Files
UltraGrid/src/video_display/gl.cpp
2019-10-31 09:56:03 +01:00

1906 lines
68 KiB
C++

/**
* @file video_display/gl.cpp
* @author Lukas Hejtmanek <xhejtman@ics.muni.cz>
* @author Milos Liska <xliska@fi.muni.cz>
* @author Martin Piatka <445597@mail.muni.cz>
* @author Martin Pulec <pulec@cesnet.cz>
*/
/*
* Copyright (c) 2010-2019 CESNET, z. s. p. o.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, is permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of CESNET nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#include "config_unix.h"
#include "config_win32.h"
#endif
#include <assert.h>
#ifdef HAVE_MACOSX
#include <OpenGL/gl.h>
#include <OpenGL/OpenGL.h> // CGL
#include <OpenGL/glext.h>
#include <GLUT/glut.h>
#elif defined HAVE_LINUX
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glut.h>
#include "x11_common.h"
#else // WIN32
#include <GL/glew.h>
#include <GL/glut.h>
#endif /* HAVE_MACOSX */
#ifdef FREEGLUT
#include <GL/freeglut_ext.h>
#endif /* FREEGLUT */
#include "spout_sender.h"
#include "syphon_server.h"
#include <algorithm>
#include <condition_variable>
#ifdef WIN32
#include <setjmpex.h>
#else
#include <csetjmp>
#endif
#include <iostream>
#include <mutex>
#include <queue>
#include "debug.h"
#include "gl_context.h"
#include "host.h"
#include "keyboard_control.h"
#include "lib_common.h"
#include "messaging.h"
#include "module.h"
#include "rang.hpp"
#include "video.h"
#include "video_display.h"
#include "video_display/splashscreen.h"
#include "tv.h"
#define MAGIC_GL 0x1331018e
#define MODULE_NAME "[GL] "
#define DEFAULT_WIN_NAME "Ultragrid - OpenGL Display"
#define MAX_BUFFER_SIZE 1
#define SYSTEM_VSYNC 0xFE
#define SINGLE_BUF 0xFF // use single buffering instead of double
#ifdef HWACC_VDPAU
#include "hwaccel_vdpau.h"
typedef GLintptr vdpauSurfaceNV;
#define NV_CAST(x) ((void *)(uintptr_t)(x))
#endif
using namespace std;
static const char * yuv422_to_rgb_fp = R"raw(
#version 110
uniform sampler2D image;
uniform float imageWidth;
void main()
{
vec4 yuv;
yuv.rgba = texture2D(image, gl_TexCoord[0].xy).grba;
if(gl_TexCoord[0].x * imageWidth / 2.0 - floor(gl_TexCoord[0].x * imageWidth / 2.0) > 0.5)
yuv.r = yuv.a;
yuv.r = 1.1643 * (yuv.r - 0.0625);
yuv.g = yuv.g - 0.5;
yuv.b = yuv.b - 0.5;
float tmp; // this is a workaround over broken Gallium3D with Nouveau in U14.04 (and perhaps others)
tmp = -0.2664 * yuv.b;
tmp = 2.0 * tmp;
gl_FragColor.r = yuv.r + 1.7926 * yuv.b;
gl_FragColor.g = yuv.r - 0.2132 * yuv.g + tmp;
gl_FragColor.b = yuv.r + 2.1124 * yuv.g;
gl_FragColor.a = 1.0;
}
)raw";
/* DXT YUV (FastDXT) related */
static const char *fp_display_dxt1 = R"raw(
#version 110
uniform sampler2D yuvtex;
void main(void) {
vec4 col = texture2D(yuvtex, gl_TexCoord[0].st);
float Y = 1.1643 * (col[0] - 0.0625);
float U = (col[1] - 0.5);
float V = (col[2] - 0.5);
float R = Y + 1.7926 * V;
float G = Y - 0.2132 * U - 0.5328 * V;
float B = Y + 2.1124 * U;
gl_FragColor=vec4(R,G,B,1.0);
}
)raw";
static const char * vert = R"raw(
#version 110
void main() {
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}
)raw";
static const char fp_display_dxt5ycocg[] = R"raw(
#version 110
uniform sampler2D image;
void main()
{
vec4 color;
float Co;
float Cg;
float Y;
float scale;
color = texture2D(image, gl_TexCoord[0].xy);
scale = (color.z * ( 255.0 / 8.0 )) + 1.0;
Co = (color.x - (0.5 * 256.0 / 255.0)) / scale;
Cg = (color.y - (0.5 * 256.0 / 255.0)) / scale;
Y = color.w;
gl_FragColor = vec4(Y + Co - Cg, Y + Cg, Y - Co - Cg, 1.0);
} // main end
)raw";
#ifdef HWACC_VDPAU
struct state_vdpau {
bool initialized = false;
GLuint textures[4] = {0};
hw_vdpau_frame lastFrame;
bool interopInitialized = false;
bool mixerInitialized = false;
VdpDevice device = VDP_INVALID_HANDLE;
VdpGetProcAddress *get_proc_address = nullptr;
vdpauSurfaceNV vdpgl_surf = 0;
VdpOutputSurface out_surf = VDP_INVALID_HANDLE;
VdpVideoMixer mixer = VDP_INVALID_HANDLE;
uint32_t surf_width = 0;
uint32_t surf_height = 0;
VdpChromaType surf_ct = 0;
void (*VDPAUInitNV)(const void * /*vdpDevice*/,
const void * /*getProcAddress*/);
void (*VDPAUFiniNV)(void);
vdpauSurfaceNV (*VDPAURegisterVideoSurfaceNV)(const void * /*vdpSurface*/,
GLenum /*target*/,
GLsizei /*numTextureNames*/,
const uint * /*textureNames*/);
vdpauSurfaceNV (*VDPAURegisterOutputSurfaceNV)(const void * /*vdpSurface*/,
GLenum /*target*/,
GLsizei /*numTextureNames*/,
const uint * /*textureNames*/);
GLboolean (*VDPAUIsSurfaceNV)(vdpauSurfaceNV /*surface*/);
void (*VDPAUUnregisterSurfaceNV)(vdpauSurfaceNV /*surface*/);
void (*VDPAUGetSurfaceivNV)(vdpauSurfaceNV /*surface*/,
GLenum /*pname*/,
GLsizei /*bufSize*/,
GLsizei * /*length*/,
int * /*values*/);
void (*VDPAUSurfaceAccessNV)(vdpauSurfaceNV /*surface*/,
GLenum /*access*/);
void (*VDPAUMapSurfacesNV)(GLsizei /*numSurfaces*/,
const vdpauSurfaceNV * /*surfaces*/);
void (*VDPAUUnmapSurfacesNV)(GLsizei /*numSurfaces*/,
const vdpauSurfaceNV * /*surfaces*/);
bool loadVdpGlFuncs();
bool init();
void checkInterop(VdpDevice device, VdpGetProcAddress *get_proc_address);
void initInterop(VdpDevice device, VdpGetProcAddress *get_proc_address);
void uninitInterop();
void initMixer(uint32_t w, uint32_t h, VdpChromaType ct);
void mixerRender(VdpVideoSurface f);
void uninitMixer();
void uninit();
vdp_funcs funcs;
};
#endif
struct state_gl {
GLuint PHandle_uyvy, PHandle_dxt, PHandle_dxt5;
// Framebuffer
GLuint fbo_id;
GLuint texture_display;
GLuint texture_uyvy;
GLuint pbo_id;
/* For debugging... */
uint32_t magic;
int window;
bool fs;
bool deinterlace;
struct video_frame *current_frame;
queue<struct video_frame *> frame_queue;
queue<struct video_frame *> free_frame_queue;
struct video_desc current_desc;
struct video_desc current_display_desc;
mutex lock;
condition_variable new_frame_ready_cv;
condition_variable frame_consumed_cv;
double aspect;
double video_aspect;
unsigned long int frames;
int dxt_height;
struct timeval tv;
int vsync;
bool paused;
enum show_cursor_t { SC_TRUE, SC_FALSE, SC_AUTOHIDE } show_cursor;
chrono::steady_clock::time_point cursor_shown_from; ///< indicates time point from which is cursor show if show_cursor == SC_AUTOHIDE, timepoint() means cursor is not currently shown
string syphon_spout_srv_name;
bool should_exit_main_loop; // used only for GLUT (not freeglut)
double window_size_factor;
struct module mod;
void *syphon_spout;
bool hide_window;
bool fixed_size, first_run;
int fixed_w, fixed_h;
bool nodecorate = false;
#ifdef HWACC_VDPAU
struct state_vdpau vdp;
#endif
state_gl(struct module *parent) : PHandle_uyvy(0), PHandle_dxt(0), PHandle_dxt5(0),
fbo_id(0), texture_display(0), texture_uyvy(0), pbo_id(0),
magic(MAGIC_GL), window(-1), fs(false), deinterlace(false), current_frame(nullptr),
aspect(0.0), video_aspect(0.0), frames(0ul), dxt_height(0),
vsync(1), paused(false), show_cursor(SC_AUTOHIDE),
should_exit_main_loop(false), window_size_factor(1.0),
