/**
 * @file   src/syphon_server.m
 * @author Martin Pulec     <pulec@cesnet.cz>
 */
/*
 * Copyright (c) 2015 CESNET, z. s. p. o.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, is permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * 3. Neither the name of CESNET nor the names of its contributors may be
 *    used to endorse or promote products derived from this software without
 *    specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
 * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "config_unix.h"
#include "debug.h"

#include <OpenGL/gl.h>
#import <Syphon/Syphon.h>

#include "syphon_server.h"

void *syphon_server_register(void *context, const char *name) {
        SyphonServer *srv = [[SyphonServer alloc] initWithName:[NSString stringWithUTF8String:name]
                context:(CGLContextObj)context options:nil];
        return srv;
}

void syphon_server_publish(void *s, int width, int height, unsigned int id) {
         [(SyphonServer *)s publishFrameTexture:id textureTarget:GL_TEXTURE_2D imageRegion:NSMakeRect(0, 0, width, height) textureDimensions:NSMakeSize(width, height) flipped:YES];
}

void syphon_server_unregister(void *s) {
        [(SyphonServer *)s stop];
        [(SyphonServer *)s dealloc];
}

