mirror of
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565 lines
20 KiB
C++
565 lines
20 KiB
C++
/**
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* @file audio/types.cpp
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* @author Martin Pulec <pulec@cesnet.cz>
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*/
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/*
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* Copyright (c) 2011-2021 CESNET, z. s. p. o.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, is permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* 3. Neither the name of CESNET nor the names of its contributors may be
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* used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#include "config_unix.h"
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#include "config_win32.h"
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#endif // HAVE_CONFIG_H
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#include "audio/types.h"
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#include "audio/utils.h"
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#include "debug.h"
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#include "host.h"
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#include "utils/misc.h"
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#ifdef HAVE_SPEEXDSP
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#include <speex/speex_resampler.h>
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#endif // HAVE_SPEEXDSP
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#include <sstream>
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#include <stdexcept>
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#include <chrono>
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#define DEFAULT_RESAMPLE_QUALITY 10 // in range [0,10] - 10 best
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using namespace std;
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bool audio_desc::operator!() const
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{
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return codec == AC_NONE;
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}
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bool audio_desc::operator==(audio_desc const & other) const
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{
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return bps == other.bps &&
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sample_rate == other.sample_rate &&
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ch_count == other.ch_count &&
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codec == other.codec;
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}
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audio_desc::operator string() const
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{
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ostringstream oss;
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oss << *this;
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return oss.str();
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}
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audio_frame2_resampler::~audio_frame2_resampler() {
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if (resampler) {
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#ifdef HAVE_SPEEXDSP
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speex_resampler_destroy((SpeexResamplerState *) resampler);
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#endif
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}
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}
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/**
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* @brief Returns the numerator for the fractional sample rate in the resampler.
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*
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* @return int The numerator for the fractional sample rate.
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*/
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int audio_frame2_resampler::get_resampler_numerator() {
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return this->resample_to_num;
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}
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/**
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* @brief Returns the denominator for the fractional sample rate in the resampler.
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*
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* @return int The denominator of the sample applied to the resampler.
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*/
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int audio_frame2_resampler::get_resampler_denominator() {
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return this->resample_to_den;
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}
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/**
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* @brief Returns the input latency of the resampler. This is how many audio samples
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* the resampler has stored that will need to be extracted when resampling is
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* stopped.
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*
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* @return int The input latency of the resampler.
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*/
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int audio_frame2_resampler::get_resampler_input_latency() {
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return this->resample_input_latency;
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}
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/**
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* @brief Returns the output latency of the resampler.
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*
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* @return int The output latency of the resampler.
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*/
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int audio_frame2_resampler::get_resampler_output_latency() {
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return this->resample_output_latency;
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}
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/**
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* @brief Returns the sample rate that the resampler is sampling from.
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*
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* @return int The sample rate the resampler is sampling from.
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*/
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int audio_frame2_resampler::get_resampler_from_sample_rate() {
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return this->resample_from;
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}
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/**
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* @brief Returns the channel count that the resampler has been initialised for.
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*
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* @return size_t The channel count that the resampler was initiated with.
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*/
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size_t audio_frame2_resampler::get_resampler_channel_count() {
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return this->resample_ch_count;
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}
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/**
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* @brief Checks whether the resampler has been set.
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*
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* @return true The resampler has been initialised.
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* @return false The resampler has not been initialised.
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*/
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bool audio_frame2_resampler::resampler_is_set() {
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return this->resampler != nullptr;
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}
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/**
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* @brief Sets a flag to let the resampling function know that the resampler should
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* be destroyed.
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*
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* @param destroy A boolean indicating if the resampler should be destroyed on the next
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* resample. This should be used after inserting useless data into the resampler
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* to collect the buffer stored within it.