syphon_spout(nullptr), hide_window(false), fixed_size(false), first_run(true),
fixed_w(0), fixed_h(0)
{
gettimeofday(&tv, NULL);
memset(&current_desc, 0, sizeof(current_desc));
memset(&current_display_desc, 0, sizeof(current_display_desc));
module_init_default(&mod);
mod.cls = MODULE_CLASS_DATA;
module_register(&mod, parent);
}
~state_gl() {
module_done(&mod);
}
};
static struct state_gl *gl;
/* Prototyping */
static int display_gl_putf(void *state, struct video_frame *frame, int nonblock);
static int display_gl_reconfigure(void *state, struct video_desc desc);
static void gl_draw(double ratio, double bottom_offset, bool double_buf);
static void gl_show_help(void);
static void gl_change_aspect(struct state_gl *s, int width, int height);
static void gl_resize(int width, int height);
static void gl_render_uyvy(struct state_gl *s, char *data);
static void gl_reconfigure_screen(struct state_gl *s, struct video_desc desc);
static void glut_idle_callback(void);
static void glut_key_callback(int key, bool is_special);
static void glut_mouse_callback(int x, int y);
static void glut_close_callback(void);
static void glut_resize_window(bool fs, int height, double aspect, double window_size_factor);
static void display_gl_set_sync_on_vblank(int value);
static void screenshot(struct video_frame *frame);
static void upload_texture(struct state_gl *s, char *data);
static void display_gl_register_keyboard_ctl(struct module *mod);
#ifdef HWACC_VDPAU
static void gl_render_vdpau(struct state_gl *s, char *data) ATTRIBUTE(unused);
#endif
#ifdef HAVE_MACOSX
extern "C" void NSApplicationLoad(void);
#endif
/**
* Show help
*/
static void gl_show_help(void) {
cout << "GL options:\n";
cout << rang::style::bold << rang::fg::red << "\t-d gl" << rang::fg::reset << "[:d|:fs|:aspect=<v>/<h>|:cursor|:size=X%%|:syphon[=<name>]|:spout[=<name>]|:nodecorate|:fixed_size[=WxH]|:vsync[<x>|single]]* | help\n\n" << rang::style::reset;
printf("\t\td\t\tdeinterlace\n");
printf("\t\tfs\t\tfullscreen\n");
printf("\t\tnodecorate\tdisable window decorations (works with X11 only)\n");
printf("\t\tnovsync\t\tdo not turn sync on VBlank\n");
printf("\t\tvsync=<x>\tsets vsync to: 0 - disable; 1 - enable; -1 - adaptive vsync; D - leaves system default\n");
printf("\t\tsingle\t\tuse single buffer (instead of double-buffering\n");
printf("\t\taspect=<w>/<h>\trequested video aspect (eg. 16/9). Leave unset if PAR = 1.\n");
printf("\t\tcursor\t\tshow visible cursor\n");
printf("\t\tsize\t\tspecifies desired size of window compared "
"to native resolution (in percents)\n");
printf("\t\tsyphon\t\tuse Syphon (optionally with name)\n");
printf("\t\tspout\t\tuse Spout (optionally with name)\n");
printf("\t\thide-window\tdo not show OpenGL window (useful with Syphon)\n");
printf("\n\nKeyboard shortcuts:\n");
printf("\t\t'f'\t\ttoggle fullscreen\n");
printf("\t\t'q'\t\tquit\n");
printf("\t\t'd'\t\ttoggle deinterlace\n");
printf("\t\t'p'\t\tpause video\n");
printf("\t\t's'\t\tscreenshot\n");
printf("\t\t'c'\t\tshow/hide cursor\n");
printf("\t\t'+'\t\tmake window smaller by a factor of 50%%\n");
printf("\t\t'-'\t\tmake window twice as big\n");
}
static void gl_load_splashscreen(struct state_gl *s)
{
struct video_desc desc;
desc.width = 512;
desc.height = 512;
desc.color_spec = RGBA;
desc.interlacing = PROGRESSIVE;
desc.fps = 1;
desc.tile_count = 1;
display_gl_reconfigure(s, desc);
struct video_frame *frame = vf_alloc_desc_data(desc);
const char *data = splash_data;
memset(frame->tiles[0].data, 0, frame->tiles[0].data_len);
for (unsigned int y = 0; y < splash_height; ++y) {
char *line = frame->tiles[0].data;
line += vc_get_linesize(frame->tiles[0].width,
frame->color_spec) *
(((frame->tiles[0].height - splash_height) / 2) + y);
line += vc_get_linesize(
(frame->tiles[0].width - splash_width)/2,
frame->color_spec);
for (unsigned int x = 0; x < splash_width; ++x) {
HEADER_PIXEL(data,line);
line += 4;
}
}
s->frame_queue.push(frame);
}
static void * display_gl_init(struct module *parent, const char *fmt, unsigned int flags) {
UNUSED(flags);
if (gl) {
LOG(LOG_LEVEL_ERROR) << "Multiple instances of GL display is disallowed!\n";
return nullptr;
}
struct state_gl *s = new state_gl(parent);
// parse parameters
if (fmt != NULL) {
if (strcmp(fmt, "help") == 0) {
gl_show_help();
delete s;
return &display_init_noerr;
}
char *tmp, *ptr;
tmp = ptr = strdup(fmt);
char *tok, *save_ptr = NULL;
while((tok = strtok_r(ptr, ":", &save_ptr)) != NULL) {
if(!strcmp(tok, "d")) {
s->deinterlace = true;
} else if(!strcmp(tok, "fs")) {
s->fs = true;
} else if(!strncmp(tok, "aspect=", strlen("aspect="))) {
s->video_aspect = atof(tok + strlen("aspect="));
char *pos = strchr(tok,'/');
if(pos) s->video_aspect /= atof(pos + 1);
} else if(!strcasecmp(tok, "nodecorate")) {
#ifdef HAVE_LINUX
s->nodecorate = true;
#else
log_msg(LOG_LEVEL_WARNING, "[GL] Nodecorate not supported for current platform!\n");
#endif
} else if(!strcasecmp(tok, "novsync")) {
s->vsync = 0;
} else if(!strcasecmp(tok, "single")) {
s->vsync = SINGLE_BUF;
} else if (!strncmp(tok, "vsync=", strlen("vsync="))) {
if (toupper((tok + strlen("vsync="))[0]) == 'D') {
s->vsync = SYSTEM_VSYNC;
} else {
s->vsync = atoi(tok + strlen("vsync="));
}
} else if (!strcasecmp(tok, "cursor")) {
s->show_cursor = state_gl::SC_TRUE;
} else if (strstr(tok, "syphon") == tok || strstr(tok, "spout") == tok) {
#if defined HAVE_SYPHON || defined HAVE_SPOUT
if (strchr(tok, '=')) {
s->syphon_spout_srv_name = strchr(tok, '=') + 1;
} else {
s->syphon_spout_srv_name = "UltraGrid";
}
#else
log_msg(LOG_LEVEL_ERROR, "[GL] Syphon/Spout support not compiled in.\n");
free(tmp);
delete s;
return NULL;
#endif
} else if (!strcasecmp(tok, "hide-window")) {
s->hide_window = true;
} else if(!strncmp(tok, "size=",
strlen("size="))) {
s->window_size_factor =
atof(tok + strlen("size=")) / 100.0;
} else if (strncmp(tok, "fixed_size", strlen("fixed_size")) == 0) {
s->fixed_size = true;
if (strncmp(tok, "fixed_size=", strlen("fixed_size=")) == 0) {
char *size = tok + strlen("fixed_size=");
if (strchr(size, 'x')) {
s->fixed_w = atoi(size);
s->fixed_h = atoi(strchr(size, 'x') + 1);
}
}
} else {
log_msg(LOG_LEVEL_ERROR, "[GL] Unknown option: %s\n", tok);
free(tmp);
delete s;
return NULL;
}
ptr = NULL;
}
free(tmp);
}
fprintf(stdout,"GL setup: fullscreen: %s, deinterlace: %s\n",
s->fs ? "ON" : "OFF", s->deinterlace ? "ON" : "OFF");
if (s->fixed_size && s->fixed_w && s->fixed_h) {
struct video_desc desc;
desc.width = s->fixed_w;
desc.height = s->fixed_h;
desc.color_spec = RGBA;
desc.interlacing = PROGRESSIVE;
desc.fps = 1;
desc.tile_count = 1;
s->frame_queue.push(vf_alloc_desc_data(desc));
}
gl_load_splashscreen(s);
display_gl_register_keyboard_ctl(&s->mod);
/* GLUT callbacks take only some arguments so we need static variable */
gl = s;
return (void*)s;
}
/**
* This function just sets new video description.
