mirror of
https://github.com/outbackdingo/UltraGrid.git
synced 2026-03-21 19:40:24 +00:00
193 lines
5.9 KiB
C
193 lines
5.9 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#include "config_unix.h"
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#include "config_win32.h"
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#endif
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#if defined HAVE_MACOSX || (defined HAVE_LINUX && defined HAVE_LIBGL) || defined WIN32
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#include <stdio.h>
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#ifdef HAVE_MACOSX
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#include "mac_gl_common.h"
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#elif defined HAVE_LINUX
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#include "x11_common.h"
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#include "glx_common.h"
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#else // WIN32
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#include "win32_gl_common.h"
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#endif
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#include "debug.h"
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#include "gl_context.h"
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/**
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* @brief initializes specified OpenGL context
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*
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* @note
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* After this call, context is current for calling thread.
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*
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* @param[out] context newly created context
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* @param which OpenGL version specifier
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* @return info if context creation succeeded or failed
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*/
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bool init_gl_context(struct gl_context *context, int which) {
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context->context = NULL;
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#ifdef HAVE_LINUX
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if(which == GL_CONTEXT_ANY) {
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debug_msg("Trying OpenGL 3.1 first.\n");
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context->context = glx_init(MK_OPENGL_VERSION(3,1));
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context->legacy = FALSE;
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}
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if(!context->context) {
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if(which != GL_CONTEXT_LEGACY) {
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debug_msg("OpenGL 3.1 profile failed to initialize, falling back to legacy profile.\n");
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}
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context->context = glx_init(OPENGL_VERSION_UNSPECIFIED);
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context->legacy = TRUE;
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}
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if(context->context) {
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glx_validate(context->context);
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}
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#elif defined HAVE_MACOSX
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if(which == GL_CONTEXT_ANY) {
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if(get_mac_kernel_version_major() >= 11) {
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debug_msg("Mac 10.7 or latter detected. Trying OpenGL 3.2 Core profile first.\n");
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context->context = mac_gl_init(MAC_GL_PROFILE_3_2);
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if(!context->context) {
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debug_msg("OpenGL 3.2 Core profile failed to initialize, falling back to legacy profile.\n");
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} else {
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context->legacy = FALSE;
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}
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}
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}
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if(!context->context) {
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context->context = mac_gl_init(MAC_GL_PROFILE_LEGACY);
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context->legacy = TRUE;
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}
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#else // WIN32
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if(which == GL_CONTEXT_ANY) {
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context->context = win32_context_init(OPENGL_VERSION_UNSPECIFIED);
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} else if(which == GL_CONTEXT_LEGACY) {
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context->context = win32_context_init(OPENGL_VERSION_LEGACY);
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}
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context->legacy = TRUE;
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#endif
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{
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char *save_ptr;
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const char *gl_ver = (const char *) glGetString(GL_VERSION);
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if (!gl_ver) {
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fprintf(stderr, "Unable to determine OpenGL version!\n");
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return false;
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}
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char *tmp = strdup(gl_ver);
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char *item = strtok_r(tmp, ".", &save_ptr);
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if (!item) {
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fprintf(stderr, "Unable to determine OpenGL version!\n");
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free(tmp);
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return false;
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}
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context->gl_major = atoi(item);
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item = strtok_r(NULL, ".", &save_ptr);
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if (!item) {
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fprintf(stderr, "Unable to determine OpenGL version!\n");
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free(tmp);
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return false;
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}
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context->gl_minor = atoi(item);
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free(tmp);
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}
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if(context->context) {
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return true;
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} else {
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return false;
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}
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}
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GLuint glsl_compile_link(const char *vprogram, const char *fprogram)
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{
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char log[32768];
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GLuint vhandle, fhandle;
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GLuint phandle;
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phandle = glCreateProgram();
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vhandle = glCreateShader(GL_VERTEX_SHADER);
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fhandle = glCreateShader(GL_FRAGMENT_SHADER);
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/* compile */
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/* fragmemt */
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if (fprogram) {
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glShaderSource(fhandle, 1, &fprogram, NULL);
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glCompileShader(fhandle);
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/* Print compile log */
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glGetShaderInfoLog(fhandle, sizeof log, NULL, log);
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if (strlen(log) > 0) {
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log_msg(LOG_LEVEL_INFO, "Fragment compile log: %s\n", log);
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}
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}
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/* vertex */
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if (vprogram) {
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glShaderSource(vhandle, 1, &vprogram, NULL);
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glCompileShader(vhandle);
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/* Print compile log */
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glGetShaderInfoLog(vhandle, sizeof log, NULL, log);
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if (strlen(log) > 0) {
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log_msg(LOG_LEVEL_INFO, "Vertex compile log: %s\n", log);
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}
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}
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/* attach and link */
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if (vprogram) {
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glAttachShader(phandle, vhandle);
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}
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if (fprogram) {
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glAttachShader(phandle, fhandle);
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}
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glLinkProgram(phandle);
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glGetProgramInfoLog(phandle, sizeof log, NULL, (GLchar*) log);
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if (strlen(log) > 0) {
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log_msg(LOG_LEVEL_INFO, "Link Log: %s\n", log);
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}
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// check GL errors
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gl_check_error();
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// mark shaders for deletion when program is deleted
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glDeleteShader(vhandle);
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glDeleteShader(fhandle);
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return phandle;
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}
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void destroy_gl_context(struct gl_context *context) {
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#ifdef HAVE_MACOSX
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mac_gl_free(context->context);
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#elif defined HAVE_LINUX
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glx_free(context->context);
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#else
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win32_context_free(context->context);
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#endif
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}
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void gl_context_make_current(struct gl_context *context)
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{
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void *context_state = NULL;
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if(context) {
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context_state = context->context;
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}
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#ifdef HAVE_LINUX
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glx_make_current(context_state);
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#elif defined HAVE_MACOSX
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mac_gl_make_current(context_state);
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#else
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win32_context_make_current(context_state);
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#endif
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}
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#endif /* defined HAVE_MACOSX || (defined HAVE_LINUX && defined HAVE_LIBGLEW) */
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