |
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* +-------------------------+
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* ...
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* +-------------------------+
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* | FontArrayEntryHeader[n] |
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* +-------------------------+
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* | raw image data[n] |
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* +-------------------------+
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*
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* The FontArrayHeader describes how many characters will be encoded.
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* Each character encoding consists of a FontArrayEntryHeader followed
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* immediately by the raw image data for that character.
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*/
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#ifndef VBOOT_REFERENCE_BMPBLK_FONT_H_
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#define VBOOT_REFERENCE_BMPBLK_FONT_H_
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#include "bmpblk_header.h"
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#define FONT_SIGNATURE "FONT"
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#define FONT_SIGNATURE_SIZE 4
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typedef struct FontArrayHeader {
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uint8_t signature[FONT_SIGNATURE_SIZE];
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uint32_t num_entries; /* Number of chars encoded here. */
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} __attribute__((packed)) FontArrayHeader;
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typedef struct FontArrayEntryHeader {
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uint32_t ascii; /* What to show. Could even be UTF? */
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ImageInfo info; /* Describes the bitmap. */
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/*
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* The image to use follows immediately, NOT compressed. It's
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* uncompressed because each glyph is only a few hundred bytes, but
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* they have much in common (colormaps, for example). When we add the
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* whole font blob to the bmpblk, it will be compressed as a single
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* item there.
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*/
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} __attribute__((packed)) FontArrayEntryHeader;
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#endif /* VBOOT_REFERENCE_BMPBLK_FONT_H_ */
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