*/
static int display_gl_reconfigure(void *state, struct video_desc desc)
{
struct state_gl *s = (struct state_gl *) state;
assert (desc.color_spec == RGBA ||
desc.color_spec == RGB ||
desc.color_spec == UYVY ||
desc.color_spec == DXT1 ||
desc.color_spec == DXT1_YUV ||
desc.color_spec == DXT5
#ifdef HWACC_VDPAU
|| desc.color_spec == HW_VDPAU
#endif
);
s->current_desc = desc;
return TRUE;
}
static void glut_resize_window(bool fs, int height, double aspect, double window_size_factor)
{
log_msg(LOG_LEVEL_INFO, MODULE_NAME "glut_resize_window - fullscreen: %d, aspect: %lf, factor %lf\n",
(int) fs, aspect, window_size_factor);
if (fs) {
glutReshapeWindow(glutGet(GLUT_SCREEN_WIDTH),
glutGet(GLUT_SCREEN_HEIGHT));
glutFullScreen();
} else {
glutReshapeWindow(window_size_factor *
height * aspect,
window_size_factor *
height);
}
glutPostRedisplay();
}
/*
* Please note, that setting the value of 0 to GLX function is invalid according to
* documentation. However. reportedly NVidia driver does unset VSync.
*/
static void display_gl_set_sync_on_vblank(int value) {
if (value == SYSTEM_VSYNC) {
return;
}
bool have_ext_swap_control_tear = false;
#ifdef HAVE_LINUX
if (strstr(glXQueryExtensionsString(glXGetCurrentDisplay(), 0),
"GLX_EXT_swap_control_tear")) {
have_ext_swap_control_tear = true;
}
#elif defined WIN32
const char * (*wglGetExtensionsStringARBProc)(HDC hdc) = (const char *(*)(HDC))
wglGetProcAddress("wglGetExtensionsStringARB");
if (strstr(wglGetExtensionsStringARBProc(wglGetCurrentDC()),
"WGL_EXT_swap_control_tear")) {
have_ext_swap_control_tear = true;
}
#endif
if (value == -1) {
if (!have_ext_swap_control_tear) {
log_msg(LOG_LEVEL_WARNING, "WGL/GLX_EXT_swap_control_tear not detected, using normal vsync.\n");
value = 1;
} else {
log_msg(LOG_LEVEL_VERBOSE, "WGL/GLX_EXT_swap_control_tear detected, using adaptive vsync\n");
}
}
#ifdef HAVE_MACOSX
int swap_interval = value;
CGLContextObj cgl_context = CGLGetCurrentContext();
CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval);
#elif HAVE_LINUX
/* using GLX_SGI_swap_control
*
* Also it is worth considering to use GLX_EXT_swap_control (instead?).
* But we would need both Display and GLXDrawable variables which we do not currently have
*/
int (*glXSwapIntervalSGIProc)(int interval) = 0;
glXSwapIntervalSGIProc = (int (*)(int))
glXGetProcAddressARB( (const GLubyte *) "glXSwapIntervalSGI");
if(glXSwapIntervalSGIProc) {
glXSwapIntervalSGIProc(value);
} else {
log_msg(LOG_LEVEL_WARNING, "[GL display] GLX_SGI_swap_control is presumably not supported. Unable to set sync-on-VBlank.\n");
}
#elif WIN32
BOOL (*wglSwapIntervalEXTProc)(int interval) = 0;
wglSwapIntervalEXTProc = (BOOL (*)(int))
wglGetProcAddress("wglSwapIntervalEXT");
if (wglSwapIntervalEXTProc) {
BOOL ret = wglSwapIntervalEXTProc(value);
if (!ret) {
log_msg(LOG_LEVEL_WARNING, "[GL display] Unable to set sync-on-VBlank.\n");
}
} else {
log_msg(LOG_LEVEL_WARNING, "[GL display] WGL_EXT_swap_control is presumably not supported. Unable to set sync-on-VBlank.\n");
}
#endif
}
static void screenshot(struct video_frame *frame)
{
char name[128];
time_t t;
t = time(NULL);
struct tm *time_ptr;
#ifdef WIN32
time_ptr = localtime(&t);
#else
struct tm time_tmp;
localtime_r(&t, &time_tmp);
time_ptr = &time_tmp;
#endif
strftime(name, sizeof(name), "screenshot-%a, %d %b %Y %T %z.pnm",
time_ptr);
if (save_video_frame_as_pnm(frame, name)) {
log_msg(LOG_LEVEL_NOTICE, "[GL] Generated screenshot \"%s\".\n", name);
} else {
log_msg(LOG_LEVEL_ERROR, "[GL] Unable to generate screenshot!\n");
}
}
/**
* This function does the actual reconfiguration of GL state.
*
* This function must be called only from GL thread.
*/
static void gl_reconfigure_screen(struct state_gl *s, struct video_desc desc)
{
assert(s->magic == MAGIC_GL);
if(desc.color_spec == DXT1 || desc.color_spec == DXT1_YUV || desc.color_spec == DXT5) {
s->dxt_height = (desc.height + 3) / 4 * 4;
} else {
s->dxt_height = desc.height;
}
if(!s->video_aspect)
s->aspect = (double) desc.width / desc.height;
else
s->aspect = s->video_aspect;
fprintf(stdout,"Setting GL window size %dx%d (%dx%d).\n", (int)(s->aspect * desc.height),
desc.height, desc.width, desc.height);
if (!s->hide_window)
glutShowWindow();
glUseProgram(0);
gl_check_error();
if(desc.color_spec == DXT1 || desc.color_spec == DXT1_YUV) {
glBindTexture(GL_TEXTURE_2D,s->texture_display);
size_t data_len = ((desc.width + 3) / 4 * 4* s->dxt_height)/2;
char *buffer = (char *) malloc(data_len);
glCompressedTexImage2D(GL_TEXTURE_2D, 0,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
(desc.width + 3) / 4 * 4, s->dxt_height, 0, data_len,
/* passing NULL here isn't allowed and some rigid implementations
* will crash here. We just pass some egliable buffer to fulfil
* this requirement. glCompressedSubTexImage2D works as expected.
