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UltraGrid/src/audio/types.cpp

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/**
* @file audio/types.cpp
* @author Martin Pulec <pulec@cesnet.cz>
*/
/*
* Copyright (c) 2011-2021 CESNET, z. s. p. o.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, is permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of CESNET nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#include "config_unix.h"
#include "config_win32.h"
#endif // HAVE_CONFIG_H
#include "audio/types.h"
#include "audio/utils.h"
#include "debug.h"
#include "host.h"
#include "utils/misc.h"
#ifdef HAVE_SPEEXDSP
#include <speex/speex_resampler.h>
#endif // HAVE_SPEEXDSP
#include <cmath>
#include <sstream>
#include <stdexcept>
#include <chrono>
#include <thread>
#define DEFAULT_RESAMPLE_QUALITY 10 // in range [0,10] - 10 best
using namespace std;
bool audio_desc::operator!() const
{
return codec == AC_NONE;
}
bool audio_desc::operator==(audio_desc const & other) const
{
return bps == other.bps &&
sample_rate == other.sample_rate &&
ch_count == other.ch_count &&
codec == other.codec;
}
audio_desc::operator string() const
{
ostringstream oss;
oss << *this;
return oss.str();
}
audio_frame2_resampler::~audio_frame2_resampler() {
if (resampler) {
#ifdef HAVE_SPEEXDSP
speex_resampler_destroy((SpeexResamplerState *) resampler);
#endif
}
}
/**
* @brief Returns the numerator for the fractional sample rate in the resampler.
*
* @return int The numerator for the fractional sample rate.
*/
int audio_frame2_resampler::get_resampler_numerator() {
return this->resample_to_num;
}
/**
* @brief Returns the denominator for the fractional sample rate in the resampler.
*
* @return int The denominator of the sample applied to the resampler.
*/
int audio_frame2_resampler::get_resampler_denominator() {
return this->resample_to_den;
}
/**
* @brief Returns the input latency of the resampler. This is how many audio samples
* the resampler has stored that will need to be extracted when resampling is
* stopped.
*
* @return int The input latency of the resampler.
*/
int audio_frame2_resampler::get_resampler_input_latency() {
return this->resample_input_latency;
}
/**
* @brief Returns the output latency of the resampler.
*
* @return int The output latency of the resampler.
*/
int audio_frame2_resampler::get_resampler_output_latency() {
return this->resample_output_latency;
}
/**
* @brief Returns the sample rate that the resampler is sampling from.
*
* @return int The sample rate the resampler is sampling from.
*/
int audio_frame2_resampler::get_resampler_from_sample_rate() {
return this->resample_from;
}
/**
* @brief Returns the channel count that the resampler has been initialised for.
*
* @return size_t The channel count that the resampler was initiated with.
*/
size_t audio_frame2_resampler::get_resampler_channel_count() {
return this->resample_ch_count;
}
/**
* @brief Checks whether the resampler has been set.
*
* @return true The resampler has been initialised.
* @return false The resampler has not been initialised.
*/
bool audio_frame2_resampler::resampler_is_set() {
return this->resampler != nullptr;
}
/**
* @brief Sets a flag to let the resampling function know that the resampler should
* be destroyed.
*
* @param destroy A boolean indicating if the resampler should be destroyed on the next
* resample. This should be used after inserting useless data into the resampler
* to collect the buffer stored within it.
*/
void audio_frame2_resampler::resample_set_destroy_flag(bool destroy) {
this->destroy_resampler = destroy;
}
/**
* @brief Returns the initial BPS when the resampler is initialised so we can analyse what BPS the held buffer will
* be.
*
* @return int The BPS of the audio frame when the resampler was initialised.
*/
int audio_frame2_resampler::get_resampler_initial_bps() {
return this->resample_initial_bps;
}
/**
* @brief Creates empty audio_frame2
*/
audio_frame2::audio_frame2() :
bps(0), sample_rate(0), codec(AC_NONE), duration(0.0)
{
}
/**
* @brief creates audio_frame2 from POD audio_frame
*/
audio_frame2::audio_frame2(const struct audio_frame *old) :
bps(old ? old->bps : 0), sample_rate(old ? old->sample_rate : 0),
channels(old ? old->ch_count : 0),
codec(old ? AC_PCM : AC_NONE), duration(0.0)
{
if (old) {
for (int i = 0; i < old->ch_count; i++) {
resize(i, old->data_len / old->ch_count);
char *data = channels[i].data.get();
demux_channel(data, old->data, old->bps, old->data_len, old->ch_count, i);
}
}
}
bool audio_frame2::operator!() const
{
return codec == AC_NONE;
}
audio_frame2::operator bool() const
{
return codec != AC_NONE;
}
/**
* @brief Initializes audio_frame2 for use. If already initialized, data are dropped.
