/**
 * @file   spout_sender.cpp
 * @author Martin Pulec     <martin.pulec@cesnet.cz>
 */
/*
 * Copyright (c) 2017-2026 CESNET, zajmové sdružení právnických osob
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, is permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * 3. Neither the name of CESNET nor the names of its contributors may be
 *    used to endorse or promote products derived from this software without
 *    specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
 * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
#include <GL/GL.h>
#include <SpoutLibrary.h>

#include "debug.h"
#include "spout_sender.h"


void *spout_sender_register(const char *name) {

	SPOUTHANDLE spout = GetSpout();
	spout->SetSenderName(name);
        spout_set_log_level(spout, log_level);

	return spout;
}

void spout_sender_sendframe(void *s, int width, int height, unsigned int id) {
        ((SPOUTHANDLE)s)->SendTexture(id, GL_TEXTURE_2D, width, height, false /* flip */);
}

void spout_sender_unregister(void *s) {
        auto *spout = static_cast<SPOUTHANDLE>(s);
        spout->ReleaseSender();
        spout->Release();
}

void spout_set_log_level(void *s, int ug_level) {
        auto *spout = static_cast<SPOUTHANDLE>(s);
        enum SpoutLibLogLevel l;
        // SPOUT_LOG_SILENT  (0) - Disable all messages
	// SPOUT_LOG_VERBOSE (1) - Show all messages
	// SPOUT_LOG_NOTICE  (2) - Show information messages - default
	// SPOUT_LOG_WARNING (3) - Something might go wrong
	// SPOUT_LOG_ERROR   (4) - Something did go wrong
	// SPOUT_LOG_FATAL   (5) - Something bad happened
        switch (ug_level) {
        // clang-format off
        case LOG_LEVEL_QUIET:   l = SPOUT_LOG_SILENT; break;
        case LOG_LEVEL_FATAL:   l = SPOUT_LOG_FATAL; break;
        case LOG_LEVEL_ERROR:   l = SPOUT_LOG_ERROR; break;
        case LOG_LEVEL_WARNING:
        case LOG_LEVEL_NOTICE:
        case LOG_LEVEL_INFO:    l = SPOUT_LOG_WARNING; break;
        case LOG_LEVEL_VERBOSE: l = SPOUT_LOG_NOTICE; break; // this is a bit chatty...
        default:                l = SPOUT_LOG_VERBOSE; break;
        // clang-format on
        }

        spout->SetSpoutLogLevel(l);
        spout->EnableSpoutLog();
}