*/
buffer);
free(buffer);
if(desc.color_spec == DXT1_YUV) {
glBindTexture(GL_TEXTURE_2D,s->texture_display);
glUseProgram(s->PHandle_dxt);
}
} else if (desc.color_spec == UYVY) {
glActiveTexture(GL_TEXTURE0 + 2);
glBindTexture(GL_TEXTURE_2D,s->texture_uyvy);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
desc.width / 2, desc.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE,
NULL);
glUseProgram(s->PHandle_uyvy);
glUniform1i(glGetUniformLocation(s->PHandle_uyvy, "image"), 2);
glUniform1f(glGetUniformLocation(s->PHandle_uyvy, "imageWidth"),
(GLfloat) desc.width);
glUseProgram(0);
glActiveTexture(GL_TEXTURE0 + 0);
glBindTexture(GL_TEXTURE_2D,s->texture_display);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
desc.width, desc.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE,
NULL);
} else if (desc.color_spec == RGBA) {
glBindTexture(GL_TEXTURE_2D,s->texture_display);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
desc.width, desc.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE,
NULL);
} else if (desc.color_spec == RGB) {
glBindTexture(GL_TEXTURE_2D,s->texture_display);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
desc.width, desc.height, 0,
GL_RGB, GL_UNSIGNED_BYTE,
NULL);
} else if (desc.color_spec == DXT5) {
glUseProgram(s->PHandle_dxt5);
glBindTexture(GL_TEXTURE_2D,s->texture_display);
glCompressedTexImage2D(GL_TEXTURE_2D, 0,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
(desc.width + 3) / 4 * 4, s->dxt_height, 0,
(desc.width + 3) / 4 * 4 * s->dxt_height,
NULL);
}
#ifdef HWACC_VDPAU
else if (desc.color_spec == HW_VDPAU) {
s->vdp.init();
}
#endif
gl_check_error();
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, s->pbo_id);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, vc_get_linesize(desc.width, desc.color_spec) * desc.height, 0, GL_STREAM_DRAW_ARB);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
gl_check_error();
if (!s->fixed_size || s->first_run) {
glut_resize_window(s->fs, desc.height, s->aspect, s->window_size_factor);
s->first_run = false;
} else {
// s->aspect might have changed so we may want to run this to reflect it
gl_change_aspect(s, glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT));
}
gl_check_error();
display_gl_set_sync_on_vblank(s->vsync);
gl_check_error();
#ifdef HAVE_SYPHON
if (!s->syphon_spout && !s->syphon_spout_srv_name.empty()) {
s->syphon_spout = syphon_server_register(CGLGetCurrentContext(), s->syphon_spout_srv_name.c_str());
}
#endif
#ifdef HAVE_SPOUT
if (!s->syphon_spout_srv_name.empty()) {
if (s->syphon_spout) {
spout_sender_unregister(s->syphon_spout);
}
s->syphon_spout = spout_sender_register(s->syphon_spout_srv_name.c_str(), desc.width, desc.height);
}
#endif
if (s->nodecorate) {
#ifdef HAVE_LINUX
// https://stackoverflow.com/questions/12343390/how-to-get-x-window-id-of-a-window-created-by-glut
GLXDrawable d = glXGetCurrentDrawable();
x11_unset_window_decorations(glXGetCurrentDisplay(), d);
#endif
}
s->current_display_desc = desc;
}
static void gl_render(struct state_gl *s, char *data)
{
/* for DXT, deinterlacing doesn't make sense since it is
* always deinterlaced before comrpression */
if(s->deinterlace && (s->current_display_desc.color_spec == RGBA || s->current_display_desc.color_spec == UYVY))
vc_deinterlace((unsigned char *) data,
vc_get_linesize(s->current_display_desc.width, s->current_display_desc.color_spec),
s->current_display_desc.height);
gl_check_error();
switch(s->current_display_desc.color_spec) {
case DXT1:
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
(s->current_display_desc.width + 3) / 4 * 4, s->dxt_height,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
((s->current_display_desc.width + 3) / 4 * 4 * s->dxt_height)/2,
data);
break;
case DXT1_YUV:
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
s->current_display_desc.width, s->current_display_desc.height,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
(s->current_display_desc.width * s->current_display_desc.height/16)*8,
data);
break;
case UYVY:
gl_render_uyvy(s, data);
break;
case RGB:
case RGBA:
upload_texture(s, data);
break;
case DXT5:
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
(s->current_display_desc.width + 3) / 4 * 4, s->dxt_height,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
(s->current_display_desc.width + 3) / 4 * 4 * s->dxt_height,
data);
break;
#ifdef HWACC_VDPAU
case HW_VDPAU:
gl_render_vdpau(s, data);
break;
#endif
default:
fprintf(stderr, "[GL] Fatal error - received unsupported codec.\n");
exit_uv(EXIT_FAILURE);
return;
}
gl_check_error();
}
static void pop_frame(struct state_gl *s)
{
unique_lock<mutex> lk(s->lock);
s->frame_queue.pop();
lk.unlock();
s->frame_consumed_cv.notify_one();
}
static void glut_idle_callback(void)
{
struct state_gl *s = gl;
struct timeval tv;
double seconds;
struct video_frame *frame;
struct message *msg;
while ((msg = check_message(&s->mod))) {
auto msg_univ = reinterpret_cast<struct msg_universal *>(msg);
struct response *r;
if (strncasecmp(msg_univ->text, "win-title ", strlen("win_title ")) == 0) {
glutSetWindowTitle(msg_univ->text + strlen("win_title "));
r = new_response(RESPONSE_OK, NULL);
} else if (strstr(msg_univ->text, "fullscreen") != nullptr) {
gl->fs = !gl->fs;
