/** * @file video_display/gl.cpp * @author Lukas Hejtmanek * @author Milos Liska * @author Martin Piatka <445597@mail.muni.cz> * @author Martin Pulec */ /* * Copyright (c) 2010-2022 CESNET, z. s. p. o. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, is permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. Neither the name of CESNET nor the names of its contributors may be * used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @todo remove vdpau function loading (use glew) */ #ifdef HAVE_CONFIG_H #include "config.h" #include "config_unix.h" #include "config_win32.h" #endif #include #ifdef HAVE_MACOSX #include #include // CGL #include #else #include #endif /* HAVE_MACOSX */ #include #include "spout_sender.h" #include "syphon_server.h" #include #include #include #include #include #include #include #include #include #include #include "debug.h" #include "gl_context.h" #include "host.h" #include "keyboard_control.h" #include "lib_common.h" #include "messaging.h" #include "module.h" #include "rang.hpp" #include "utils/color_out.h" #include "utils/misc.h" #include "video.h" #include "video_display.h" #include "video_display/splashscreen.h" #include "tv.h" #define MAGIC_GL 0x1331018e #define MOD_NAME "[GL] " #define DEFAULT_WIN_NAME "Ultragrid - OpenGL Display" #define MAX_BUFFER_SIZE 1 #define SYSTEM_VSYNC 0xFE #define SINGLE_BUF 0xFF // use single buffering instead of double #ifdef HWACC_VDPAU #include "hwaccel_vdpau.h" typedef GLintptr vdpauSurfaceNV; #define NV_CAST(x) ((void *)(uintptr_t)(x)) #endif using namespace std; static const char * yuv422_to_rgb_fp = R"raw( #version 110 uniform sampler2D image; uniform float imageWidth; void main() { vec4 yuv; yuv.rgba = texture2D(image, gl_TexCoord[0].xy).grba; if(gl_TexCoord[0].x * imageWidth / 2.0 - floor(gl_TexCoord[0].x * imageWidth / 2.0) > 0.5) yuv.r = yuv.a; yuv.r = 1.1643 * (yuv.r - 0.0625); yuv.g = yuv.g - 0.5; yuv.b = yuv.b - 0.5; float tmp; // this is a workaround over broken Gallium3D with Nouveau in U14.04 (and perhaps others) tmp = -0.2664 * yuv.b; tmp = 2.0 * tmp; gl_FragColor.r = yuv.r + 1.7926 * yuv.b; gl_FragColor.g = yuv.r - 0.2132 * yuv.g + tmp; gl_FragColor.b = yuv.r + 2.1124 * yuv.g; gl_FragColor.a = 1.0; } )raw"; /* DXT YUV (FastDXT) related */ static const char *fp_display_dxt1 = R"raw( #version 110 uniform sampler2D yuvtex; void main(void) { vec4 col = texture2D(yuvtex, gl_TexCoord[0].st); float Y = 1.1643 * (col[0] - 0.0625); float U = (col[1] - 0.5); float V = (col[2] - 0.5); float R = Y + 1.7926 * V; float G = Y - 0.2132 * U - 0.5328 * V; float B = Y + 2.1124 * U; gl_FragColor=vec4(R,G,B,1.0); } )raw"; static const char * vert = R"raw( #version 110 void main() { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = ftransform(); } )raw"; static const char fp_display_dxt5ycocg[] = R"raw( #version 110 uniform sampler2D image; void main() { vec4 color; float Co; float Cg; float Y; float scale; color = texture2D(image, gl_TexCoord[0].xy); scale = (color.z * ( 255.0 / 8.0 )) + 1.0; Co = (color.x - (0.5 * 256.0 / 255.0)) / scale; Cg = (color.y - (0.5 * 256.0 / 255.0)) / scale; Y = color.w; gl_FragColor = vec4(Y + Co - Cg, Y + Cg, Y - Co - Cg, 1.0); } // main end )raw"; static constexpr array keybindings{ pair{'f', "toggle fullscreen"}, pair{'q', "quit"}, pair{'d', "toggle deinterlace"}, pair{'p', "pause video"}, pair{K_ALT('s'), "screenshot"}, pair{K_ALT('c'), "show/hide cursor"}, pair{K_CTRL_DOWN, "make window 10% smaller"}, pair{K_CTRL_UP, "make window 10% bigger"} }; #ifdef HWACC_VDPAU struct state_vdpau { bool initialized = false; GLuint textures[4] = {0}; hw_vdpau_frame lastFrame; bool interopInitialized = false; bool mixerInitialized = false; VdpDevice device = VDP_INVALID_HANDLE; VdpGetProcAddress *get_proc_address = nullptr; vdpauSurfaceNV vdpgl_surf = 0; VdpOutputSurface out_surf = VDP_INVALID_HANDLE; VdpVideoMixer mixer = VDP_INVALID_HANDLE; uint32_t surf_width = 0; uint32_t surf_height = 0; VdpChromaType surf_ct = 0; void (*VDPAUInitNV)(const void * /*vdpDevice*/, const void * /*getProcAddress*/); void (*VDPAUFiniNV)(void); vdpauSurfaceNV (*VDPAURegisterVideoSurfaceNV)(const void * /*vdpSurface*/, GLenum /*target*/, GLsizei /*numTextureNames*/, const uint * /*textureNames*/); vdpauSurfaceNV (*VDPAURegisterOutputSurfaceNV)(const void * /*vdpSurface*/, GLenum /*target*/, GLsizei /*numTextureNames*/, const uint * /*textureNames*/); GLboolean (*VDPAUIsSurfaceNV)(vdpauSurfaceNV /*surface*/); void (*VDPAUUnregisterSurfaceNV)(vdpauSurfaceNV /*surface*/); void (*VDPAUGetSurfaceivNV)(vdpauSurfaceNV /*surface*/, GLenum /*pname*/, GLsizei /*bufSize*/, GLsizei * /*length*/, int * /*values*/); void (*VDPAUSurfaceAccessNV)(vdpauSurfaceNV /*surface*/, GLenum /*access*/); void (*VDPAUMapSurfacesNV)(GLsizei /*numSurfaces*/, const vdpauSurfaceNV * /*surfaces*/); void (*VDPAUUnmapSurfacesNV)(GLsizei /*numSurfaces*/, const vdpauSurfaceNV * /*surfaces*/); bool loadVdpGlFuncs(); bool init(); void checkInterop(VdpDevice device, VdpGetProcAddress *get_proc_address); void initInterop(VdpDevice device, VdpGetProcAddress *get_proc_address); void uninitInterop(); void initMixer(uint32_t w, uint32_t h, VdpChromaType ct); void mixerRender(VdpVideoSurface f); void uninitMixer(); void uninit(); vdp_funcs funcs; }; #endif struct state_gl { GLuint PHandle_uyvy = 0; GLuint PHandle_dxt = 0; GLuint PHandle_dxt5 = 0; // Framebuffer GLuint fbo_id = 0; GLuint texture_display = 0; GLuint texture_uyvy = 0; GLuint pbo_id = 0; /* For debugging... */ uint32_t magic = MAGIC_GL; GLFWmonitor *monitor = glfwGetPrimaryMonitor(); GLFWwindow *window = nullptr; bool fs = false; bool deinterlace = false; struct video_frame *current_frame = nullptr; queue frame_queue; queue free_frame_queue; struct video_desc current_desc = {}; struct video_desc current_display_desc {}; mutex lock; condition_variable new_frame_ready_cv; condition_variable frame_consumed_cv; double aspect = 0.0; double video_aspect = 0.0; unsigned long int frames = 0; int dxt_height = 0; time_ns_t t0 = get_time_in_ns(); int vsync = 1; bool paused = false; enum show_cursor_t { SC_TRUE, SC_FALSE, SC_AUTOHIDE } show_cursor = SC_AUTOHIDE; chrono::steady_clock::time_point cursor_shown_from{}; ///< indicates time point from which is cursor show if show_cursor == SC_AUTOHIDE, timepoint() means cursor is not currently shown string syphon_spout_srv_name; double window_size_factor = 1.0; struct module mod; void *syphon_spout = nullptr; bool hide_window = false; bool fixed_size = false; int fixed_w = 0; int fixed_h = 0; enum modeset_t { MODESET = -2, MODESET_SIZE_ONLY = GLFW_DONT_CARE, NOMODESET = 0 } modeset = NOMODESET; ///< positive vals force framerate bool nodecorate = false; int use_pbo = -1; #ifdef HWACC_VDPAU struct state_vdpau vdp; #endif state_gl(struct module *parent) { module_init_default(&mod); mod.cls = MODULE_CLASS_DATA; module_register(&mod, parent); } ~state_gl() { module_done(&mod); } vector scratchpad; ///< scratchpad sized WxHx8 }; static constexpr array gl_supp_codecs = { #ifdef HWACC_VDPAU HW_VDPAU, #endif UYVY, R10k, RGBA, RGB, DXT1, DXT1_YUV, DXT5 }; /* Prototyping */ static int display_gl_putf(void *state, struct video_frame *frame, int nonblock); static bool display_gl_process_key(struct state_gl *s, long long int key); static int display_gl_reconfigure(void *state, struct video_desc desc); static void gl_draw(double ratio, double bottom_offset, bool double_buf); static void gl_change_aspect(struct state_gl *s, int width, int height); static void gl_resize(GLFWwindow *win, int width, int height); static void gl_render_uyvy(struct state_gl *s, char *data); static void gl_reconfigure_screen(struct state_gl *s, struct video_desc desc); static void gl_process_frames(struct state_gl *s); static void glfw_key_callback(GLFWwindow* win, int key, int scancode, int action, int mods); static void glfw_mouse_callback(GLFWwindow *win, double x, double y); static void glfw_close_callback(GLFWwindow *win); static void display_gl_set_sync_on_vblank(int value); static void screenshot(struct video_frame *frame); static void upload_texture(struct state_gl *s, char *data); static bool check_rpi_pbo_quirks(); #ifdef HWACC_VDPAU static void gl_render_vdpau(struct state_gl *s, char *data) ATTRIBUTE(unused); #endif static void gl_print_monitors(bool fullhelp) { if (glfwInit() == GLFW_FALSE) { LOG(LOG_LEVEL_ERROR) << "Cannot initialize GLFW!\n"; return; } printf("\nmonitors:\n"); int count = 0; GLFWmonitor **mon = glfwGetMonitors(&count); GLFWmonitor *primary = glfwGetPrimaryMonitor(); for (int i = 0; i < count; ++i) { cout << "\t" << (mon[i] == primary ? "*" : " ") << BOLD(i) << ") " << glfwGetMonitorName(mon[i]); #if GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3) int xpos, ypos, width, height; glfwGetMonitorWorkarea(mon[i], &xpos, &ypos, &width, &height); cout << " - " << width << "x" << height << "+" << xpos << "+" << ypos << "\n"; #else cout << "\n"; #endif if (!fullhelp) { continue; } int mod_count = 0; const GLFWvidmode *modes = glfwGetVideoModes(mon[i], &mod_count); for (int mod = 0; mod < mod_count; ++mod) { cout << "\t\t- " << modes[mod].width << "x" << modes[mod].height << "@" << modes[mod].refreshRate << ", bits: " << modes[mod].redBits << ", " << modes[mod].greenBits << ", " << modes[mod].blueBits << "\n"; } } if (!fullhelp) { cout << "(use \"fullhelp\" to see modes)\n"; } glfwTerminate(); } /** * Show help */ static void gl_show_help(bool full) { cout << "usage:\n"; cout << rang::style::bold << rang::fg::red << "\t-d gl" << rang::fg::reset << "[:d|:fs[=]|:aspect=/|:cursor|:size=X%%|:syphon[=]|:spout[=]|:modeset[=]|:nodecorate|:fixed_size[=WxH]|:vsync[=|single]]* | [full]help\n\n" << rang::style::reset; cout << "options:\n"; cout << BOLD("\td") << "\t\tdeinterlace\n"; cout << BOLD("\tfs[=]") << "\tfullscreen with optional display specification\n"; cout << BOLD("\tmodeset[=]")<< "\tset received video mode as display mode (in fullscreen); modeset=|size - set specified FPS or only size\n"; cout << BOLD("\tnodecorate") << "\tdisable window decorations\n"; cout << BOLD("\tnovsync") << "\t\tdo not turn sync on VBlank\n"; cout << BOLD("\tvsync=") << "\tsets vsync to: 0 - disable; 1 - enable; -1 - adaptive vsync; D - leaves system default\n"; cout << BOLD("\tsingle") << "\t\tuse single buffer (instead of double-buffering)\n"; cout << BOLD("\taspect=/") << "\trequested video aspect (eg. 16/9). Leave unset if PAR = 1.\n"; cout << BOLD("\tcursor") << "\t\tshow visible cursor\n"; cout << BOLD("\tsize") << "\t\tspecifies desired size of window compared " "to native resolution (in percents)\n"; cout << BOLD("\tsyphon") << "\t\tuse Syphon (optionally with name)\n"; cout << BOLD("\tspout") << "\t\tuse Spout (optionally with name)\n"; cout << BOLD("\thide-window") << "\tdo not show OpenGL window (useful with Syphon/SPOUT)\n"; cout << BOLD("\t[no]pbo") << "\t\tWhether or not use PBO (ignore if not sure)\n"; printf("\nkeyboard shortcuts:\n"); for (auto i : keybindings) { char keyname[50]; get_keycode_name(i.first, keyname, sizeof keyname); cout << "\t" << BOLD(keyname) << "\t\t" << i.second << "\n"; } gl_print_monitors(full); } static void gl_load_splashscreen(struct state_gl *s) { struct video_desc desc; desc.width = 512; desc.height = 512; desc.color_spec = RGBA; desc.interlacing = PROGRESSIVE; desc.fps = 1; desc.tile_count = 1; display_gl_reconfigure(s, desc); struct video_frame *frame = vf_alloc_desc_data(desc); const char *data = splash_data; memset(frame->tiles[0].data, 0, frame->tiles[0].data_len); for (unsigned int y = 0; y < splash_height; ++y) { char *line = frame->tiles[0].data; line += vc_get_linesize(frame->tiles[0].width, frame->color_spec) * (((frame->tiles[0].height - splash_height) / 2) + y); line += vc_get_linesize( (frame->tiles[0].width - splash_width)/2, frame->color_spec); for (unsigned int x = 0; x < splash_width; ++x) { HEADER_PIXEL(data,line); line += 4; } } s->frame_queue.push(frame); } static void *display_gl_parse_fmt(struct state_gl *s, char *ptr) { if (strstr(ptr, "help") != 0) { gl_show_help(strcmp(ptr, "fullhelp") == 0); return &display_init_noerr; } char *tok, *save_ptr = NULL; while((tok = strtok_r(ptr, ":", &save_ptr)) != NULL) { if(!strcmp(tok, "d")) { s->deinterlace = true; } else if(!strncmp(tok, "fs", 2)) { s->fs = true; if (char *val = strchr(tok, '=')) { val += 1; int idx = stoi(val); int count = 0; GLFWmonitor **mon = glfwGetMonitors(&count); if (idx >= count) { LOG(LOG_LEVEL_ERROR) << MOD_NAME "Wrong monitor index: " << idx << " (max " << count - 1 << ")\n"; return nullptr; } s->monitor = mon[idx]; } } else if(strstr(tok, "modeset") != nullptr) { if (strcmp(tok, "nomodeset") != 0) { if (char *val = strchr(tok, '=')) { val += 1; s->modeset = strcmp(val, "size") == 0 ? state_gl::MODESET_SIZE_ONLY : (enum state_gl::modeset_t) stoi(val); } else { s->modeset = state_gl::MODESET; } } } else if(!strncmp(tok, "aspect=", strlen("aspect="))) { s->video_aspect = atof(tok + strlen("aspect=")); char *pos = strchr(tok,'/'); if(pos) s->video_aspect /= atof(pos + 1); } else if(!strcasecmp(tok, "nodecorate")) { s->nodecorate = true; } else if(!strcasecmp(tok, "novsync")) { s->vsync = 0; } else if(!strcasecmp(tok, "single")) { s->vsync = SINGLE_BUF; } else if (!strncmp(tok, "vsync=", strlen("vsync="))) { if (toupper((tok + strlen("vsync="))[0]) == 'D') { s->vsync = SYSTEM_VSYNC; } else { s->vsync = atoi(tok + strlen("vsync=")); } } else if (!strcasecmp(tok, "cursor")) { s->show_cursor = state_gl::SC_TRUE; } else if (strstr(tok, "syphon") == tok || strstr(tok, "spout") == tok) { #if defined HAVE_SYPHON || defined HAVE_SPOUT if (strchr(tok, '=')) { s->syphon_spout_srv_name = strchr(tok, '=') + 1; } else { s->syphon_spout_srv_name = "UltraGrid"; } #else log_msg(LOG_LEVEL_ERROR, MOD_NAME "Syphon/Spout support not compiled in.