Files
UltraGrid/gpujpeg/libgpujpeg/gpujpeg_encoder.h
Martin Pulec ac28e9eb17 Windows: enable CUDA stuff
+ make VS project for for GPUJPEG
2013-08-29 11:19:08 +02:00

133 lines
3.9 KiB
C

/**
* Copyright (c) 2011, CESNET z.s.p.o
* Copyright (c) 2011, Silicon Genome, LLC.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GPUJPEG_ENCODER_H
#define GPUJPEG_ENCODER_H
#include <libgpujpeg/gpujpeg_common.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
#if defined _MSC_VER || defined __MINGW32__
#ifdef GPUJPEG_EXPORTS
#define GPUJPEG_API __declspec(dllexport)
#else
#define GPUJPEG_API __declspec(dllimport)
#endif
#else // other platforms
#define GPUJPEG_API
#endif
struct gpujpeg_encoder;
/**
* Encoder input type
*/
enum gpujpeg_encoder_input_type {
// Encoder will use custom input buffer
GPUJPEG_ENCODER_INPUT_IMAGE,
// Encoder will use OpenGL Texture PBO Resource as input buffer
GPUJPEG_ENCODER_INPUT_OPENGL_TEXTURE,
};
/**
* Encoder input structure
*/
struct gpujpeg_encoder_input
{
// Output type
enum gpujpeg_encoder_input_type type;
// Image data
uint8_t* image;
// Registered OpenGL Texture
struct gpujpeg_opengl_texture* texture;
};
/**
* Set encoder input to image data
*
* @param encoder_input Encoder input structure
* @param image Input image data
* @return void
*/
GPUJPEG_API void
gpujpeg_encoder_input_set_image(struct gpujpeg_encoder_input* input, uint8_t* image);
/**
* Set encoder input to OpenGL texture
*
* @param encoder_input Encoder input structure
* @param texture_id OpenGL texture id
* @return void
*/
GPUJPEG_API void
gpujpeg_encoder_input_set_texture(struct gpujpeg_encoder_input* input, struct gpujpeg_opengl_texture* texture);
/**
* Create JPEG encoder
*
* @param param Parameters for coder
* @param param_image Parameters for image data
* @return encoder structure if succeeds, otherwise NULL
*/
GPUJPEG_API struct gpujpeg_encoder*
gpujpeg_encoder_create(struct gpujpeg_parameters* param, struct gpujpeg_image_parameters* param_image);
/**
* Compress image by encoder
*
* @param encoder Encoder structure
* @param image Source image data
* @param image_compressed Pointer to variable where compressed image data buffer will be placed
* @param image_compressed_size Pointer to variable where compressed image size will be placed
* @return 0 if succeeds, otherwise nonzero
*/
GPUJPEG_API int
gpujpeg_encoder_encode(struct gpujpeg_encoder* encoder, struct gpujpeg_encoder_input* input, uint8_t** image_compressed, int* image_compressed_size);
/**
* Destory JPEG encoder
*
* @param encoder Encoder structure
* @return 0 if succeeds, otherwise nonzero
*/
GPUJPEG_API int
gpujpeg_encoder_destroy(struct gpujpeg_encoder* encoder);
#ifdef __cplusplus
}
#endif
#endif // GPUJPEG_ENCODER_H