*/
void audio_frame2::init(int nr_channels, audio_codec_t c, int b, int sr)
{
channels.clear();
channels.resize(nr_channels);
bps = b;
codec = c;
sample_rate = sr;
duration = 0.0;
}
void audio_frame2::append(audio_frame2 const &src)
{
if (bps != src.bps || sample_rate != src.sample_rate ||
channels.size() != src.channels.size()) {
throw std::logic_error("Trying to append frame with different parameters!");
}
for (size_t i = 0; i < channels.size(); i++) {
append(i, src.get_data(i), src.get_data_len(i));
}
}
void audio_frame2::append(int channel, const char *data, size_t length)
{
// allocate twice as much as we need to avoid frequent reallocations
// when append is called repeatedly
reserve(channel, 2 * (channels[channel].len + length));
copy(data, data + length, channels[channel].data.get() + channels[channel].len);
channels[channel].len += length;
}
/**
* @brief replaces portion of data of specified channel. If the size of the channel is not sufficient,
* it is extended and old data are copied.
*/
void audio_frame2::replace(int channel, size_t offset, const char *data, size_t length)
{
resize(channel, offset + length);
copy(data, data + length, channels[channel].data.get() + offset);
}
/**
* Reserves data for every channel with the specified length.
*/
void audio_frame2::reserve(size_t length)
{
for (size_t channel = 0; channel < channels.size(); ++channel) {
reserve(channel, length);
}
}
void audio_frame2::reserve(int channel, size_t length)
{
if (channels[channel].max_len < length) {
unique_ptr<char []> new_data(new char[length]);
copy(channels[channel].data.get(), channels[channel].data.get() +
channels[channel].len, new_data.get());
channels[channel].max_len = length;
channels[channel].data = std::move(new_data);
}
}
/**
* Changes actual size of channel.
*/
void audio_frame2::resize(int channel, size_t length)
{
reserve(channel, length);
channels[channel].len = length;
}
/**
* Removes all data from audio_frame2.
*/
void audio_frame2::reset()
{
for (size_t i = 0; i < channels.size(); i++) {
channels[i].len = 0;
}
duration = 0.0;
}
int audio_frame2::get_bps() const
{
return bps;
}
audio_codec_t audio_frame2::get_codec() const
{
return codec;
}
char *audio_frame2::get_data(int channel)
{
return channels[channel].data.get();
}
const char *audio_frame2::get_data(int channel) const
{
return channels[channel].data.get();
}
size_t audio_frame2::get_data_len(int channel) const
{
return channels[channel].len;
}
/**
* Returns length of all channels in bytes
*/
size_t audio_frame2::get_data_len() const
{
size_t len = 0;
for (int i = 0; i < get_channel_count(); ++i) {
len += get_data_len(i);
}
return len;
}
double audio_frame2::get_duration() const
{
if (codec == AC_PCM) {
int samples = get_sample_count();
return (double) samples / get_sample_rate();
} else {
return duration;
}
}
fec_desc const &audio_frame2::get_fec_params(int channel) const
{
return channels[channel].fec_params;
}
int audio_frame2::get_channel_count() const
{
return channels.size();
}
int audio_frame2::get_sample_count() const
{
// for PCM, we can deduce samples count from length of the data
if (codec == AC_PCM) {
return channels[0].len / get_bps();
} else {
throw logic_error("Unknown sample count for compressed audio!");
}
}
int audio_frame2::get_sample_rate() const
{
return sample_rate;
}
bool audio_frame2::has_same_prop_as(audio_frame2 const &frame) const
{
return bps == frame.bps &&
sample_rate == frame.sample_rate &&
codec == frame.codec &&
channels.size() == frame.channels.size();
}
void audio_frame2::set_duration(double new_duration)
{
duration = new_duration;
}
void audio_frame2::set_fec_params(int channel, fec_desc const &fec_params)
{
