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Originally, vboot1 code used VbExMalloc() and VbExFree() since it needed to talk to EFI firmware that didn't have standard malloc() and free(). Now, coreboot and depthcharge implement them as wrappers around those standard calls. vboot2 code already calls them directly, so let vboot1 code do that too. BUG=chromium:611535 BRANCH=none TEST=make runtests; emerge-kevin coreboot depthcharge Change-Id: I49ad0e32e38d278dc3589bfaf494bcf0e4b0a4bd Signed-off-by: Randall Spangler <rspangler@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/400905
301 lines
8.5 KiB
C
301 lines
8.5 KiB
C
/* Copyright (c) 2013 The Chromium OS Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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* Delay/beep functions used in dev-mode kernel selection.
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*/
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#include "sysincludes.h"
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#include "crc32.h"
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#include "gbb_header.h"
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#include "utility.h"
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#include "vboot_api.h"
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#include "vboot_audio.h"
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#include "vboot_audio_private.h"
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#include "vboot_common.h"
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/* BIOS doesn't have /usr/include */
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#ifndef UINT_MAX
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#define UINT_MAX 4294967295U /* 0xffffffff */
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#endif
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/*
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* Need one second of noise in the first 22 seconds.
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* Total delay >= 30 seconds, <= 5 minutes.
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*/
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#define REQUIRED_NOISE_TIME 1000
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#define REQUIRED_NOISE_WITHIN 22000
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#define REQUIRED_TOTAL_DELAY 30000
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#define MAX_CUSTOM_DELAY 300000
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/* These are visible externally only to make testing easier */
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VbDevMusicNote default_notes_[] = { {20000, 0}, /* 20 seconds */
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{250, 400}, /* two beeps */
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{250, 0},
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{250, 400},
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{9250, 0} }; /* total 30 seconds */
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uint32_t default_count_ = sizeof(default_notes_) / sizeof(VbDevMusicNote);
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VbDevMusicNote short_notes_[] = { {2000, 0} }; /* two seconds */
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uint32_t short_count_ = sizeof(short_notes_) / sizeof(VbDevMusicNote);
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/* No need to dynamically allocate this, is there? */
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static VbAudioContext au;
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/* Convert from msecs to VbExGetTimer() units. */
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static uint64_t ticks_per_msec = 0; /* Initialized by VbAudioOpen() */
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static uint64_t VbMsecToTicks(uint16_t msec) {
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return ticks_per_msec * msec;
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}
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/**
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* Find and return a valid set of note events.
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*
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* We'll use the user's struct if possible, but we will still enforce the
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* 30-second timeout and require at least a second of audible noise within that
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* period. We allocate storage for two reasons: the user's struct will be in
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* flash, which is slow to read, and we may need one extra note at the end to
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* pad out the user's notes to a full 30 seconds. The caller should free it
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* when finished.
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*/
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static void VbGetDevMusicNotes(VbAudioContext *audio, int use_short)
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{
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VbDevMusicNote *notebuf = 0;
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VbDevMusicNote *builtin = 0;
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VbDevMusic *hdr = CUSTOM_MUSIC_NOTES;
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uint32_t maxsize = CUSTOM_MUSIC_MAXSIZE; /* always <= flash size (8M) */
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uint32_t maxnotes, mysum, mylen, i;
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uint32_t this_msecs, on_msecs, total_msecs;
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uint32_t count;
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VBDEBUG(("VbGetDevMusicNotes: use_short is %d, hdr is %p, "
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"maxsize is %d\n", use_short, hdr, maxsize));
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if (use_short) {
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builtin = short_notes_;
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count = short_count_;
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goto nope;
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}
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builtin = default_notes_;
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count = default_count_;
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/* If we can't beep in the background, don't allow customization. */
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if (!audio->background_beep)
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goto nope;
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if (!hdr || maxsize < sizeof(VbDevMusic))
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goto nope;
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if (0 != memcmp(hdr->sig, "$SND", sizeof(hdr->sig))) {
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VBDEBUG(("VbGetDevMusicNotes: bad sig\n"));
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goto nope;
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}
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/*
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* How many notes will fit in the flash region? One more than you'd
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* think, because there's one note in the header itself.
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*/
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maxnotes = 1 + (maxsize - sizeof(VbDevMusic)) / sizeof(VbDevMusicNote);
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if (hdr->count == 0 || hdr->count > maxnotes) {
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VBDEBUG(("VbGetDevMusicNotes: count=%d maxnotes=%d\n",
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hdr->count, maxnotes));
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goto nope;
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}
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/*
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* CUSTOM_MUSIC_MAXSIZE can't be larger than the size of the flash
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* (around 8M or so) so this isn't really necessary, but let's be safe
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* anyway.
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*/
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if ((sizeof(VbDevMusicNote) > UINT_MAX / hdr->count) ||
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(sizeof(hdr->count) >
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UINT_MAX - hdr->count * sizeof(VbDevMusicNote))) {
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VBDEBUG(("VbGetDevMusicNotes: count=%d, just isn't right\n",
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hdr->count));
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goto nope;
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}
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/* Now we know this won't overflow */
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mylen = (uint32_t)(sizeof(hdr->count) +
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hdr->count * sizeof(VbDevMusicNote));
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mysum = Crc32(&(hdr->count), mylen);
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if (mysum != hdr->checksum) {
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VBDEBUG(("VbGetDevMusicNotes: mysum=%08x, want=%08x\n",
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mysum, hdr->checksum));
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goto nope;
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}
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VBDEBUG(("VbGetDevMusicNotes: custom notes struct at %p\n", hdr));
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/*
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* Measure the audible sound up to the first 22 seconds, being careful
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* to avoid rollover. The note time is 16 bits, and the note count is
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* 32 bits. The product should fit in 64 bits.