\n"); return nullptr; #endif } else if (!strcasecmp(tok, "hide-window")) { s->hide_window = true; } else if (strcasecmp(tok, "pbo") == 0 || strcasecmp(tok, "nopbo") == 0) { s->use_pbo = strcasecmp(tok, "pbo") == 0 ? 1 : 0; } else if(!strncmp(tok, "size=", strlen("size="))) { s->window_size_factor = atof(tok + strlen("size=")) / 100.0; } else if (strncmp(tok, "fixed_size", strlen("fixed_size")) == 0) { s->fixed_size = true; if (strncmp(tok, "fixed_size=", strlen("fixed_size=")) == 0) { char *size = tok + strlen("fixed_size="); if (strchr(size, 'x')) { s->fixed_w = atoi(size); s->fixed_h = atoi(strchr(size, 'x') + 1); } } } else { log_msg(LOG_LEVEL_ERROR, MOD_NAME "Unknown option: %s\n", tok); return nullptr; } ptr = NULL; } return s; } static void * display_gl_init(struct module *parent, const char *fmt, unsigned int flags) { UNUSED(flags); if (int ret = glfwInit(); ret == GLFW_FALSE) { LOG(LOG_LEVEL_ERROR) << "glfwInit returned " << ret << "\n"; return nullptr; } struct state_gl *s = new state_gl(parent); if (fmt != NULL) { char *tmp = strdup(fmt); void *ret = nullptr; try { ret = display_gl_parse_fmt(s, tmp); } catch (std::invalid_argument &e) { LOG(LOG_LEVEL_ERROR) << MOD_NAME << "Invalid numeric value for an option!\n"; } free(tmp); if (ret != s) { delete s; glfwTerminate(); return ret; } } s->use_pbo = s->use_pbo == -1 ? !check_rpi_pbo_quirks() : s->use_pbo; // don't use PBO for Raspberry Pi (better performance) log_msg(LOG_LEVEL_INFO,"GL setup: fullscreen: %s, deinterlace: %s\n", s->fs ? "ON" : "OFF", s->deinterlace ? "ON" : "OFF"); if (s->fixed_size && s->fixed_w && s->fixed_h) { struct video_desc desc; desc.width = s->fixed_w; desc.height = s->fixed_h; desc.color_spec = RGBA; desc.interlacing = PROGRESSIVE; desc.fps = 1; desc.tile_count = 1; s->frame_queue.push(vf_alloc_desc_data(desc)); } gl_load_splashscreen(s); for (auto i : keybindings) { char msg[18]; sprintf(msg, "%" PRIx64, i.first); keycontrol_register_key(&s->mod, i.first, msg, i.second.data()); } return (void*)s; } /** * This function just sets new video description. */ static int display_gl_reconfigure(void *state, struct video_desc desc) { struct state_gl *s = (struct state_gl *) state; assert (find(gl_supp_codecs.begin(), gl_supp_codecs.end(), desc.color_spec) != gl_supp_codecs.end()); s->current_desc = desc; return TRUE; } static void glfw_print_video_mode(struct state_gl *s) { if (!s->fs || !s->modeset) { return; } const GLFWvidmode* mode = glfwGetVideoMode(s->monitor); LOG(LOG_LEVEL_NOTICE) << MOD_NAME << "Display mode set to: " << mode->width << "x" << mode->height << "@" << mode->refreshRate << "\n"; } static void glfw_resize_window(GLFWwindow *win, bool fs, int height, double aspect, double fps, double window_size_factor) { log_msg(LOG_LEVEL_VERBOSE, MOD_NAME "glfw - fullscreen: %d, aspect: %lf, factor %lf\n", (int) fs, aspect, window_size_factor); if (fs) { auto *s = (struct state_gl *) glfwGetWindowUserPointer(win); GLFWmonitor *mon = s->monitor; if (s->modeset) { int refresh_rate = s->modeset == state_gl::MODESET ? round(fps) : static_cast(s->modeset); glfwSetWindowMonitor(win, mon, 0, 0, height * aspect, height, refresh_rate); glfw_print_video_mode(s); } else { const GLFWvidmode* mode = glfwGetVideoMode(mon); glfwSetWindowMonitor(win, mon, 0, 0, mode->width, mode->height, mode->refreshRate); } } else { glfwSetWindowSize(win, window_size_factor * height * aspect, window_size_factor * height); } } /* * Please note, that setting the value of 0 to GLX function is invalid according to * documentation. However. reportedly NVidia driver does unset VSync. */ static void display_gl_set_sync_on_vblank(int value) { if (value == SYSTEM_VSYNC) { return; } glfwSwapInterval(value); } static void screenshot(struct video_frame *frame) { char name[128]; time_t t; t = time(NULL); struct tm *time_ptr; #ifdef WIN32 time_ptr = localtime(&t); #else struct tm time_tmp; localtime_r(&t, &time_tmp); time_ptr = &time_tmp; #endif strftime(name, sizeof(name), "screenshot-%a, %d %b %Y %H:%M:%S %z.pnm", time_ptr); if (save_video_frame_as_pnm(frame, name)) { log_msg(LOG_LEVEL_NOTICE, MOD_NAME "Generated screenshot \"%s\".\n", name); } else { log_msg(LOG_LEVEL_ERROR, MOD_NAME "Unable to generate screenshot!\n"); } } /** * This function does the actual reconfiguration of GL state. * * This function must be called only from GL thread. */ static void gl_reconfigure_screen(struct state_gl *s, struct video_desc desc) { assert(s->magic == MAGIC_GL); if(desc.color_spec == DXT1 || desc.color_spec == DXT1_YUV || desc.color_spec == DXT5) { s->dxt_height = (desc.height + 3) / 4 * 4; } else { s->dxt_height = desc.height; } if(!s->video_aspect) s->aspect = (double) desc.width / desc.height; else s->aspect = s->video_aspect; log_msg(LOG_LEVEL_INFO, "Setting GL size %dx%d (%dx%d).\n", (int)(s->aspect * desc.height), desc.height, desc.width, desc.height); if (!s->hide_window) glfwShowWindow(s->window); glUseProgram(0); gl_check_error(); if(desc.color_spec == DXT1 || desc.color_spec == DXT1_YUV) { glBindTexture(GL_TEXTURE_2D,s->texture_display); size_t data_len = ((desc.width + 3) / 4 * 4* s->dxt_height)/2; char *buffer = (char *) malloc(data_len); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, (desc.width + 3) / 4 * 4, s->dxt_height, 0, data_len, /* passing NULL here isn't allowed and some rigid implementations * will crash here. We just pass some egliable buffer to fulfil * this requirement. glCompressedSubTexImage2D works as expected. */ buffer); free(buffer); if(desc.color_spec == DXT1_YUV) { glBindTexture(GL_TEXTURE_2D,s->texture_display); glUseProgram(s->PHandle_dxt); } } else if (desc.color_spec == UYVY) { glActiveTexture(GL_TEXTURE0 + 2); glBindTexture(GL_TEXTURE_2D,s->texture_uyvy); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, desc.width / 2, desc.