channels[channel].fec_params = fec_params;
}
audio_frame2 audio_frame2::copy_with_bps_change(audio_frame2 const &frame, int new_bps)
{
audio_frame2 ret;
ret.init(frame.get_channel_count(), frame.get_codec(), new_bps, frame.get_sample_rate());
for (size_t i = 0; i < ret.channels.size(); i++) {
ret.channels[i].len = frame.get_data_len(i) / frame.get_bps() * new_bps;
ret.channels[i].data = unique_ptr<char []>(new char[ret.channels[i].len]);
::change_bps(ret.channels[i].data.get(), new_bps, frame.get_data(i), frame.get_bps(),
frame.get_data_len(i));
}
return ret;
}
void audio_frame2::change_bps(int new_bps)
{
if (new_bps == bps) {
return;
}
std::vector<channel> new_channels(channels.size());
for (size_t i = 0; i < channels.size(); i++) {
size_t new_size = channels[i].len / bps * new_bps;
new_channels[i] = {unique_ptr<char []>(new char[new_size]), new_size, new_size, {}};
}
for (size_t i = 0; i < channels.size(); i++) {
::change_bps(new_channels[i].data.get(), new_bps, get_data(i), get_bps(),
get_data_len(i));
}
bps = new_bps;
channels = move(new_channels);
}
/**
* @brief This will convert 32-bit integer audio into a 32-bit floating point audio format.
* Doing so will allow 32-bit integer audio data to be resampled using the speex floating point resampler.
* Converting between 32-bit floating point audio and 32-bit integer audio is likely to cause
* some data loss due to rounding issues on conversion (and the precision of floating point data types when converting to)
*
*/
void audio_frame2::convert_int32_to_float() {
for(size_t i = 0; i < this->channels.size(); i++) {
auto channel_data = this->get_data(i);
auto channel_data_length = this->get_data_len(i);
for(size_t j = 0; j < channel_data_length / this->bps; j++) {
int32_t *p_curr_value = (int32_t *)(channel_data + (this->bps * j));
float *p_curr_value_float = (float *)p_curr_value;
*p_curr_value_float = ((float)(*p_curr_value) / (float)std::numeric_limits<int32_t>::max());
}
}
}
/**
* @brief This will convert 32-bit floating point audio data into a 32-bit integer audio format.
* Doing so will allow 32-bit integer audio data to be resampled using the speex floating point resampler.
* Converting between 32-bit floating point audio and 32-bit integer audio is likely to cause
* some data loss due to the precision of floating point data types (and rounding issues on conversion back).
*
*/
void audio_frame2::convert_float_to_int32() {
for(size_t i = 0; i < this->channels.size(); i++) {
auto channel_data = this->get_data(i);
auto channel_data_length = this->get_data_len(i);
for(size_t j = 0; j < channel_data_length / this->bps; j++) {
float *p_curr_value = (float *)(channel_data + (this->bps * j));
int32_t *p_curr_value_int = (int32_t *)p_curr_value;
if((*p_curr_value) > 1) {
*p_curr_value_int = std::numeric_limits<int32_t>::max();
}
else if((*p_curr_value) < -1) {
*p_curr_value_int = std::numeric_limits<int32_t>::min();
}
else {
*p_curr_value_int = (int32_t)roundf((*p_curr_value) * std::numeric_limits<int32_t>::max());
}
}
}
}
/**
* @brief A static function for resampling a single channel using the speex integer resampler.
* This is used to thread the resampling for all channels simultaneously.
*
* @param resampler_state A pointer to resample state object which contains the Speex resampler state.
* @param channel_index The channel index which is resampled.
* @param in A pointer to the 16bit integer data for the channel that is being resampled.
* @param in_len The length in samples of the inputted data.
* @param new_channel A pointer to the channel that is going to be written to.
* @param remainder A pointer to an audio frame to capture lost audio if the resampler fails to resample all of the given data.
