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https://github.com/Telecominfraproject/OpenCellular.git
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After every reboot, we were resetting the write protect and console lock states back to default. With this change the wp and lock states will be preserved through deep sleep. They will still be reset on any other type of reboot (like Power On reset or panic). The states are also cleared if the system detects a rollback even when booting from the deep sleep. With this patch it is going to be impossible to remove hardware write protection guarding writes into AP and EC firmware flash, unless the cr50 console is unlocked. Locking the console would reinstate hardware write protection automatically even if it was disabled when the console was unlocked. Two long life scratch register 1 bits are used to keep the console and write protect states over resets. To make code cleaner bitmap assignments of the long life scratch register is put in its own include file. BUG=chrome-os-partner:58961 BRANCH=none TEST=manual On prod/dev images verify that the default wp and console lock states are still correct. change the lock and write protect states from the default and verify they are preserved through deep sleep. reboot cr50 and make sure that they are reset. unlock the console and enable flash writes, then set fallback counter on cr50 to the value of 6 (rw 0x40000128 1; rw 0x4000012c 6) and put the AP into deep sleep by hitting Alt-H-VolUp. In five minutes press the power button on the device to bring it back from s5. Observe cr50 fall back to an older image and console lock and wp disabled. Change-Id: Ie7e62cb0b2eda49b04a592ee1d0903e83246b045 Signed-off-by: Mary Ruthven <mruthven@chromium.org> Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/420812 Reviewed-by: Aaron Durbin <adurbin@chromium.org>
409 lines
11 KiB
C
409 lines
11 KiB
C
/* Copyright 2016 The Chromium OS Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "common.h"
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#include "console.h"
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#include "extension.h"
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#include "gpio.h"
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#include "hooks.h"
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#include "nvmem.h"
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#include "registers.h"
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#include "scratch_reg1.h"
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#include "system.h"
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#include "task.h"
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#include "timer.h"
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#include "tpm_registers.h"
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#define CPRINTS(format, args...) cprints(CC_RBOX, format, ## args)
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#define CPRINTF(format, args...) cprintf(CC_RBOX, format, ## args)
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static void set_wp_state(int asserted)
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{
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/* Enable writing to the long life register */
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GWRITE_FIELD(PMU, LONG_LIFE_SCRATCH_WR_EN, REG1, 1);
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if (asserted) {
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GREG32(PMU, LONG_LIFE_SCRATCH1) |= BOARD_WP_ASSERTED;
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GREG32(RBOX, EC_WP_L) = 0;
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} else {
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GREG32(PMU, LONG_LIFE_SCRATCH1) &= ~BOARD_WP_ASSERTED;
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GREG32(RBOX, EC_WP_L) = 1;
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}
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/* Disable writing to the long life register */
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GWRITE_FIELD(PMU, LONG_LIFE_SCRATCH_WR_EN, REG1, 0);
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}
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static int command_wp(int argc, char **argv)
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{
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int val;
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if (argc > 1) {
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if (console_is_restricted()) {
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ccprintf("Console is locked, no parameters allowed\n");
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} else {
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if (!parse_bool(argv[1], &val))
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return EC_ERROR_PARAM1;
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set_wp_state(!!val);
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}
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}
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/* Invert, because active low */
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val = !GREG32(RBOX, EC_WP_L);
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ccprintf("Flash WP is %s\n", val ? "enabled" : "disabled");
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return EC_SUCCESS;
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}
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DECLARE_SAFE_CONSOLE_COMMAND(wp, command_wp,
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"[<BOOLEAN>]",
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"Get/set the flash HW write-protect signal");
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/* When the system is locked down, provide a means to unlock it */
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#ifdef CONFIG_RESTRICTED_CONSOLE_COMMANDS
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#define LOCK_ENABLED 1
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/* Hand-built images may be initially unlocked; Buildbot images are not. */
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#ifdef CR50_DEV
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static int console_restricted_state = !LOCK_ENABLED;
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#else
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static int console_restricted_state = LOCK_ENABLED;
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#endif
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static void set_console_lock_state(int lock_state)
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{
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console_restricted_state = lock_state;
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/*
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* Assert WP unconditionally on locked console. Keep this invocation
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* separate, as it will also enable/disable writes into
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* LONG_LIFE_SCRATCH1
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*/
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if (lock_state == LOCK_ENABLED)
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set_wp_state(1);
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/* Enable writing to the long life register */
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GWRITE_FIELD(PMU, LONG_LIFE_SCRATCH_WR_EN, REG1, 1);
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/* Save the lock state in long life scratch */
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if (lock_state == LOCK_ENABLED)
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GREG32(PMU, LONG_LIFE_SCRATCH1) &= ~BOARD_CONSOLE_UNLOCKED;
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else
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GREG32(PMU, LONG_LIFE_SCRATCH1) |= BOARD_CONSOLE_UNLOCKED;
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/* Disable writing to the long life register */
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GWRITE_FIELD(PMU, LONG_LIFE_SCRATCH_WR_EN, REG1, 0);
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CPRINTS("The console is %s",
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lock_state == LOCK_ENABLED ? "locked" : "unlocked");
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}
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static void lock_the_console(void)
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{
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set_console_lock_state(LOCK_ENABLED);
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}
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static void unlock_the_console(void)
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{
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int rc;
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/* Wipe the TPM's memory and reset the TPM task. */
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rc = tpm_reset(1, 1);
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if (rc != EC_SUCCESS) {
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/*
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* If anything goes wrong (which is unlikely), we REALLY don't
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* want to unlock the console. It's possible to fail without
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* the TPM task ever running, so rebooting is probably our best
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* bet for fixing the problem.