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glUseProgram(s->PHandle_uyvy); glUniform1i(glGetUniformLocation(s->PHandle_uyvy, "image"), 2); glUniform1f(glGetUniformLocation(s->PHandle_uyvy, "imageWidth"), (GLfloat) desc.width); glUseProgram(0); glActiveTexture(GL_TEXTURE0 + 0); glBindTexture(GL_TEXTURE_2D,s->texture_display); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, desc.width, desc.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } else if (desc.color_spec == RGBA) { glBindTexture(GL_TEXTURE_2D,s->texture_display); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, desc.width, desc.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } else if (desc.color_spec == RGB) { glBindTexture(GL_TEXTURE_2D,s->texture_display); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, desc.width, desc.height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); } else if (desc.color_spec == R10k) { glBindTexture(GL_TEXTURE_2D,s->texture_display); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, desc.width, desc.height, 0, GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, nullptr); } else if (desc.color_spec == DXT5) { glUseProgram(s->PHandle_dxt5); glBindTexture(GL_TEXTURE_2D,s->texture_display); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (desc.width + 3) / 4 * 4, s->dxt_height, 0, (desc.width + 3) / 4 * 4 * s->dxt_height, NULL); } #ifdef HWACC_VDPAU else if (desc.color_spec == HW_VDPAU) { s->vdp.init(); } #endif gl_check_error(); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, s->pbo_id); glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, vc_get_linesize(desc.width, desc.color_spec) * desc.height, 0, GL_STREAM_DRAW_ARB); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); gl_check_error(); if (!s->fixed_size) { glfw_resize_window(s->window, s->fs, desc.height, s->aspect, desc.fps, s->window_size_factor); gl_resize(s->window, desc.width, desc.height); } int width, height; glfwGetFramebufferSize(s->window, &width, &height); gl_change_aspect(s, width, height); gl_check_error(); display_gl_set_sync_on_vblank(s->vsync); gl_check_error(); #ifdef HAVE_SYPHON if (!s->syphon_spout && !s->syphon_spout_srv_name.empty()) { s->syphon_spout = syphon_server_register(CGLGetCurrentContext(), s->syphon_spout_srv_name.c_str()); } #endif #ifdef HAVE_SPOUT if (!s->syphon_spout_srv_name.empty()) { if (s->syphon_spout) { spout_sender_unregister(s->syphon_spout); } s->syphon_spout = spout_sender_register(s->syphon_spout_srv_name.c_str(), desc.width, desc.height); } #endif s->scratchpad.resize(desc.width * desc.height * 8); s->current_display_desc = desc; } static void gl_render(struct state_gl *s, char *data) { /* for DXT, deinterlacing doesn't make sense since it is * always deinterlaced before comrpression */ if(s->deinterlace && (s->current_display_desc.color_spec == RGBA || s->current_display_desc.color_spec == UYVY)) vc_deinterlace((unsigned char *) data, vc_get_linesize(s->current_display_desc.width, s->current_display_desc.color_spec), s->current_display_desc.height); gl_check_error(); switch(s->current_display_desc.color_spec) { case DXT1: glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, (s->current_display_desc.width + 3) / 4 * 4, s->dxt_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, ((s->current_display_desc.width + 3) / 4 * 4 * s->dxt_height)/2, data); break; case DXT1_YUV: glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, s->current_display_desc.width, s->current_display_desc.height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, (s->current_display_desc.width * s->current_display_desc.height/16)*8, data); break; case UYVY: gl_render_uyvy(s, data); break; case R10k: case RGB: case RGBA: upload_texture(s, data); break; case DXT5: glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, (s->current_display_desc.width + 3) / 4 * 4, s->dxt_height, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (s->current_display_desc.width + 3) / 4 * 4 * s->dxt_height, data); break; #ifdef HWACC_VDPAU case HW_VDPAU: gl_render_vdpau(s, data); break; #endif default: log_msg(LOG_LEVEL_ERROR, MOD_NAME "error: received unsupported codec %s.\n", get_codec_name(s->current_display_desc.color_spec)); exit_uv(EXIT_FAILURE); return; } gl_check_error(); } static void pop_frame(struct state_gl *s) { unique_lock lk(s->lock); s->frame_queue.pop(); lk.unlock(); s->frame_consumed_cv.notify_one(); } static void gl_process_frames(struct state_gl *s) { struct video_frame *frame; struct message *msg; while ((msg = check_message(&s->mod))) { auto msg_univ = reinterpret_cast(msg); log_msg(LOG_LEVEL_VERBOSE, MOD_NAME "Received message: %s\n", msg_univ->text); struct response *r; if (strncasecmp(msg_univ->text, "win-title ", strlen("win-title ")) == 0) { glfwSetWindowTitle(s->window, msg_univ->text + strlen("win-title ")); r = new_response(RESPONSE_OK, NULL); } else { if (strlen(msg_univ->text) == 0) { r = new_response(RESPONSE_BAD_REQUEST, "Wrong message - neither win-title nor key"); } else { int64_t key; int ret = sscanf(msg_univ->text, "%" SCNx64, &key); if (ret != 1 || !display_gl_process_key(s, key)) { log_msg(LOG_LEVEL_WARNING, MOD_NAME "Unknown key received: %s\n", msg_univ->text); r = new_response(RESPONSE_BAD_REQUEST, "Wrong key received"); } else { r = new_response(RESPONSE_OK, NULL); } } } free_message(msg, r); } if (s->show_cursor == state_gl::SC_AUTOHIDE) { if (s->cursor_shown_from != chrono::steady_clock::time_point()) { auto now = chrono::steady_clock::now(); if (chrono::duration_cast(now - s->cursor_shown_from).count() > 2) { glfwSetInputMode(s->window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); s->cursor_shown_from = chrono::steady_clock::time_point(); } } } { unique_lock lk(s->lock); double timeout = min(2.0 / s->current_display_desc.fps, 0.1); s->new_frame_ready_cv.wait_for(lk, chrono::duration(timeout), [s] { return s->frame_queue.size() > 0;}); if (s->frame_queue.size() == 0) { return; } frame = s->frame_queue.front(); } if (!frame) { pop_frame(s); return; } if (s->paused) { pop_frame(s); unique_lock lk(s->lock); vf_recycle(frame); s->free_frame_queue.push(frame); return; } if (!video_desc_eq(video_desc_from_frame(frame), s->current_display_desc)) { gl_reconfigure_screen(s, video_desc_from_frame(frame)); } if (s->current_frame) { s->lock.lock(); vf_recycle(s->current_frame); s->free_frame_queue.push(s->current_frame); s->lock.unlock(); } s->current_frame = frame; gl_render(s, frame->tiles[0].data); gl_draw(s->aspect, (s->dxt_height - s->current_display_desc.height) / (float) s->dxt_height * 2, s->vsync != SINGLE_BUF); // publish to Syphon/Spout if (s->syphon_spout) { #ifdef HAVE_SYPHON syphon_server_publish(s->syphon_spout, frame->tiles[0].width, frame->tiles[0].height, s->texture_display); #elif defined HAVE_SPOUT spout_sender_sendframe(s->syphon_spout, frame->tiles[0].width, frame->tiles[0].height, s->texture_display); glBindTexture(GL_TEXTURE_2D, s->texture_display); #endif // HAVE_SPOUT } if (s->vsync == SINGLE_BUF) { glFlush(); } else { glfwSwapBuffers(s->window); } log_msg(LOG_LEVEL_DEBUG, "Render buffer %dx%d\n", frame->tiles[0].width, frame->tiles[0].height); pop_frame(s); /* FPS Data, this is pretty ghetto though.... */ s->frames++; time_ns_t diff_ns = get_time_in_ns() - s->t0; if (diff_ns > 5 * NS_IN_SEC) { double seconds = static_cast(diff_ns) / NS_IN_SEC; double fps = s->frames / seconds; log_msg(LOG_LEVEL_INFO, MOD_NAME "%lu frames in %g seconds = %g FPS\n", s->frames, seconds, fps); s->frames = 0; s->t0 += diff_ns; } } static int64_t translate_glfw_to_ug(int key, int mods) { key = tolower(key); if (mods == GLFW_MOD_CONTROL) { switch (key) { case GLFW_KEY_UP: return K_CTRL_UP; case GLFW_KEY_DOWN: return K_CTRL_DOWN; default: return isalpha(key) ? K_CTRL(key) : -1; } } else if (mods == GLFW_MOD_ALT) { if (isalpha(key)) { return K_ALT(key); } return -1; } else if (mods == 0) { switch (key) { case GLFW_KEY_LEFT: return K_LEFT; case GLFW_KEY_UP: return K_UP; case GLFW_KEY_RIGHT: return K_RIGHT; case GLFW_KEY_DOWN: return K_DOWN; case GLFW_KEY_PAGE_UP: return K_PGUP; case GLFW_KEY_PAGE_DOWN: return K_PGDOWN; default: return key; } } return -1; } static bool display_gl_process_key(struct state_gl *s, long long int key) { verbose_msg(MOD_NAME "Key %lld pressed\n", key); switch (key) { case 'f': { s->fs = !s->fs; int width = s->current_display_desc.width; int height = s->current_display_desc.height; int refresh_rate = s->modeset == state_gl::MODESET ? round(s->current_display_desc.fps) : static_cast(s->modeset); GLFWmonitor *mon = nullptr; if (s->fs) { mon = s->monitor; if (!s->modeset) { const GLFWvidmode* mode = glfwGetVideoMode(mon); width = mode->width; height = mode->height; refresh_rate = mode->refreshRate; } } glfwSetWindowMonitor(s->window, mon, 0, 0, width, height, refresh_rate); glfw_print_video_mode(s); break; } case 'q': exit_uv(0); break; case 'd': s->deinterlace = !s->deinterlace; log_msg(LOG_LEVEL_NOTICE, "Deinterlacing: %s\n", s->deinterlace ? "ON" : "OFF"); break; case 'p': s->paused = !s->paused; LOG(LOG_LEVEL_NOTICE) << "[s] " << (s->paused ? "Paused (press 'p' to unpause)" : "Unpaused") << "\n"; break; case K_ALT('s'): screenshot(s->current_frame); break; case K_ALT('m'): s->show_cursor = (state_gl::show_cursor_t) (((int) s->show_cursor + 1) % 3); LOG(LOG_LEVEL_NOTICE) << MOD_NAME << "Show cursor (0 - on, 1 - off, 2 - autohide): " << s->show_cursor << "\n"; glfwSetInputMode(s->window, GLFW_CURSOR, s->show_cursor == state_gl::SC_TRUE ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN); break; case K_CTRL_UP: s->window_size_factor *= 1.1; glfw_resize_window(s->window, s->fs, s->current_display_desc.height, s->aspect, s->current_display_desc.fps, s->window_size_factor); break; case K_CTRL_DOWN: s->window_size_factor /= 1.1; glfw_resize_window(s->window, s->fs, s->current_display_desc.height, s->aspect, s->current_display_desc.fps, s->window_size_factor); break; default: return false; } return true; } static void glfw_key_callback(GLFWwindow* win, int key, int /* scancode */, int action, int mods) { if (action != GLFW_PRESS) { return; } auto *s = (struct state_gl *) glfwGetWindowUserPointer(win); char name[MAX_KEYCODE_NAME_LEN]; int64_t ugk = translate_glfw_to_ug(key, mods); get_keycode_name(ugk, name, sizeof name); log_msg(LOG_LEVEL_VERBOSE, MOD_NAME "%d pressed, modifiers: %d (UG name: %s)\n", key, mods, ugk > 0 ? name : "unknown"); if (ugk == -1) { log_msg(LOG_LEVEL_WARNING, MOD_NAME "Cannot translate key %d (modifiers: %d)!\n", key, mods); } if (ugk <= 0) { return; } if (!display_gl_process_key(s, ugk)) { // keybinding not found -> pass to control keycontrol_send_key(get_root_module(&s->mod), ugk); } } static void glfw_mouse_callback(GLFWwindow *win, double /* x */, double /* y */) { auto *s = (struct state_gl *) glfwGetWindowUserPointer(win); if (s->show_cursor == state_gl::SC_AUTOHIDE) { if (s->cursor_shown_from == chrono::steady_clock::time_point()) { glfwSetInputMode(s->window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); } s->cursor_shown_from = chrono::steady_clock::now(); } } static bool display_gl_check_gl_version() { auto version = (const char *) glGetString(GL_VERSION); if (!version) { log_msg(LOG_LEVEL_ERROR, MOD_NAME "Unable to get OpenGL version!\n"); return false; } if (atof(version) < 2.0) { log_msg(LOG_LEVEL_ERROR, MOD_NAME "ERROR: OpenGL 2.0 is not supported, try updating your drivers...\n"); return false; } log_msg(LOG_LEVEL_INFO, MOD_NAME "OpenGL 2.0 is supported...\n"); return true; } static void display_gl_print_depth() { array bits = {}; glGetIntegerv(GL_RED_BITS, &bits[0]); glGetIntegerv(GL_GREEN_BITS, &bits[1]); glGetIntegerv(GL_BLUE_BITS, &bits[2]); LOG(LOG_LEVEL_INFO) << MOD_NAME << "Buffer depth - R: " << bits[0] << "b, G: " << bits[1] << "b, B: " << bits[2] << "b\n"; } static void display_gl_render_last(struct state_gl *s) { if (!s->current_frame) { return; } // redraw last frame gl_render(s, s->current_frame->tiles[0].data); gl_draw(s->aspect, (s->dxt_height - s->current_display_desc.height) / (float) s->dxt_height * 2, s->vsync != SINGLE_BUF); if (s->vsync == SINGLE_BUF) { glFlush(); } else { glfwSwapBuffers(s->window); } } #if defined HAVE_LINUX || defined WIN32 static const char *glewGetError(GLenum err) { switch (err) { case GLEW_ERROR_NO_GL_VERSION: return "missing GL version"; case GLEW_ERROR_GL_VERSION_10_ONLY: return "Need at least OpenGL 1.1"; case GLEW_ERROR_GLX_VERSION_11_ONLY: return "Need at least GLX 1.2"; #ifdef GLEW_ERROR_NO_GLX_DISPLAY case GLEW_ERROR_NO_GLX_DISPLAY: return "Need GLX display for GLX support"; #endif default: return (const char *) glewGetErrorString(err); } } #endif // defined HAVE_LINUX || defined WIN32 static void glfw_print_error(int error_code, const char* description) { LOG(LOG_LEVEL_ERROR) << "GLFW error " << error_code << ": " << description << "\n"; } #define GL_DISABLE_10B_OPT "gl-disable-10b" ADD_TO_PARAM(GL_DISABLE_10B_OPT , "* " GL_DISABLE_10B_OPT "\n" " Disable 10 bit codec processing to improve performance\n"); static bool display_gl_init_opengl(struct state_gl *s) { glfwSetErrorCallback(glfw_print_error); if (commandline_params.find(GL_DISABLE_10B_OPT) == commandline_params.end()) { for (auto const & bits : {GLFW_RED_BITS, GLFW_GREEN_BITS, GLFW_BLUE_BITS}) { glfwWindowHint(bits, 10); } } if (s->nodecorate) { glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); } glfwWindowHint(GLFW_DOUBLEBUFFER, s->vsync == SINGLE_BUF ? GLFW_FALSE : GLFW_TRUE); int width = splash_width; int height = splash_height; GLFWmonitor *mon = s->fs ? s->monitor : nullptr; if (s->fixed_size && s->fixed_w && s->fixed_h) { width = s->fixed_w; height = s->fixed_h; } else if (!s->modeset && s->fs) { const GLFWvidmode* mode = glfwGetVideoMode(mon); width = mode->width; height = mode->height; } if ((s->window = glfwCreateWindow(width, height, IF_NOT_NULL_ELSE(get_commandline_param("window-title"), DEFAULT_WIN_NAME), mon, NULL)) == nullptr) { return false; } glfw_print_video_mode(s); glfwSetWindowUserPointer(s->window, s); if (s->hide_window) glfwHideWindow(s->window); glfwSetInputMode(s->window, GLFW_CURSOR, s->show_cursor == state_gl::SC_TRUE ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN); glfwMakeContextCurrent(s->window); glfwSetKeyCallback(s->window, glfw_key_callback); glfwSetCursorPosCallback(s->window, glfw_mouse_callback); glfwSetWindowCloseCallback(s->window, glfw_close_callback); glfwSetFramebufferSizeCallback(s->window, gl_resize); #if defined HAVE_LINUX || defined WIN32 if (GLenum err = glewInit()) { log_msg(LOG_LEVEL_ERROR, MOD_NAME "GLEW Error: %s (err %d)\n", glewGetError(err), err); //return false; // do not fail - error 4 (on Wayland) can be suppressed } #endif /* HAVE_LINUX */ if (!display_gl_check_gl_version()) { return false; } display_gl_print_depth(); glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glEnable( GL_TEXTURE_2D ); glGenTextures(1, &s->texture_display); glBindTexture(GL_TEXTURE_2D, s->texture_display); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glGenTextures(1, &s->texture_uyvy); glBindTexture(GL_TEXTURE_2D, s->texture_uyvy); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); s->PHandle_uyvy = glsl_compile_link(vert, yuv422_to_rgb_fp); // Create fbo glGenFramebuffersEXT(1, &s->fbo_id); s->PHandle_dxt = glsl_compile_link(vert, fp_display_dxt1); glUseProgram(s->PHandle_dxt); glUniform1i(glGetUniformLocation(s->PHandle_dxt,"yuvtex"),0); glUseProgram(0); s->PHandle_dxt5 = glsl_compile_link(vert, fp_display_dxt5ycocg); /*if (pthread_create(&(s->thread_id), NULL, display_thread_gl, (void *) s) != 0) { perror("Unable to create display thread\n"); return NULL; }*/ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // set row alignment to 1 byte instead of default // 4 bytes which won't work on row-unaligned RGB glGenBuffersARB(1, &s->pbo_id); return true; } static void display_gl_cleanup_opengl(struct state_gl *s){ if (s->PHandle_uyvy != 0) { glDeleteProgram(s->PHandle_uyvy); s->PHandle_uyvy = 0; } if (s->PHandle_dxt != 0) { glDeleteProgram(s->PHandle_dxt); s->PHandle_dxt = 0; } if (s->PHandle_dxt5 != 0) { glDeleteProgram(s->PHandle_dxt5); s->PHandle_dxt5 = 0; } if (s->texture_display != 0) { glDeleteTextures(1, &s->texture_display); s->texture_display = 0; } if (s->texture_uyvy != 0) { glDeleteTextures(1, &s->texture_uyvy); s->texture_uyvy = 0; } if (s->fbo_id != 0) { glDeleteFramebuffersEXT(1, &s->fbo_id); s->fbo_id = 0; } if (s->pbo_id != 0) { glDeleteBuffersARB(1, &s->pbo_id); s->pbo_id = 0; } if (s->window != NULL) { glfwDestroyWindow(s->window); s->window = nullptr; } if (s->syphon_spout) { #ifdef HAVE_SYPHON syphon_server_unregister(s->syphon_spout); #elif defined HAVE_SPOUT spout_sender_unregister(s->syphon_spout); #endif } } static void display_gl_run(void *arg) { struct state_gl *s = (struct state_gl *) arg; if (!display_gl_init_opengl(s)) { exit_uv(1); return; } while (!glfwWindowShouldClose(s->window)) { glfwPollEvents(); gl_process_frames(s); } display_gl_cleanup_opengl(s); } static void gl_change_aspect(struct state_gl *s, int width, int height) { double x = 1.0, y = 1.0; glViewport( 0, 0, ( GLint )width, ( GLint )height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity( ); double screen_ratio = (double) width / height; if(screen_ratio > s->aspect) { x = (double) height * s->aspect / width; } else { y = (double) width / (height * s->aspect); } glScalef(x, y, 1); glOrtho(-1,1,-1/s->aspect,1/s->aspect,10,-10); } static void gl_resize(GLFWwindow *win, int width, int height) { auto *s = (struct state_gl *) glfwGetWindowUserPointer(win); debug_msg("Resized to: %dx%d\n", width, height); gl_change_aspect(s, width, height); if (s->vsync == SINGLE_BUF) { glDrawBuffer(GL_FRONT); /* Clear the screen */ glClear(GL_COLOR_BUFFER_BIT); } display_gl_render_last(s); } static void upload_texture(struct state_gl *s, char *data) { GLuint format = s->current_display_desc.color_spec == RGB ? GL_RGB : GL_RGBA; GLenum type = s->current_display_desc.color_spec == R10k ? GL_UNSIGNED_INT_10_10_10_2 : GL_UNSIGNED_BYTE; GLint width = s->current_display_desc.width; if (s->current_display_desc.color_spec == UYVY) { width /= 2; } auto byte_swap_r10k = [](uint32_t *out, uint32_t *in, long data_len) { for (int i = 0; i < data_len / 4; i += 1) { *out++ = ntohl(*in++); } }; int data_size = vc_get_linesize(s->current_display_desc.width, s->current_display_desc.color_spec) * s->current_display_desc.height; if (s->use_pbo) { glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, s->pbo_id); // current pbo glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, data_size, 0, GL_STREAM_DRAW_ARB); if (void *ptr = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB)) { // update data directly on the mapped buffer if (s->current_display_desc.color_spec == R10k) { // perform byte swap byte_swap_r10k(static_cast(ptr), reinterpret_cast(data), data_size); } else { memcpy(ptr, data, data_size); } glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); // release pointer to mapping buffer } glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, s->current_display_desc.height, format, type, nullptr); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); } else { if (s->current_display_desc.color_spec == R10k) { // perform byte swap byte_swap_r10k(reinterpret_cast(s->scratchpad.data()), reinterpret_cast(data), data_size); data = s->scratchpad.data(); } glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, s->current_display_desc.height, format, type, data); } } static bool check_rpi_pbo_quirks() { #if ! defined __linux__ return false; #else std::ifstream cpuinfo("/proc/cpuinfo"); if (!cpuinfo) return false; bool detected_rpi = false; bool detected_bcm2835 = false; std::string line; while (std::getline(cpuinfo, line) && !detected_rpi) { detected_bcm2835 |= line.find("BCM2835") != std::string::npos; detected_rpi |= line.find("Raspberry Pi") != std::string::npos; } return detected_rpi || detected_bcm2835; #endif } static void gl_render_uyvy(struct state_gl *s, char *data) { int status; glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, s->fbo_id); gl_check_error(); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, s->texture_display, 0); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); assert(status == GL_FRAMEBUFFER_COMPLETE_EXT); glActiveTexture(GL_TEXTURE0 + 2); glBindTexture(GL_TEXTURE_2D, s->texture_uyvy); glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity( ); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity( ); glPushAttrib(GL_VIEWPORT_BIT); glViewport( 0, 0, s->current_display_desc.width, s->current_display_desc.height); upload_texture(s, data); glUseProgram(s->PHandle_uyvy); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); gl_check_error(); glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex2f(-1.0, -1.0); glTexCoord2f(1.0, 0.0); glVertex2f(1.0, -1.0); glTexCoord2f(1.0, 1.0); glVertex2f(1.0, 1.0); glTexCoord2f(0.0, 1.0); glVertex2f(-1.0, 1.0); glEnd(); glPopAttrib(); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glMatrixMode( GL_MODELVIEW ); glPopMatrix(); glUseProgram(0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glActiveTexture(GL_TEXTURE0 + 0); glBindTexture(GL_TEXTURE_2D, s->texture_display); } #ifdef HWACC_VDPAU /** * @brief Uninitializes VdpMixer */ void state_vdpau::uninitMixer(){ VdpStatus st; if (mixer != VDP_INVALID_HANDLE){ st = funcs.videoMixerDestroy(mixer); mixer = VDP_INVALID_HANDLE; if(st != VDP_STATUS_OK){ log_msg(LOG_LEVEL_ERROR, "Failed to destroy VdpVideoMixer: %s\n", funcs.getErrorString(st)); } } if (out_surf != VDP_INVALID_HANDLE){ st = funcs.outputSurfaceDestroy(out_surf); if(st != VDP_STATUS_OK){ log_msg(LOG_LEVEL_ERROR, "Failed to destroy VdpOutputSurface: %s\n", funcs.getErrorString(st)); } out_surf = VDP_INVALID_HANDLE; surf_width = 0; surf_height = 0; surf_ct = 0; } VDPAUUnregisterSurfaceNV(vdpgl_surf); mixerInitialized = false; } /** * @brief Initializes VdpMixer */ void state_vdpau::initMixer(uint32_t w, uint32_t h, VdpChromaType ct){ uninitMixer(); surf_ct = ct; surf_width = w; surf_height = h; VdpStatus st; VdpRGBAFormat rgbaFormat = VDP_RGBA_FORMAT_B8G8R8A8; st = funcs.outputSurfaceCreate(device, rgbaFormat, surf_width, surf_height, &out_surf); if(st != VDP_STATUS_OK){ log_msg(LOG_LEVEL_ERROR, "Failed to create VdpOutputSurface: %s\n", funcs.getErrorString(st)); } VdpVideoMixerParameter params[] = { VDP_VIDEO_MIXER_PARAMETER_CHROMA_TYPE, VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_WIDTH, VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_HEIGHT }; void *param_vals[] = { &surf_ct, &surf_width, &surf_height }; st = funcs.videoMixerCreate(device, 0, NULL, 3, params, param_vals, &mixer); if(st != VDP_STATUS_OK){ log_msg(LOG_LEVEL_ERROR, "Failed to create VdpVideoMixer: %s\n", funcs.getErrorString(st)); } vdpgl_surf = VDPAURegisterOutputSurfaceNV(NV_CAST(out_surf), GL_TEXTURE_2D, 1, textures); VDPAUSurfaceAccessNV(vdpgl_surf, GL_WRITE_DISCARD_NV); mixerInitialized = true; } /** * @brief Renders VdpVideoSurface into a VdpOutputSurface */ void state_vdpau::mixerRender(VdpVideoSurface f){ VdpStatus st = funcs.videoMixerRender(mixer, VDP_INVALID_HANDLE, NULL, VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME, 0, NULL, f, 0, NULL, NULL, out_surf, NULL, NULL, 0, NULL); if(st != VDP_STATUS_OK){ log_msg(LOG_LEVEL_ERROR, "Failed to render: %s\n", funcs.getErrorString(st)); } } /** * @brief Checks VdpMixer parameters and reinitializes it if they don't match the video parameters */ static void check_mixer(struct state_gl *s, hw_vdpau_frame *frame){ uint32_t frame_w; uint32_t frame_h; VdpChromaType ct; VdpStatus st = s->vdp.funcs.videoSurfaceGetParameters(frame->surface, &ct, &frame_w, &frame_h); if(st != VDP_STATUS_OK){ log_msg(LOG_LEVEL_ERROR, "Failed to get surface parameters: %s\n", s->vdp.funcs.getErrorString(st)); } if(s->vdp.surf_width != frame_w || s->vdp.surf_height != frame_h || s->vdp.surf_ct != ct || !s->vdp.mixerInitialized) { s->vdp.initMixer(frame_w, frame_h, ct); } } /** * @brief Renders a vdpau frame */ static void gl_render_vdpau(struct state_gl *s, char *data) { assert(s->vdp.initialized); hw_vdpau_frame * frame = (hw_vdpau_frame *)(void *) data; glBindTexture(GL_TEXTURE_2D, 0); int state = 0; int len = 0; if(s->vdp.vdpgl_surf){ s->vdp.VDPAUGetSurfaceivNV(s->vdp.vdpgl_surf, GL_SURFACE_STATE_NV, 1, &len, &state ); } if(state == GL_SURFACE_MAPPED_NV) s->vdp.VDPAUUnmapSurfacesNV(1, &s->vdp.vdpgl_surf); s->vdp.checkInterop(frame->hwctx.device, frame->hwctx.get_proc_address); check_mixer(s, frame); s->vdp.mixerRender(frame->surface); s->vdp.VDPAUMapSurfacesNV(1, &s->vdp.vdpgl_surf); glBindTexture(GL_TEXTURE_2D, s->vdp.textures[0]); hw_vdpau_frame_unref(&s->vdp.lastFrame); s->vdp.lastFrame = hw_vdpau_frame_copy(frame); } /** * @brief Checks if the vdpau-GL interoperability is initialized with the same hw contexts * and reinitializes it if needed */ void state_vdpau::checkInterop(VdpDevice device, VdpGetProcAddress *get_proc_address){ if(this->device != device || this->get_proc_address != get_proc_address){ uninitInterop(); initInterop(device, get_proc_address); } } /** * @brief Initializes vdpau-GL interoperability */ void state_vdpau::initInterop(VdpDevice device, VdpGetProcAddress *get_proc_address){ if(interopInitialized) uninitInterop(); VDPAUInitNV(NV_CAST(device), (void *) get_proc_address); this->device = device; this->get_proc_address = get_proc_address; vdp_funcs_load(&funcs, device, get_proc_address); interopInitialized = true; } /** * @brief Uninitializes vdpau-GL interoperability */ void state_vdpau::uninitInterop(){ if(!interopInitialized) return; VDPAUFiniNV(); device = 0; get_proc_address = nullptr; interopInitialized = false; mixerInitialized = false; //VDPAUFiniNV() unmaps and unregisters all surfaces automatically vdpgl_surf = 0; } /** * @brief Initializes state_vdpau */ bool state_vdpau::init(){ loadVdpGlFuncs(); initialized = true; glGenTextures(4, textures); hw_vdpau_frame_init(&lastFrame); return true; } /** * @brief Uninitializes state_vdpau */ void state_vdpau::uninit(){ glDeleteTextures(4, textures); for(int i = 0; i < 4; i++){ textures[i] = 0; } } /** * @brief Loads GL functions for the GL_NV_vdpau_interop extension */ bool state_vdpau::loadVdpGlFuncs(){ if (!strstr((const char *) glGetString(GL_EXTENSIONS), "GL_NV_vdpau_interop")) { log_msg(LOG_LEVEL_ERROR, "VDPAU interop NOT supported!