*/
void audio_frame2::resample_channel(audio_frame2_resampler* resampler_state, int channel_index, const uint16_t *in, uint32_t in_len, channel *new_channel, audio_frame2 *remainder) {
#ifdef HAVE_SPEEXDSP
uint32_t in_len_orig = in_len;
uint32_t out_len = new_channel->len;
speex_resampler_process_int(
(SpeexResamplerState *) resampler_state->resampler,
channel_index,
(const spx_int16_t *)in, &in_len,
(spx_int16_t *)(void *) new_channel->data.get(), &out_len);
if (in_len != in_len_orig) {
remainder->append(channel_index, (char *)(in + (in_len * sizeof(int16_t))), in_len_orig - in_len);
}
// The speex resampler process returns the number of frames written + 1 (so ensure we subtract 1 when setting the length)
new_channel->len = (out_len - 1) * sizeof(int16_t);
#else
LOG(LOG_LEVEL_ERROR) << "Audio frame resampler: cannot resample, SpeexDSP was not compiled in!\n";
#endif
}
/**
* @brief A static function for resampling a single channel using the speex floating point resampler.
* This is used to thread the resampling for all channels simultaneously.
*
* @param resampler_state A pointer to resample state object which contains the Speex resampler state.
* @param channel_index The channel index which is resampled.
* @param in A pointer to the floating point data for the channel that is being resampled.
* @param in_len The length in samples of the inputted data.
* @param new_channel A pointer to the channel that is going to be written to.
* @param remainder A pointer to an audio frame to capture lost audio if the resampler fails to resample all of the given data.
*/
void audio_frame2::resample_channel_float(audio_frame2_resampler* resampler_state, int channel_index, const float *in, uint32_t in_len, channel *new_channel, audio_frame2 *remainder) {
#ifdef HAVE_SPEEXDSP
uint32_t in_len_orig = in_len;
uint32_t out_len = new_channel->len;
speex_resampler_process_float(
(SpeexResamplerState *) resampler_state->resampler,
channel_index,
in, &in_len,
(float *)(void *) new_channel->data.get(), &out_len);
if (in_len != in_len_orig) {
remainder->append(channel_index, (char *)(in + (in_len * sizeof(float))), in_len_orig - in_len);
}
// The speex resampler process returns the number of frames written + 1 (so ensure we subtract 1 when setting the length)
new_channel->len = (out_len - 1) * sizeof(float);
#else
LOG(LOG_LEVEL_ERROR) << "Audio frame resampler: cannot resample, SpeexDSP was not compiled in!\n";
#endif
}
ADD_TO_PARAM("resampler-quality", "* resampler-quality=[0-10]\n"
" Sets audio resampler quality in range 0 (worst) and 10 (best), default " TOSTRING(DEFAULT_RESAMPLE_QUALITY) "\n");
tuple<bool, bool, audio_frame2> audio_frame2::resample_fake([[maybe_unused]] audio_frame2_resampler & resampler_state, int new_sample_rate_num, int new_sample_rate_den)
{
if (new_sample_rate_num / new_sample_rate_den == sample_rate && new_sample_rate_num % new_sample_rate_den == 0) {
return {true, false, audio_frame2()};
}
// If there is resampling occuring then time how long the function takes.
std::chrono::high_resolution_clock::time_point resample_begin = std::chrono::high_resolution_clock::now();
// Track whether or not the resampler was reinitialised so that there is not an attempt to pull the latency buffer
// from the resampler
bool reinitialised_resampler = false;
#ifdef HAVE_SPEEXDSP
// Speex has support for both 16bit audio and floating point 32bit audio
if (this->bps != 2 && this->bps != 4) {
LOG(LOG_LEVEL_DEBUG) << " Resample unsupported BPS " << bps << "\n";
throw logic_error("Only 16 bits per sample are currently supported for resampling!");
}
if ((sample_rate != resampler_state.resample_from
|| new_sample_rate_num != resampler_state.resample_to_num || new_sample_rate_den != resampler_state.resample_to_den
|| channels.size() != resampler_state.resample_ch_count) || resampler_state.resample_initial_bps != this->bps
|| resampler_state.destroy_resampler) {
if (resampler_state.resampler) {
speex_resampler_destroy((SpeexResamplerState *) resampler_state.resampler);
resampler_state.destroy_resampler = false;
}
resampler_state.resampler = nullptr;
int quality = DEFAULT_RESAMPLE_QUALITY;
if (commandline_params.find("resampler-quality") != commandline_params.end()) {
quality = stoi(commandline_params.at("resampler-quality"));
assert(quality >= 0 && quality <= 10);
}
int err = 0;
resampler_state.resampler = speex_resampler_init_frac(channels.size(), sample_rate * new_sample_rate_den, new_sample_rate_num,
sample_rate, new_sample_rate_num / new_sample_rate_den, quality, &err);
if (err) {
LOG(LOG_LEVEL_ERROR) << "[audio_frame2] Cannot initialize resampler: " << speex_resampler_strerror(err) << "\n";
return {false, reinitialised_resampler, audio_frame2{}};
}
// Ignore resampler delay. The speex resampler silently adds a delay to the resampler by adding silence at the length
// of the input latency and stored a buffered amount for itself. This is extracted outside of this function on the final
// call before a resampler is marked for destruction.