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*/
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CPRINTS("%s: Couldn't wipe nvmem! (rc %d)", __func__, rc);
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cflush();
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system_reset(SYSTEM_RESET_HARD);
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}
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CPRINTS("TPM is erased");
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set_console_lock_state(!LOCK_ENABLED);
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}
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static void init_console_lock_and_wp(void)
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{
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/*
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* On an unexpected reboot or a system rollback reset the console and
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* write protect states.
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*/
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if (system_rollback_detected() ||
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!(system_get_reset_flags() & RESET_FLAG_HIBERNATE)) {
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/* Reset the console lock to the default value */
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set_console_lock_state(console_restricted_state);
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/* Always assert WP on H1 cold resets, reboots or fallbacks. */
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set_wp_state(1);
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return;
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}
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if (GREG32(PMU, LONG_LIFE_SCRATCH1) & BOARD_CONSOLE_UNLOCKED)
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set_console_lock_state(!LOCK_ENABLED);
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else
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set_console_lock_state(LOCK_ENABLED);
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if (GREG32(PMU, LONG_LIFE_SCRATCH1) & BOARD_WP_ASSERTED)
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set_wp_state(1);
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else
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set_wp_state(0);
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}
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DECLARE_HOOK(HOOK_INIT, init_console_lock_and_wp, HOOK_PRIO_DEFAULT);
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int console_is_restricted(void)
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{
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return console_restricted_state;
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}
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/****************************************************************************/
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/* Stuff for the unlock sequence */
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/*
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* The normal unlock sequence should take 5 minutes (unless the case is
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* opened). Hand-built images only need to be long enough to demonstrate that
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* they work.
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*/
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#ifdef CR50_DEV
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#define UNLOCK_SEQUENCE_DURATION (10 * SECOND)
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#else
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#define UNLOCK_SEQUENCE_DURATION (300 * SECOND)
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#endif
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/* Max time that can elapse between power button pokes */
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static int unlock_beat;
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/* When will we have poked the power button for long enough? */
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static timestamp_t unlock_deadline;
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/* Are we expecting power button pokes? */
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static int unlock_in_progress;
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/* This is invoked only when the unlock sequence has ended */
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static void unlock_sequence_is_over(void)
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{
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/* Disable the power button interrupt so we aren't bothered */
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GWRITE_FIELD(RBOX, INT_ENABLE, INTR_PWRB_IN_FED, 0);
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task_disable_irq(GC_IRQNUM_RBOX0_INTR_PWRB_IN_FED_INT);
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if (unlock_in_progress) {
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/* We didn't poke the button fast enough */
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CPRINTS("Unlock process failed");
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} else {
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/* The last poke was after the final deadline, so we're done */
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CPRINTS("Unlock process completed successfully");
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unlock_the_console();
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}
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unlock_in_progress = 0;
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/* Allow sleeping again */
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enable_sleep(SLEEP_MASK_FORCE_NO_DSLEEP);
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}
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DECLARE_DEFERRED(unlock_sequence_is_over);
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static void power_button_poked(void)
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{
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if (timestamp_expired(unlock_deadline, NULL)) {
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/* We've been poking for long enough */
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unlock_in_progress = 0;
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hook_call_deferred(&unlock_sequence_is_over_data, 0);
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CPRINTS("poke: enough already", __func__);
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} else {
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/* Wait for the next poke */
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hook_call_deferred(&unlock_sequence_is_over_data, unlock_beat);
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CPRINTS("poke: not yet %.6ld", unlock_deadline);
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}
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GWRITE_FIELD(RBOX, INT_STATE, INTR_PWRB_IN_FED, 1);
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}
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DECLARE_IRQ(GC_IRQNUM_RBOX0_INTR_PWRB_IN_FED_INT, power_button_poked, 1);
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static void start_unlock_process(int total_poking_time, int max_poke_interval)
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{
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unlock_in_progress = 1;
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/* Clear any leftover power button interrupts */
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GWRITE_FIELD(RBOX, INT_STATE, INTR_PWRB_IN_FED, 1);
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/* Enable power button interrupt */
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GWRITE_FIELD(RBOX, INT_ENABLE, INTR_PWRB_IN_FED, 1);
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task_enable_irq(GC_IRQNUM_RBOX0_INTR_PWRB_IN_FED_INT);
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/* Must poke at least this often */
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unlock_beat = max_poke_interval;
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/* Keep poking until it's been long enough */
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unlock_deadline = get_time();
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unlock_deadline.val += total_poking_time;
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/* Stay awake while we're doing this, just in case. */
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disable_sleep(SLEEP_MASK_FORCE_NO_DSLEEP);
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/* Check progress after waiting long enough for one button press */
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hook_call_deferred(&unlock_sequence_is_over_data, unlock_beat);
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}
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/****************************************************************************/
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/* TPM vendor-specific commands */
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static enum vendor_cmd_rc vc_lock(enum vendor_cmd_cc code,
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void *buf,
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size_t input_size,
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size_t *response_size)
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{
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uint8_t *buffer = buf;
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if (code == VENDOR_CC_GET_LOCK) {
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/*
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* Get the state of the console lock.