glut_resize_window(gl->fs, gl->current_display_desc.height, gl->aspect,
gl->window_size_factor);
r = new_response(RESPONSE_OK, NULL);
} else {
fprintf(stderr, "[GL] Unknown command received: %s\n", msg_univ->text);
r = new_response(RESPONSE_BAD_REQUEST, NULL);
}
free_message(msg, r);
}
if (gl->show_cursor == state_gl::SC_AUTOHIDE) {
if (gl->cursor_shown_from != chrono::steady_clock::time_point()) {
auto now = chrono::steady_clock::now();
if (chrono::duration_cast<chrono::seconds>(now - gl->cursor_shown_from).count() > 2) {
glutSetCursor(GLUT_CURSOR_NONE);
gl->cursor_shown_from = chrono::steady_clock::time_point();
}
}
}
{
unique_lock<mutex> lk(s->lock);
double timeout = min(2.0 / s->current_display_desc.fps, 0.1);
s->new_frame_ready_cv.wait_for(lk, chrono::duration<double>(timeout), [s] {
return s->frame_queue.size() > 0;});
if (s->frame_queue.size() == 0) {
return;
}
frame = s->frame_queue.front();
}
if (!frame) {
#ifdef FREEGLUT
glutLeaveMainLoop();
#endif
pop_frame(s);
return;
}
if (s->paused) {
pop_frame(s);
unique_lock<mutex> lk(s->lock);
vf_recycle(frame);
s->free_frame_queue.push(frame);
return;
}
if (s->current_frame) {
s->lock.lock();
vf_recycle(s->current_frame);
s->free_frame_queue.push(s->current_frame);
s->lock.unlock();
}
s->current_frame = frame;
if (!video_desc_eq(video_desc_from_frame(frame), s->current_display_desc)) {
gl_reconfigure_screen(s, video_desc_from_frame(frame));
}
gl_render(s, frame->tiles[0].data);
gl_draw(s->aspect, (gl->dxt_height - gl->current_display_desc.height) / (float) gl->dxt_height * 2, gl->vsync != SINGLE_BUF);
// publish to Syphon/Spout
if (s->syphon_spout) {
#ifdef HAVE_SYPHON
syphon_server_publish(s->syphon_spout, frame->tiles[0].width, frame->tiles[0].height, s->texture_display);
#elif defined HAVE_SPOUT
spout_sender_sendframe(s->syphon_spout, frame->tiles[0].width, frame->tiles[0].height, s->texture_display);
glBindTexture(GL_TEXTURE_2D, s->texture_display);
#endif // HAVE_SPOUT
}
glutSwapBuffers();
pop_frame(s);
/* FPS Data, this is pretty ghetto though.... */
s->frames++;
gettimeofday(&tv, NULL);
seconds = tv_diff(tv, s->tv);
if (seconds > 5) {
double fps = s->frames / seconds;
log_msg(LOG_LEVEL_INFO, "[GL] %lu frames in %g seconds = %g FPS\n", s->frames, seconds, fps);
s->frames = 0;
s->tv = tv;
}
}
static int64_t translate_glut_to_ug(int key, bool is_special) {
#ifdef FREEGLUT
if (is_special && (key == GLUT_KEY_CTRL_L || key == GLUT_KEY_CTRL_R)) {
return 0;
}
#endif // defined FREEGLUT
if (!is_special) {
return key;
}
switch (key) {
case GLUT_KEY_LEFT: return K_LEFT;
case GLUT_KEY_UP: return K_UP;
case GLUT_KEY_RIGHT: return K_RIGHT;
case GLUT_KEY_DOWN: return K_DOWN;
}
return -1;
}
static void glut_key_callback(int key, bool is_special)
{
log_msg(LOG_LEVEL_VERBOSE, MODULE_NAME "%s %d pressed\n", is_special ? "Special key" : "Key", key);
switch (key | (is_special ? 0x10000LL : 0)) { // prefix special keys
case 'f':
gl->fs = !gl->fs;
glut_resize_window(gl->fs, gl->current_display_desc.height, gl->aspect,
gl->window_size_factor);
break;
case 'q':
#if defined FREEGLUT || defined HAVE_MACOSX
exit_uv(0);
#else
/// @todo
/// This shouldn't happen (?). We have either freeglut (Linux, MSW) or
/// original GLUT on OS X
glutDestroyWindow(gl->window);
exit(1);
#endif
break;
case 'd':
gl->deinterlace = !gl->deinterlace;
printf("Deinterlacing: %s\n", gl->deinterlace ? "ON" : "OFF");
break;
case 'p':
gl->paused = !gl->paused;
LOG(LOG_LEVEL_NOTICE) << "[GL] " << (gl->paused ? "Paused (press 'p' to unpause)" : "Unpaused") << "\n";
break;
case 's':
screenshot(gl->current_frame);
break;
case 'c':
gl->show_cursor = (state_gl::show_cursor_t) (((int) gl->show_cursor + 1) % 3);
LOG(LOG_LEVEL_NOTICE) << MODULE_NAME << "Show cursor (0 - on, 1 - off, 2 - autohide): " << gl->show_cursor << "\n";
glutSetCursor(gl->show_cursor == state_gl::SC_TRUE ? GLUT_CURSOR_INHERIT : GLUT_CURSOR_NONE);
break;
case '+':
gl->window_size_factor *= 2;
glut_resize_window(gl->fs, gl->current_display_desc.height, gl->aspect,
gl->window_size_factor);
break;
case '-':
gl->window_size_factor /= 2;
glut_resize_window(gl->fs, gl->current_display_desc.height, gl->aspect,
gl->window_size_factor);
break;
default:
{
int64_t ugk = translate_glut_to_ug(key, is_special);
if (ugk > 0) {
if (glutGetModifiers() == GLUT_ACTIVE_CTRL) {
ugk = K_CTRL(ugk);
}
keycontrol_send_key(get_root_module(&gl->mod), ugk);
} else if (ugk != 0) {
log_msg(LOG_LEVEL_WARNING, MODULE_NAME "Cannot translate%s key %d!\n", is_special ? " special" : "", key);
}
}
}
}
static void glut_mouse_callback(int /* x */, int /* y */)
{
if (gl->show_cursor == state_gl::SC_AUTOHIDE) {
if (gl->cursor_shown_from == chrono::steady_clock::time_point()) {
glutSetCursor(GLUT_CURSOR_INHERIT);
}
gl->cursor_shown_from = chrono::steady_clock::now();
}
}
#ifdef FREEGLUT
jmp_buf error_env;
static void glut_init_error_callback(const char *fmt, va_list ap)
{
va_list aq;
va_copy(aq, ap);
// get number of required bytes
int size = vsnprintf(NULL, 0, fmt, ap);
va_end(aq);
// format the string
auto buffer = (char *) alloca(size + 1);
va_copy(aq, ap);
if (vsprintf(buffer, fmt, ap) >= 0) {
LOG(LOG_LEVEL_ERROR) << "[GL] " << buffer << "\n";
}
va_end(aq);
// This is required - if there is no noexit function call, glutInit()
// continues normally until it crashes.