\n"); log_msg(LOG_LEVEL_DEBUG, "Available extensions:%s\n", glGetString(GL_EXTENSIONS)); return false; } VDPAUInitNV = (void (*)(const void *, const void *)) glfwGetProcAddress("glVDPAUInitNV"); VDPAUFiniNV = (void (*)(void)) glfwGetProcAddress("glVDPAUFiniNV"); VDPAURegisterVideoSurfaceNV = (vdpauSurfaceNV (*)(const void *, GLenum, GLsizei, const uint *)) glfwGetProcAddress("glVDPAURegisterVideoSurfaceNV"); VDPAURegisterOutputSurfaceNV = (vdpauSurfaceNV (*)(const void *, GLenum, GLsizei, const uint *)) glfwGetProcAddress("glVDPAURegisterOutputSurfaceNV"); VDPAUIsSurfaceNV = (GLboolean (*)(vdpauSurfaceNV)) glfwGetProcAddress("glVDPAUIsSurfaceNV"); VDPAUUnregisterSurfaceNV = (void (*)(vdpauSurfaceNV)) glfwGetProcAddress("glVDPAUUnregisterSurfaceNV"); VDPAUGetSurfaceivNV = (void (*)(vdpauSurfaceNV, GLenum, GLsizei, GLsizei *, int *)) glfwGetProcAddress("glVDPAUGetSurfaceivNV"); VDPAUSurfaceAccessNV = (void (*)(vdpauSurfaceNV, GLenum)) glfwGetProcAddress("glVDPAUSurfaceAccessNV"); VDPAUMapSurfacesNV = (void (*)(GLsizei, const vdpauSurfaceNV *)) glfwGetProcAddress("glVDPAUMapSurfacesNV"); VDPAUUnmapSurfacesNV = (void (*)(GLsizei, const vdpauSurfaceNV *)) glfwGetProcAddress("glVDPAUUnmapSurfacesNV"); return true; } #endif static void gl_draw(double ratio, double bottom_offset, bool double_buf) { float bottom; gl_check_error(); glDrawBuffer(double_buf ? GL_BACK : GL_FRONT); if (double_buf) { glClear(GL_COLOR_BUFFER_BIT); } glMatrixMode( GL_MODELVIEW ); glLoadIdentity( ); glTranslatef( 0.0f, 0.0f, -1.35f ); /* Reflect that we may have higher texture than actual data * if we use DXT and source height was not divisible by 4 * In normal case, there would be 1.0 */ bottom = 1.0f - bottom_offset; gl_check_error(); glBegin(GL_QUADS); /* Front Face */ /* Bottom Left Of The Texture and Quad */ glTexCoord2f( 0.0f, bottom ); glVertex2f( -1.0f, -1/ratio); /* Bottom Right Of The Texture and Quad */ glTexCoord2f( 1.0f, bottom ); glVertex2f( 1.0f, -1/ratio); /* Top Right Of The Texture and Quad */ glTexCoord2f( 1.0f, 0.0f ); glVertex2f( 1.0f, 1/ratio); /* Top Left Of The Texture and Quad */ glTexCoord2f( 0.0f, 0.0f ); glVertex2f( -1.0f, 1/ratio); glEnd( ); gl_check_error(); } static void glfw_close_callback(GLFWwindow *win) { glfwSetWindowShouldClose(win, GLFW_TRUE); exit_uv(0); } static int display_gl_get_property(void *state, int property, void *val, size_t *len) { UNUSED(state); enum interlacing_t supported_il_modes[] = {PROGRESSIVE, INTERLACED_MERGED, SEGMENTED_FRAME}; int rgb_shift[] = {0, 8, 16}; switch (property) { case DISPLAY_PROPERTY_CODECS: if (sizeof gl_supp_codecs <= *len) { auto filter_codecs = [](codec_t c) { return c != R10k || commandline_params.find(GL_DISABLE_10B_OPT) == commandline_params.end(); // option to disable 10-bit processing }; copy_if(gl_supp_codecs.begin(), gl_supp_codecs.end(), (codec_t *) val, filter_codecs); } else { return FALSE; } *len = sizeof gl_supp_codecs; break; case DISPLAY_PROPERTY_RGB_SHIFT: if(sizeof(rgb_shift) > *len) { return FALSE; } memcpy(val, rgb_shift, sizeof(rgb_shift)); *len = sizeof(rgb_shift); break; case DISPLAY_PROPERTY_BUF_PITCH: *(int *) val = PITCH_DEFAULT; *len = sizeof(int); break; case DISPLAY_PROPERTY_SUPPORTED_IL_MODES: if(sizeof(supported_il_modes) <= *len) { memcpy(val, supported_il_modes, sizeof(supported_il_modes)); } else { return FALSE; } *len = sizeof(supported_il_modes); break; default: return FALSE; } return TRUE; } static void display_gl_done(void *state) { struct state_gl *s = (struct state_gl *) state; assert(s->magic == MAGIC_GL); //pthread_join(s->thread_id, NULL); while (s->free_frame_queue.size() > 0) { struct video_frame *buffer = s->free_frame_queue.front(); s->free_frame_queue.pop(); vf_free(buffer); } while (s->frame_queue.size() > 0) { struct video_frame *buffer = s->frame_queue.front(); s->frame_queue.pop(); vf_free(buffer); } vf_free(s->current_frame); delete s; glfwTerminate(); } static struct video_frame * display_gl_getf(void *state) { struct state_gl *s = (struct state_gl *) state; assert(s->magic == MAGIC_GL); lock_guard lock(s->lock); while (s->free_frame_queue.size() > 0) { struct video_frame *buffer = s->free_frame_queue.front(); s->free_frame_queue.pop(); if (video_desc_eq(video_desc_from_frame(buffer), s->current_desc)) { return buffer; } else { vf_free(buffer); } } struct video_frame *buffer = vf_alloc_desc_data(s->current_desc); clear_video_buffer(reinterpret_cast(buffer->tiles[0].data), vc_get_linesize(buffer->tiles[0].width, buffer->color_spec), vc_get_linesize(buffer->tiles[0].width, buffer->color_spec), buffer->tiles[0].height, buffer->color_spec); return buffer; } static int display_gl_putf(void *state, struct video_frame *frame, int nonblock) { struct state_gl *s = (struct state_gl *) state; assert(s->magic == MAGIC_GL); unique_lock lk(s->lock); if(!frame) { glfwSetWindowShouldClose(s->window, GLFW_TRUE); s->frame_queue.push(frame); lk.unlock(); s->new_frame_ready_cv.notify_one(); return 0; } if (nonblock == PUTF_DISCARD) { vf_recycle(frame); s->free_frame_queue.push(frame); return 0; } if (s->frame_queue.size() >= MAX_BUFFER_SIZE && nonblock == PUTF_NONBLOCK) { vf_recycle(frame); s->free_frame_queue.push(frame); return 1; } s->frame_consumed_cv.wait(lk, [s]{return s->frame_queue.size() < MAX_BUFFER_SIZE;}); s->frame_queue.push(frame); lk.unlock(); s->new_frame_ready_cv.notify_one(); return 0; } static void display_gl_put_audio_frame(void *state, struct audio_frame *frame) { UNUSED(state); UNUSED(frame); } static int display_gl_reconfigure_audio(void *state, int quant_samples, int channels, int sample_rate) { UNUSED(state); UNUSED(quant_samples); UNUSED(channels); UNUSED(sample_rate); return FALSE; } static const struct video_display_info display_gl_info = { [](struct device_info **available_cards, int *count, void (**deleter)(void *)) { UNUSED(deleter); *count = 1; *available_cards = (struct device_info *) calloc(1, sizeof(struct device_info)); strcpy((*available_cards)[0].dev, ""); strcpy((*available_cards)[0].name, "OpenGL SW display"); (*available_cards)[0].repeatable = true; }, display_gl_init, display_gl_run, display_gl_done, display_gl_getf, display_gl_putf, display_gl_reconfigure, display_gl_get_property, display_gl_put_audio_frame, display_gl_reconfigure_audio, DISPLAY_NEEDS_MAINLOOP, // many GLFW functions must be called from main thread (notably glfwPollEvents()) }; REGISTER_MODULE(gl, &display_gl_info, LIBRARY_CLASS_VIDEO_DISPLAY, VIDEO_DISPLAY_ABI_VERSION);