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vdisp/sdl2: set correct data_len if pitch!=linelen
fixes: ``` uv -t testcard:codec=RGB:size=1921x1080 -d sdl ``` Doesn't crash but errors are printed on console and data at the end (perhaps something like a line) is not written.
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@@ -468,6 +468,7 @@ static bool recreate_textures(struct state_sdl2 *s, struct video_desc desc) {
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struct video_frame *f = vf_alloc_desc(desc);
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f->callbacks.dispose_udata = (void *) texture;
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SDL_CHECK(SDL_LockTexture(texture, NULL, (void **) &f->tiles[0].data, &s->texture_pitch));
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f->tiles[0].data_len = desc.height * s->texture_pitch;
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f->callbacks.data_deleter = vf_sdl_texture_data_deleter;
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simple_linked_list_append(s->free_frame_queue, f);
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}
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