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*/
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total_msecs = 0;
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on_msecs = 0;
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for (i=0; i < hdr->count; i++) {
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this_msecs = hdr->notes[i].msec ;
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if (this_msecs) {
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total_msecs += this_msecs;
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if (total_msecs <= REQUIRED_NOISE_WITHIN &&
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hdr->notes[i].frequency >= 100 &&
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hdr->notes[i].frequency <= 2000)
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on_msecs += this_msecs;
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}
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}
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/* We require at least one second of noise in the first 22 seconds */
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VBDEBUG(("VbGetDevMusicNotes: with %d msecs of sound to begin\n",
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on_msecs));
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if (on_msecs < REQUIRED_NOISE_TIME)
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goto nope;
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/*
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* We'll also require that the total time be less than 5 minutes. No
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* real reason, it just gives us less to worry about.
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*/
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VBDEBUG(("VbGetDevMusicNotes: lasting %d msecs\n", total_msecs));
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if (total_msecs > MAX_CUSTOM_DELAY) {
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goto nope;
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}
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/* One more check, just to be paranoid. */
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if (hdr->count > (UINT_MAX / sizeof(VbDevMusicNote) - 1)) {
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VBDEBUG(("VbGetDevMusicNotes: they're all out to get me!\n"));
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goto nope;
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}
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/* Looks good. Allocate the space (plus one) and copy it over. */
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notebuf = malloc((hdr->count + 1) * sizeof(VbDevMusicNote));
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memcpy(notebuf, hdr->notes, hdr->count * sizeof(VbDevMusicNote));
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count = hdr->count;
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/* We also require at least 30 seconds of delay. */
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if (total_msecs < REQUIRED_TOTAL_DELAY) {
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/*
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* If the total time is less than 30 seconds, the needed
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* difference will fit in 16 bits.
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*/
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this_msecs = (REQUIRED_TOTAL_DELAY - total_msecs) & 0xffff;
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notebuf[hdr->count].msec = this_msecs;
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notebuf[hdr->count].frequency = 0;
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count++;
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VBDEBUG(("VbGetDevMusicNotes: adding %d msecs of silence\n",
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this_msecs));
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}
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/* Done */
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audio->music_notes = notebuf;
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audio->note_count = count;
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audio->free_notes_when_done = 1;
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return;
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nope:
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/* No custom notes, use the default. The count is already set. */
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VBDEBUG(("VbGetDevMusicNotes: using %d default notes\n", count));
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audio->music_notes = builtin;
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audio->note_count = count;
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audio->free_notes_when_done = 0;
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}
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/**
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* Initialization function. Returns context for processing dev-mode delay.
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*/
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VbAudioContext *VbAudioOpen(VbCommonParams *cparams)
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{
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GoogleBinaryBlockHeader *gbb = cparams->gbb;
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VbAudioContext *audio = &au;
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int use_short = 0;
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uint64_t a, b;
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/* Note: may need to allocate things here in future */
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/* Calibrate audio delay */
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a = VbExGetTimer();
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VbExSleepMs(10);
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b = VbExGetTimer();
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ticks_per_msec = (b - a) / 10ULL ;
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VBDEBUG(("VbAudioOpen() - ticks_per_msec is %" PRIu64 "\n",
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ticks_per_msec));
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/* Initialize */
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memset(audio, 0, sizeof(*audio));
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audio->background_beep = 1;
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audio->play_until = b; /* "zero" starts now */
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/* See if we have full background sound capability or not. */
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if (VBERROR_SUCCESS != VbExBeep(0,0)) {
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VBDEBUG(("VbAudioOpen() - VbExBeep() is limited\n"));
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audio->background_beep = 0;
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}
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/*
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* Prepare to generate audio/delay event. Use a short developer screen
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* delay if indicated by GBB flags.
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*/
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if (gbb->major_version == GBB_MAJOR_VER && gbb->minor_version >= 1
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&& (gbb->flags & GBB_FLAG_DEV_SCREEN_SHORT_DELAY)) {
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VBDEBUG(("VbAudioOpen() - using short dev screen delay\n"));
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use_short = 1;
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}
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VbGetDevMusicNotes(audio, use_short);
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VBDEBUG(("VbAudioOpen() - note count %d\n", audio->note_count));
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return audio;
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}
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/**
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* Caller should loop without extra delay until this returns false.
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*/
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int VbAudioLooping(VbAudioContext *audio)
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{
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uint64_t now;
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uint16_t freq = audio->current_frequency;
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uint16_t msec = 0;
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int looping = 1;
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now = VbExGetTimer();
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while (audio->next_note < audio->note_count &&
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now >= audio->play_until) {
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freq = audio->music_notes[audio->next_note].frequency;
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msec = audio->music_notes[audio->next_note].msec;
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audio->play_until += VbMsecToTicks(msec);
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audio->next_note++;
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}
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if (now >= audio->play_until) {
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looping = 0;
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freq = 0;
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}
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/* Do action here. */
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if (audio->background_beep) {
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if (audio->current_frequency != freq) {
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VbExBeep(0, freq);
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audio->current_frequency = freq;
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}
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} else if (freq && msec) {
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VbExBeep(msec, freq);
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now = VbExGetTimer();
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}
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audio->last_time = now;
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return looping;
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}
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/**
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* Caller should call this prior to booting.
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*/
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void VbAudioClose(VbAudioContext *audio)
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{
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VbExBeep(0,0);
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if (audio->free_notes_when_done)
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free(audio->music_notes);
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}
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