longjmp(error_env, EXIT_FAIL_DISPLAY);
}
#endif
static bool display_gl_check_gl_version() {
auto version = (const char *) glGetString(GL_VERSION);
if (!version) {
log_msg(LOG_LEVEL_ERROR, MODULE_NAME "Unable to get OpenGL version!\n");
}
if (atof(version) < 2.0) {
log_msg(LOG_LEVEL_ERROR, MODULE_NAME "ERROR: OpenGL 2.0 is not supported, try updating your drivers...\n");
return false;
}
log_msg(LOG_LEVEL_INFO, MODULE_NAME "OpenGL 2.0 is supported...\n");
return true;
}
static bool display_gl_init_opengl(struct state_gl *s)
{
#if defined HAVE_LINUX || defined WIN32
GLenum err;
#endif // HAVE_LINUX
#ifdef FREEGLUT
glutInitErrorFunc(glut_init_error_callback);
if (setjmp(error_env) == 0) {
#endif
glutInit(&uv_argc, uv_argv);
#ifdef FREEGLUT
} else {
exit_uv(EXIT_FAIL_DISPLAY);
return false;
}
#endif
glutInitDisplayMode(GLUT_RGBA | (s->vsync == SINGLE_BUF ? GLUT_SINGLE : GLUT_DOUBLE));
#ifdef HAVE_MACOSX
/* Startup function to call when running Cocoa code from a Carbon application. Whatever the fuck that means. */
/* Avoids uncaught exception (1002) when creating CGSWindow */
NSApplicationLoad();
#endif
#ifdef FREEGLUT
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
#endif
glutIdleFunc(glut_idle_callback);
s->window = glutCreateWindow(get_commandline_param("window-title") ? get_commandline_param("window-title") : DEFAULT_WIN_NAME);
if (s->hide_window)
glutHideWindow();
glutSetCursor(s->show_cursor == state_gl::SC_TRUE ? GLUT_CURSOR_INHERIT : GLUT_CURSOR_NONE);
//glutHideWindow();
glutKeyboardFunc([](unsigned char key, int /*x*/, int /*y*/) { glut_key_callback(key, false); });
glutSpecialFunc([](int key, int /*x*/, int /*y*/) { glut_key_callback(key, true); }); // special keys
glutDisplayFunc((void (*)())glutSwapBuffers); // cast is needed because glutSwapBuffers is stdcall on MSW
glutMotionFunc(glut_mouse_callback);
glutPassiveMotionFunc(glut_mouse_callback);
#ifdef HAVE_MACOSX
glutWMCloseFunc(glut_close_callback);
#elif FREEGLUT
glutCloseFunc(glut_close_callback);
#endif
glutReshapeFunc(gl_resize);
if (!display_gl_check_gl_version()) {
return false;
}
#if defined HAVE_LINUX || defined WIN32
err = glewInit();
if (GLEW_OK != err)
{
/* Problem: glewInit failed, something is seriously wrong. */
fprintf(stderr, "GLEW Error: %d\n", err);
return false;
}
#endif /* HAVE_LINUX */
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
glEnable( GL_TEXTURE_2D );
glGenTextures(1, &s->texture_display);
glBindTexture(GL_TEXTURE_2D, s->texture_display);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glGenTextures(1, &s->texture_uyvy);
glBindTexture(GL_TEXTURE_2D, s->texture_uyvy);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
s->PHandle_uyvy = glsl_compile_link(vert, yuv422_to_rgb_fp);
// Create fbo
glGenFramebuffersEXT(1, &s->fbo_id);
s->PHandle_dxt = glsl_compile_link(vert, fp_display_dxt1);
glUseProgram(s->PHandle_dxt);
glUniform1i(glGetUniformLocation(s->PHandle_dxt,"yuvtex"),0);
glUseProgram(0);
s->PHandle_dxt5 = glsl_compile_link(vert, fp_display_dxt5ycocg);
/*if (pthread_create(&(s->thread_id), NULL, display_thread_gl, (void *) s) != 0) {
perror("Unable to create display thread\n");
return NULL;
}*/
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // set row alignment to 1 byte instead of default
// 4 bytes which won't work on row-unaligned RGB
glGenBuffersARB(1, &s->pbo_id);
return true;
}
static void display_gl_run(void *arg)
{
struct state_gl *s =
(struct state_gl *) arg;
if (!display_gl_init_opengl(s)) {
exit_uv(1);
return;
}
#if defined FREEGLUT
glutMainLoop();
#else
while (!s->should_exit_main_loop) {
glut_idle_callback();
glutCheckLoop();
}
#endif
}
static void gl_change_aspect(struct state_gl *s, int width, int height)
{
double screen_ratio;
double x = 1.0,
y = 1.0;
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
screen_ratio = (double) width / height;
if(screen_ratio > s->aspect) {
x = (double) height * s->aspect / width;
} else {
y = (double) width / (height * s->aspect);
}
glScalef(x, y, 1);
glOrtho(-1,1,-1/s->aspect,1/s->aspect,10,-10);
}
static void gl_resize(int width, int height)
{
debug_msg("Resized to: %dx%d\n", width, height);
glViewport( 0, 0, ( GLint )width, ( GLint )height );
gl_change_aspect(gl, width, height);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
if (gl->vsync == SINGLE_BUF) {
glDrawBuffer(GL_FRONT);
/* Clear the screen */
glClear(GL_COLOR_BUFFER_BIT);
}
if (gl->current_frame) {
// redraw last frame
for (int i = 0; i < 2; ++i) {
gl_render(gl, gl->current_frame->tiles[0].data);
gl_draw(gl->aspect, (gl->dxt_height - gl->current_display_desc.height) / (float) gl->dxt_height * 2, gl->vsync != SINGLE_BUF);
glutSwapBuffers();
}
glutPostRedisplay();
}
}
static void upload_texture(struct state_gl *s, char *data)
{
#if ! defined GL_NO_PBO
GLuint format = s->current_display_desc.color_spec == RGB ? GL_RGB : GL_RGBA;
GLint width = s->current_display_desc.width;
if (s->current_display_desc.color_spec == UYVY) {
width /= 2;
}
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, s->pbo_id); // current pbo
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, s->current_display_desc.height, format, GL_UNSIGNED_BYTE, 0);
int data_size = vc_get_linesize(s->current_display_desc.width, s->current_display_desc.color_spec) * s->current_display_desc.height;
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, data_size, 0, GL_STREAM_DRAW_ARB);
void *ptr = (GLubyte*) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB);
if (ptr)
{
// update data directly on the mapped buffer
memcpy(ptr, data, data_size);
glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); // release pointer to mapping buffer
}
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
#else
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, s->current_display_desc.height, format, GL_UNSIGNED_BYTE, data);
#endif
}
static void gl_render_uyvy(struct state_gl *s, char *data)
{
int status;
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, s->fbo_id);
gl_check_error();
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, s->texture_display, 0);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
assert(status == GL_FRAMEBUFFER_COMPLETE_EXT);
glActiveTexture(GL_TEXTURE0 + 2);
glBindTexture(GL_TEXTURE_2D, s->texture_uyvy);
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity( );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity( );
glPushAttrib(GL_VIEWPORT_BIT);
glViewport( 0, 0, s->current_display_desc.width, s->current_display_desc.height);
upload_texture(s, data);
glUseProgram(s->PHandle_uyvy);
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
gl_check_error();
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex2f(-1.0, -1.0);