speex_resampler_skip_zeros((SpeexResamplerState *) resampler_state.resampler);
resampler_state.resample_from = sample_rate;
// Setup resampler values
resampler_state.resample_to_num = new_sample_rate_num;
resampler_state.resample_to_den = new_sample_rate_den;
resampler_state.resample_ch_count = channels.size();
// Capture the input and output latency. Generally, there is not a difference between the two.
// The input latency is used to calculate leftover audio in the resampler that is collected on the
// audio frame before the resampler is destroyed.
resampler_state.resample_input_latency = speex_resampler_get_input_latency((SpeexResamplerState *) resampler_state.resampler);
resampler_state.resample_output_latency = speex_resampler_get_output_latency((SpeexResamplerState *) resampler_state.resampler);
resampler_state.resample_initial_bps = this->bps;
reinitialised_resampler = true;
}
// Initialise the new channels that the resampler is going to write into
std::vector<channel> new_channels(channels.size());
for (size_t i = 0; i < channels.size(); i++) {
// allocate new storage + 10 ms headroom
size_t new_size = (long long) channels[i].len * new_sample_rate_num / sample_rate / new_sample_rate_den
+ new_sample_rate_num * this->bps / 100 / new_sample_rate_den;
new_channels[i] = {unique_ptr<char []>(new char[new_size]), new_size, new_size, {}};
}
audio_frame2 remainder;
remainder.init(get_channel_count(), get_codec(), get_bps(), get_sample_rate());
// Thread pool the resampling of the threads
std::vector<std::thread> resampleChannelThreads;
for (size_t i = 0; i < channels.size(); i++) {
// If the bytes per sample is 2, then use the integer based speex resampler
if(bps == 2) {
resampleChannelThreads.push_back(std::thread(audio_frame2::resample_channel, &resampler_state, i,
(const uint16_t *)(const void *) get_data(i),
(int)(get_data_len(i) / sizeof(int16_t)), &(new_channels[i]), &remainder));
}
// If the bytes per sample is 4, then use the floating point based speex resampler
else if(bps == 4) {
resampleChannelThreads.push_back(std::thread(audio_frame2::resample_channel_float, &resampler_state, i,
(const float *)(const void *) get_data(i),
(int)(get_data_len(i) / sizeof(float)), &(new_channels[i]), &remainder));
}
}
// Join the threads before copying the data across
for(size_t i = 0; i < channels.size(); i++) {
resampleChannelThreads[i].join();
}
if (remainder.get_data_len() == 0) {
remainder = {};
}
channels = move(new_channels);
std::chrono::high_resolution_clock::time_point resample_end = std::chrono::high_resolution_clock::now();
auto time_diff = std::chrono::duration_cast<std::chrono::duration<double>>(resample_end - resample_begin);
LOG(LOG_LEVEL_DEBUG) << " CALL LENGTH RESAMPLER " << setprecision(30) << time_diff.count() << "\n";
return {true, reinitialised_resampler, std::move(remainder)};
#else
UNUSED(resampler_state.resample_from);
UNUSED(resampler_state.resample_to_num);
UNUSED(resampler_state.resample_to_den);
UNUSED(resampler_state.resample_ch_count);
LOG(LOG_LEVEL_ERROR) << "Audio frame resampler: cannot resample, SpeexDSP was not compiled in!\n";
return {false, reinitialised_resampler, audio_frame2{}};
#endif
}
tuple<bool, bool> audio_frame2::resample(audio_frame2_resampler & resampler_state, int new_sample_rate)
{
auto [ret, reinitResampler, remainder] = resample_fake(resampler_state, new_sample_rate, 1);
if (!ret) {
return {false, reinitResampler};
}
if (remainder.get_data_len() > 0) {
LOG(LOG_LEVEL_WARNING) << "Audio frame resampler: not all samples resampled!\n";
}
sample_rate = new_sample_rate;
return {true, reinitResampler};
}