in similar fashion as already done for install_sdl.sh
As a bonus, we do not need to depend on whole prepare.sh for cache
rebuild but only on this script, which is perhaps cleaner and may
yield less rebuilds. Also prepare.sh is slightly easier.
add all to one script with deps/build_install/install_cached actions
- yml - use action @main
- cache: do not depend .github/scripts/Linux/prepare.sh, just the
catch-all SDL install file
- build SDL,SDL_ttf without entering the dir (as fluidsynth already does)
Print the output variable assigned in the script in case that this
fails, otherwise it on the output without NL and will be prepended to
next var (if any).
This also simplifies the call in YAML.
Instead of use "Cache XY" use more techical "Run action/cache for XY"
(similarly as implicit name when "name" key was not used).
Although the action is really actions/cache, the problem with the previous
name is that it actually doesn't cache the named item. It checks, and
if found loads, the item. But even if the item is not found, the action
reports success in GH web UI, which is quite misleading. So using rather
neutral name for the step should slightly decrease the confusion.
suppress `brew list` output
It is used just to check if a package is installed and the output is
print is output to stdout. To stderr is print that it if the package is
not installed.
The file name has changed and --enable-deltacast was used just if the
download succeeded (which didn't).
Fixes the commit 98d4969b (2024-05-24) that disabled deltacast, because
the archive was not downloaded due to wrong name.
macOS 12 is no longer supported and as Homebrew has a policy, that it
compiles packages from sources on unsupported macOSes, it is needed to
switch to newer macOS to keep reasonable build times.
the message: `Error: No such keg: /opt/homebrew/Cellar/asciidoctor`
is now print on stderr, which disturbs GitHub CI (complains about it in
action summary annotations; just a warning).
`
Since we must now build the new libajantv2, which takes some 3 minutes,
cache the build in order not to increase the build time.
Also use libajantv2 path for the SDK instead of AJA (doesn't require
unneeded rename), which will be Windows specific.
Only do it in MSW, since the build is slowest. But it can be easily used
also for other platforms.
\+ error from the notarize script if called
Previously (since commit 1c7c3ac1), the script silently exitted without
cigning and notarizing the app, which may harden debugging. Now the skip
is explicit and if the script is called anyways, it returns error.
enhances the commit 1c7c3ac1 (2024-03-22)
Building rav1e requires nasm 2.15 (if asm is not disabled) while U20
has just 2.14.02, so that the build in CI currently fails, anyways.
Pick sse4 for now but expect using avx2 version later, depending on
UG_ARCH value.
\+ populate PKG_CONFIG_PATH immediately
Use the installer and rely on dylibbundler v2 to deploy the framework
correctly.
Note: in the macOS/install_others.sh script, make sure that the env var
modification is global (== not just in the subshell) in order to be updated
by subsequent commands in the same script.
`hdiutil umount` occasionally fails with `hdiutil: create failed -
Resource busy`. Perhaps some macOS process is touching the content
of the DMG (there are some reports in different GH about
`XProtectBehaviorService` or something).
refer to GH-367
This saves some 2.5 minute from the Windows runner run time.
There is also commented-out code to download the Release Asset directly
from CineForm GH. This unfortunatelly doesn't work right now (commented
in the file).
Homebrew builds now dependencies from sources on unsupported macOSes
(which is 11 now), which makes it slow. Relevant snippet from brew output:
```
Warning: You are using macOS 11.
We (and Apple) do not provide support for this old version.
It is expected behaviour that some formulae will fail to build in this old version.
It is expected behaviour that Homebrew will be buggy and slow.
```
Since 291c58781 (yesterday) the bundle is created dirctly inside the dir
root, not gui/QT/uv-qt.app (where it is now only the build GUI without
other things).
Copy sounfont to known path for macOS and Windows CI builds (in Linux,
this is already handled with a environment var SDL_SOUNDFONTS). And also
use that location if there is any soundfont.
SDL2 now obviously works on U20.04, because we are building there. It
doesn't work on U22.04, but neither the build with SDL 2.0.20 nor 2.26.2
does.
The problem seems actually to be the inclusion of Wayland libraries in
AppImage.
Use MSYS2 shell for Windows runner by default. This makes the workflow
job somehow more natural and easier.
+ `command -v windeployqt-qt6 >/dev/null` was incorrectly in $()
- the yaml file is less messed
- all platform features are put together without being spread across the
respecive jobs in the yaml
- $FEATURES are now used also by Coverity CI