glTexCoord2f(1.0, 0.0); glVertex2f(1.0, -1.0);
glTexCoord2f(1.0, 1.0); glVertex2f(1.0, 1.0);
glTexCoord2f(0.0, 1.0); glVertex2f(-1.0, 1.0);
glEnd();
glPopAttrib();
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
glUseProgram(0);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glActiveTexture(GL_TEXTURE0 + 0);
glBindTexture(GL_TEXTURE_2D, s->texture_display);
}
#ifdef HWACC_VDPAU
/**
* @brief Uninitializes VdpMixer
*/
void state_vdpau::uninitMixer(){
VdpStatus st;
if (mixer != VDP_INVALID_HANDLE){
st = funcs.videoMixerDestroy(mixer);
mixer = VDP_INVALID_HANDLE;
if(st != VDP_STATUS_OK){
log_msg(LOG_LEVEL_ERROR, "Failed to destroy VdpVideoMixer: %s\n", funcs.getErrorString(st));
}
}
if (out_surf != VDP_INVALID_HANDLE){
st = funcs.outputSurfaceDestroy(out_surf);
if(st != VDP_STATUS_OK){
log_msg(LOG_LEVEL_ERROR, "Failed to destroy VdpOutputSurface: %s\n", funcs.getErrorString(st));
}
out_surf = VDP_INVALID_HANDLE;
surf_width = 0;
surf_height = 0;
surf_ct = 0;
}
VDPAUUnregisterSurfaceNV(vdpgl_surf);
mixerInitialized = false;
}
/**
* @brief Initializes VdpMixer
*/
void state_vdpau::initMixer(uint32_t w, uint32_t h, VdpChromaType ct){
uninitMixer();
surf_ct = ct;
surf_width = w;
surf_height = h;
VdpStatus st;
VdpRGBAFormat rgbaFormat = VDP_RGBA_FORMAT_B8G8R8A8;
st = funcs.outputSurfaceCreate(device,
rgbaFormat,
surf_width,
surf_height,
&out_surf);
if(st != VDP_STATUS_OK){
log_msg(LOG_LEVEL_ERROR, "Failed to create VdpOutputSurface: %s\n", funcs.getErrorString(st));
}
VdpVideoMixerParameter params[] = {
VDP_VIDEO_MIXER_PARAMETER_CHROMA_TYPE,
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_WIDTH,
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_HEIGHT
};
void *param_vals[] = {
&surf_ct,
&surf_width,
&surf_height
};
st = funcs.videoMixerCreate(device,
0,
NULL,
3,
params,
param_vals,
&mixer);
if(st != VDP_STATUS_OK){
log_msg(LOG_LEVEL_ERROR, "Failed to create VdpVideoMixer: %s\n", funcs.getErrorString(st));
}
vdpgl_surf = VDPAURegisterOutputSurfaceNV(NV_CAST(out_surf),
GL_TEXTURE_2D,
1,
textures);
VDPAUSurfaceAccessNV(vdpgl_surf, GL_WRITE_DISCARD_NV);
mixerInitialized = true;
}
/**
* @brief Renders VdpVideoSurface into a VdpOutputSurface
*/
void state_vdpau::mixerRender(VdpVideoSurface f){
VdpStatus st = funcs.videoMixerRender(mixer,
VDP_INVALID_HANDLE,
NULL,
VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME,
0,
NULL,
f,
0,
NULL,
NULL,
out_surf,
NULL,
NULL,
0,
NULL);
if(st != VDP_STATUS_OK){
log_msg(LOG_LEVEL_ERROR, "Failed to render: %s\n", funcs.getErrorString(st));
}
}
/**
* @brief Checks VdpMixer parameters and reinitializes it if they don't match the video parameters
*/
static void check_mixer(struct state_gl *s, hw_vdpau_frame *frame){
uint32_t frame_w;
uint32_t frame_h;
VdpChromaType ct;
VdpStatus st = s->vdp.funcs.videoSurfaceGetParameters(frame->surface,
&ct,
&frame_w,
&frame_h);
if(st != VDP_STATUS_OK){
log_msg(LOG_LEVEL_ERROR, "Failed to get surface parameters: %s\n", s->vdp.funcs.getErrorString(st));
}
if(s->vdp.surf_width != frame_w ||
s->vdp.surf_height != frame_h ||
s->vdp.surf_ct != ct ||
!s->vdp.mixerInitialized)
{
s->vdp.initMixer(frame_w, frame_h, ct);
}
}
/**
* @brief Renders a vdpau frame
*/
static void gl_render_vdpau(struct state_gl *s, char *data)
{
assert(s->vdp.initialized);
hw_vdpau_frame * frame = (hw_vdpau_frame *) data;
glBindTexture(GL_TEXTURE_2D, 0);
int state = 0;
int len = 0;
if(s->vdp.vdpgl_surf){
s->vdp.VDPAUGetSurfaceivNV(s->vdp.vdpgl_surf,
GL_SURFACE_STATE_NV,
1,
&len,
&state
);
}
if(state == GL_SURFACE_MAPPED_NV)
s->vdp.VDPAUUnmapSurfacesNV(1, &s->vdp.vdpgl_surf);
s->vdp.checkInterop(frame->hwctx.device, frame->hwctx.get_proc_address);
check_mixer(s, frame);
s->vdp.mixerRender(frame->surface);
s->vdp.VDPAUMapSurfacesNV(1, &s->vdp.vdpgl_surf);
glBindTexture(GL_TEXTURE_2D, s->vdp.textures[0]);
hw_vdpau_frame_unref(&s->vdp.lastFrame);
s->vdp.lastFrame = hw_vdpau_frame_copy(frame);
}
/**
* @brief Checks if the vdpau-GL interoperability is initialized with the same hw contexts
* and reinitializes it if needed
*/
void state_vdpau::checkInterop(VdpDevice device, VdpGetProcAddress *get_proc_address){
if(this->device != device || this->get_proc_address != get_proc_address){
uninitInterop();
initInterop(device, get_proc_address);
}
}
/**
* @brief Initializes vdpau-GL interoperability
*/
void state_vdpau::initInterop(VdpDevice device, VdpGetProcAddress *get_proc_address){
if(interopInitialized)
uninitInterop();
VDPAUInitNV(NV_CAST(device), (void *) get_proc_address);
this->device = device;
this->get_proc_address = get_proc_address;
vdp_funcs_load(&funcs, device, get_proc_address);
interopInitialized = true;
}
/**
* @brief Uninitializes vdpau-GL interoperability
*/
void state_vdpau::uninitInterop(){
if(!interopInitialized)
return;
VDPAUFiniNV();
device = 0;
get_proc_address = nullptr;
interopInitialized = false;
mixerInitialized = false;
//VDPAUFiniNV() unmaps and unregisters all surfaces automatically
vdpgl_surf = 0;
}
/**
* @brief Initializes state_vdpau
*/
bool state_vdpau::init(){
loadVdpGlFuncs();
initialized = true;
glGenTextures(4, textures);
hw_vdpau_frame_init(&lastFrame);
return true;
}
/**
* @brief Uninitializes state_vdpau
*/
void state_vdpau::uninit(){
glDeleteTextures(4, textures);
for(int i = 0; i < 4; i++){
textures[i] = 0;
}
}
/**
* @brief Loads GL functions for the GL_NV_vdpau_interop extension
*/
bool state_vdpau::loadVdpGlFuncs(){
if (!strstr((const char *) glGetString(GL_EXTENSIONS),
"GL_NV_vdpau_interop"))
{
log_msg(LOG_LEVEL_ERROR, "VDPAU interop NOT supported!\n");
log_msg(LOG_LEVEL_DEBUG, "Available extensions:%s\n", glGetString(GL_EXTENSIONS));
return false;
}
VDPAUInitNV = (void (*)(const void *, const void *))
glXGetProcAddressARB( (const GLubyte *) "glVDPAUInitNV");
VDPAUFiniNV = (void (*)(void))
glXGetProcAddressARB( (const GLubyte *) "glVDPAUFiniNV");
VDPAURegisterVideoSurfaceNV = (vdpauSurfaceNV (*)(const void *,
GLenum,
GLsizei,
const uint *))
glXGetProcAddressARB( (const GLubyte *) "glVDPAURegisterVideoSurfaceNV");
VDPAURegisterOutputSurfaceNV = (vdpauSurfaceNV (*)(const void *,
GLenum,
GLsizei,
const uint *))
glXGetProcAddressARB( (const GLubyte *) "glVDPAURegisterOutputSurfaceNV");
VDPAUIsSurfaceNV = (GLboolean (*)(vdpauSurfaceNV))
glXGetProcAddressARB( (const GLubyte *) "glVDPAUIsSurfaceNV");
VDPAUUnregisterSurfaceNV = (void (*)(vdpauSurfaceNV))
glXGetProcAddressARB( (const GLubyte *) "glVDPAUUnregisterSurfaceNV");
VDPAUGetSurfaceivNV = (void (*)(vdpauSurfaceNV,
GLenum,
GLsizei,
GLsizei *,
int *))
glXGetProcAddressARB( (const GLubyte *) "glVDPAUGetSurfaceivNV");
VDPAUSurfaceAccessNV = (void (*)(vdpauSurfaceNV, GLenum))
glXGetProcAddressARB( (const GLubyte *) "glVDPAUSurfaceAccessNV");