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*
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* Args: none
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* Returns: one byte; true (locked) or false (unlocked)
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*/
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if (input_size != 0) {
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*response_size = 0;
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return VENDOR_RC_BOGUS_ARGS;
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}
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buffer[0] = console_is_restricted() ? 0x01 : 0x00;
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*response_size = 1;
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return VENDOR_RC_SUCCESS;
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}
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if (code == VENDOR_CC_SET_LOCK) {
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/*
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* Lock the console if it isn't already. Note that there
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* intentionally isn't an unlock command. At most, we may want
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* to call start_unlock_process(), but we haven't yet decided.
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*
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* Args: none
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* Returns: none
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*/
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if (input_size != 0) {
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*response_size = 0;
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return VENDOR_RC_BOGUS_ARGS;
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}
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lock_the_console();
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*response_size = 0;
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return VENDOR_RC_SUCCESS;
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}
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/* I have no idea what you're talking about */
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*response_size = 0;
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return VENDOR_RC_NO_SUCH_COMMAND;
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}
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DECLARE_VENDOR_COMMAND(VENDOR_CC_GET_LOCK, vc_lock);
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DECLARE_VENDOR_COMMAND(VENDOR_CC_SET_LOCK, vc_lock);
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/****************************************************************************/
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static const char warning[] = "\n\t!!! WARNING !!!\n\n"
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"\tThe AP will be impolitely shut down and the TPM persistent memory\n"
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"\tERASED before the console is unlocked. The system will reboot in\n"
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"\tnormal mode and ALL encrypted content will be LOST.\n\n"
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"\tIf this is not what you want, simply do nothing and the unlock\n"
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"\tprocess will fail.\n\n"
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"\n\t!!! WARNING !!!\n\n";
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static int command_lock(int argc, char **argv)
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{
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int enabled;
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int i;
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if (argc > 1) {
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if (!parse_bool(argv[1], &enabled))
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return EC_ERROR_PARAM1;
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/* Changing nothing does nothing */
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if (enabled == console_is_restricted())
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goto out;
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/* Locking the console is always allowed */
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if (enabled) {
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lock_the_console();
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goto out;
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}
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/*
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* TODO(crosbug.com/p/55322, crosbug.com/p/55728): There may be
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* other preconditions which must be satisified before
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* continuing. We can return EC_ERROR_ACCESS_DENIED if those
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* aren't met.
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*/
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/* Don't count down if we know it's likely to fail */
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if (unlock_in_progress) {
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ccprintf("An unlock process is already in progress\n");
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return EC_ERROR_BUSY;
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}
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/* Warn about the side effects of wiping nvmem */
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ccputs(warning);
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if (gpio_get_level(GPIO_BATT_PRES_L) == 1) {
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/*
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* If the battery cable has been disconnected, we only
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* need to poke the power button once to prove physical
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* presence.
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*/
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ccprintf("Tap the power button once to confirm...\n\n");
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/*
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* We'll be satisified with the first press (so the
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* unlock_deadine is now + 0us), but we're willing to
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* wait for up to 10 seconds for that first press to
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* happen. If we don't get one by then, the unlock will
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* fail.
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*/
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start_unlock_process(0, 10 * SECOND);
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} else {
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/*
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* If the battery is present, the user has to sit there
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* and poke the button repeatedly until enough time has
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* elapsed.
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*/
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ccprintf("Start poking the power button in ");
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for (i = 10; i; i--) {
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ccprintf("%d ", i);
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sleep(1);
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}
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ccprintf("go!\n");
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/*
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* We won't be happy until we've been poking the button
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* for a good long while, but we'll only wait a couple
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* of seconds between each press before deciding that
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* the user has given up.
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*/
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start_unlock_process(UNLOCK_SEQUENCE_DURATION,
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2 * SECOND);
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ccprintf("Unlock sequence starting."
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" Continue until %.6ld\n", unlock_deadline);
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}
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return EC_SUCCESS;
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}
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out:
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ccprintf("The restricted console lock is %s\n",
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console_is_restricted() ? "enabled" : "disabled");
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return EC_SUCCESS;
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}
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DECLARE_SAFE_CONSOLE_COMMAND(lock, command_lock,
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"[<BOOLEAN>]",
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"Get/Set the restricted console lock");
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#endif /* CONFIG_RESTRICTED_CONSOLE_COMMANDS */
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