VDPAUMapSurfacesNV = (void (*)(GLsizei, const vdpauSurfaceNV *))
glXGetProcAddressARB( (const GLubyte *) "glVDPAUMapSurfacesNV");
VDPAUUnmapSurfacesNV = (void (*)(GLsizei, const vdpauSurfaceNV *))
glXGetProcAddressARB( (const GLubyte *) "glVDPAUUnmapSurfacesNV");
return true;
}
#endif
static void gl_draw(double ratio, double bottom_offset, bool double_buf)
{
float bottom;
gl_check_error();
glDrawBuffer(double_buf ? GL_BACK : GL_FRONT);
if (double_buf) {
glClear(GL_COLOR_BUFFER_BIT);
}
glLoadIdentity( );
glTranslatef( 0.0f, 0.0f, -1.35f );
/* Reflect that we may have higher texture than actual data
* if we use DXT and source height was not divisible by 4
* In normal case, there would be 1.0 */
bottom = 1.0f - bottom_offset;
gl_check_error();
glBegin(GL_QUADS);
/* Front Face */
/* Bottom Left Of The Texture and Quad */
glTexCoord2f( 0.0f, bottom ); glVertex2f( -1.0f, -1/ratio);
/* Bottom Right Of The Texture and Quad */
glTexCoord2f( 1.0f, bottom ); glVertex2f( 1.0f, -1/ratio);
/* Top Right Of The Texture and Quad */
glTexCoord2f( 1.0f, 0.0f ); glVertex2f( 1.0f, 1/ratio);
/* Top Left Of The Texture and Quad */
glTexCoord2f( 0.0f, 0.0f ); glVertex2f( -1.0f, 1/ratio);
glEnd( );
gl_check_error();
}
static void glut_close_callback(void)
{
gl->should_exit_main_loop = true;
gl->window = -1;
exit_uv(0);
}
static int display_gl_get_property(void *state, int property, void *val, size_t *len)
{
UNUSED(state);
codec_t codecs[] = {
#ifdef HWACC_VDPAU
HW_VDPAU,
#endif
UYVY,
RGBA,
RGB,
DXT1,
DXT1_YUV,
DXT5
};
enum interlacing_t supported_il_modes[] = {PROGRESSIVE, INTERLACED_MERGED, SEGMENTED_FRAME};
int rgb_shift[] = {0, 8, 16};
switch (property) {
case DISPLAY_PROPERTY_CODECS:
if(sizeof(codecs) <= *len) {
memcpy(val, codecs, sizeof(codecs));
} else {
return FALSE;
}
*len = sizeof(codecs);
break;
case DISPLAY_PROPERTY_RGB_SHIFT:
if(sizeof(rgb_shift) > *len) {
return FALSE;
}
memcpy(val, rgb_shift, sizeof(rgb_shift));
*len = sizeof(rgb_shift);
break;
case DISPLAY_PROPERTY_BUF_PITCH:
*(int *) val = PITCH_DEFAULT;
*len = sizeof(int);
break;
case DISPLAY_PROPERTY_SUPPORTED_IL_MODES:
if(sizeof(supported_il_modes) <= *len) {
memcpy(val, supported_il_modes, sizeof(supported_il_modes));
} else {
return FALSE;
}
*len = sizeof(supported_il_modes);
break;
default:
return FALSE;
}
return TRUE;
}
static void display_gl_done(void *state)
{
struct state_gl *s = (struct state_gl *) state;
assert(s->magic == MAGIC_GL);
//pthread_join(s->thread_id, NULL);
if(s->window != -1) {
glutDestroyWindow(s->window);
}
if (s->PHandle_uyvy)
glDeleteProgram(s->PHandle_uyvy);
if (s->PHandle_dxt)
glDeleteProgram(s->PHandle_dxt);
if (s->PHandle_dxt5)
glDeleteProgram(s->PHandle_dxt5);
if (s->texture_display)
glDeleteTextures(1, &s->texture_display);
if (s->texture_uyvy)
glDeleteTextures(1, &s->texture_uyvy);
if (s->fbo_id)
glDeleteFramebuffersEXT(1, &s->fbo_id);
if (s->pbo_id)
glDeleteBuffersARB(1, &s->pbo_id);
while (s->free_frame_queue.size() > 0) {
struct video_frame *buffer = s->free_frame_queue.front();
s->free_frame_queue.pop();
vf_free(buffer);
}
while (s->frame_queue.size() > 0) {
struct video_frame *buffer = s->frame_queue.front();
s->frame_queue.pop();
vf_free(buffer);
}
vf_free(s->current_frame);
if (s->syphon_spout) {
#ifdef HAVE_SYPHON
syphon_server_unregister(s->syphon_spout);
#elif defined HAVE_SPOUT
spout_sender_unregister(s->syphon_spout);
#endif
}
gl = nullptr;
delete s;
}
static struct video_frame * display_gl_getf(void *state)
{
struct state_gl *s = (struct state_gl *) state;
assert(s->magic == MAGIC_GL);
lock_guard<mutex> lock(s->lock);
while (s->free_frame_queue.size() > 0) {
struct video_frame *buffer = s->free_frame_queue.front();
s->free_frame_queue.pop();
if (video_desc_eq(video_desc_from_frame(buffer), s->current_desc)) {
return buffer;
} else {
vf_free(buffer);
}
}
struct video_frame *buffer = vf_alloc_desc_data(s->current_desc);
clear_video_buffer(reinterpret_cast<unsigned char *>(buffer->tiles[0].data),
vc_get_linesize(buffer->tiles[0].width, buffer->color_spec),
vc_get_linesize(buffer->tiles[0].width, buffer->color_spec),
buffer->tiles[0].height,
buffer->color_spec);
return buffer;
}
static int display_gl_putf(void *state, struct video_frame *frame, int nonblock)
{
struct state_gl *s = (struct state_gl *) state;
assert(s->magic == MAGIC_GL);
unique_lock<mutex> lk(s->lock);
if(!frame) {
s->should_exit_main_loop = true; // used only for GLUT (not freeglut)
s->frame_queue.push(frame);
lk.unlock();
s->new_frame_ready_cv.notify_one();
return 0;
}
if (nonblock == PUTF_DISCARD) {
vf_recycle(frame);
s->free_frame_queue.push(frame);
return 0;
}
if (s->frame_queue.size() >= MAX_BUFFER_SIZE && nonblock == PUTF_NONBLOCK) {
vf_recycle(frame);
s->free_frame_queue.push(frame);
return 1;
}
s->frame_consumed_cv.wait(lk, [s]{return s->frame_queue.size() < MAX_BUFFER_SIZE;});
s->frame_queue.push(frame);
lk.unlock();
s->new_frame_ready_cv.notify_one();
return 0;
}
static void display_gl_put_audio_frame(void *state, struct audio_frame *frame)
{
UNUSED(state);
UNUSED(frame);
}
static int display_gl_reconfigure_audio(void *state, int quant_samples, int channels,
int sample_rate)
{
UNUSED(state);
UNUSED(quant_samples);
UNUSED(channels);
UNUSED(sample_rate);
return FALSE;
}
static const struct video_display_info display_gl_info = {
[](struct device_info **available_cards, int *count, void (**deleter)(void *)) {
UNUSED(deleter);
*count = 1;
*available_cards = (struct device_info *) calloc(1, sizeof(struct device_info));
strcpy((*available_cards)[0].id, "gl");
strcpy((*available_cards)[0].name, "OpenGL SW display");
(*available_cards)[0].repeatable = true;
},
display_gl_init,
display_gl_run,
display_gl_done,
display_gl_getf,
display_gl_putf,
display_gl_reconfigure,
display_gl_get_property,
display_gl_put_audio_frame,
display_gl_reconfigure_audio,
};
static void display_gl_register_keyboard_ctl(struct module *mod) {
char my_path[1024];
if (!module_get_path_str(mod, my_path, sizeof my_path)) {
log_msg(LOG_LEVEL_ERROR, MODULE_NAME "Cannot register keyboard control for GL!\n");
}
struct msg_universal *m = (struct msg_universal *) new_message(sizeof(struct msg_universal));
sprintf(m->text, "map #%d %s fullscreen#toggle fullscreen", (int) 'f', my_path);
struct response *r = send_message_sync(get_root_module(mod), "keycontrol", (struct message *) m, 100, SEND_MESSAGE_FLAG_QUIET | SEND_MESSAGE_FLAG_NO_STORE);
if (response_get_status(r) != RESPONSE_OK) {
log_msg(LOG_LEVEL_ERROR, MODULE_NAME "Cannot register keyboard control for GL(error %d)!\n", response_get_status(r));
}
free_response(r);
}
REGISTER_MODULE(gl, &display_gl_info, LIBRARY_CLASS_VIDEO_DISPLAY, VIDEO_DISPLAY_ABI_VERSION);