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*/
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void audio_frame2_resampler::resample_set_destroy_flag(bool destroy) {
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this->destroy_resampler = destroy;
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}
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/**
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* @brief Creates empty audio_frame2
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*/
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audio_frame2::audio_frame2() :
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bps(0), sample_rate(0), codec(AC_NONE), duration(0.0)
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{
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}
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/**
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* @brief creates audio_frame2 from POD audio_frame
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*/
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audio_frame2::audio_frame2(const struct audio_frame *old) :
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bps(old ? old->bps : 0), sample_rate(old ? old->sample_rate : 0),
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channels(old ? old->ch_count : 0),
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codec(old ? AC_PCM : AC_NONE), duration(0.0)
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{
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if (old) {
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for (int i = 0; i < old->ch_count; i++) {
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resize(i, old->data_len / old->ch_count);
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char *data = channels[i].data.get();
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demux_channel(data, old->data, old->bps, old->data_len, old->ch_count, i);
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}
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}
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}
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bool audio_frame2::operator!() const
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{
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return codec == AC_NONE;
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}
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audio_frame2::operator bool() const
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{
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return codec != AC_NONE;
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}
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/**
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* @brief Initializes audio_frame2 for use. If already initialized, data are dropped.
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*/
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void audio_frame2::init(int nr_channels, audio_codec_t c, int b, int sr)
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{
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channels.clear();
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channels.resize(nr_channels);
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bps = b;
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codec = c;
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sample_rate = sr;
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duration = 0.0;
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}
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void audio_frame2::append(audio_frame2 const &src)
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{
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if (bps != src.bps || sample_rate != src.sample_rate ||
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channels.size() != src.channels.size()) {
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throw std::logic_error("Trying to append frame with different parameters!");
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}
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for (size_t i = 0; i < channels.size(); i++) {
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append(i, src.get_data(i), src.get_data_len(i));
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}
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}
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void audio_frame2::append(int channel, const char *data, size_t length)
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{
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// allocate twice as much as we need to avoid frequent reallocations
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// when append is called repeatedly
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reserve(channel, 2 * (channels[channel].len + length));
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copy(data, data + length, channels[channel].data.get() + channels[channel].len);
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channels[channel].len += length;
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}
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/**
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* @brief replaces portion of data of specified channel. If the size of the channel is not sufficient,
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* it is extended and old data are copied.
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*/
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void audio_frame2::replace(int channel, size_t offset, const char *data, size_t length)
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{
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resize(channel, offset + length);
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copy(data, data + length, channels[channel].data.get() + offset);
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}
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/**
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* Reserves data for every channel with the specified length.
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*/
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void audio_frame2::reserve(size_t length)
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{
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for (size_t channel = 0; channel < channels.size(); ++channel) {
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reserve(channel, length);
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}
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}
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void audio_frame2::reserve(int channel, size_t length)
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{
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if (channels[channel].max_len < length) {
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unique_ptr<char []> new_data(new char[length]);
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copy(channels[channel].data.get(), channels[channel].data.get() +
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channels[channel].len, new_data.get());
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channels[channel].max_len = length;
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channels[channel].data = std::move(new_data);
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}
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}
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/**
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* Changes actual size of channel.
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*/
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void audio_frame2::resize(int channel, size_t length)
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{
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reserve(channel, length);
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channels[channel].len = length;
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}
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/**
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* Removes all data from audio_frame2.
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*/
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void audio_frame2::reset()
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{
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for (size_t i = 0; i < channels.size(); i++) {
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channels[i].len = 0;
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}
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duration = 0.0;
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}
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int audio_frame2::get_bps() const
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{
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return bps;
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}
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audio_codec_t audio_frame2::get_codec() const
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{
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return codec;
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}
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char *audio_frame2::get_data(int channel)
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{
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return channels[channel].data.get();
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}
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const char *audio_frame2::get_data(int channel) const
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{
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return channels[channel].data.get();
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}
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size_t audio_frame2::get_data_len(int channel) const
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{
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return channels[channel].len;
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}
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/**
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* Returns length of all channels in bytes
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*/
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size_t audio_frame2::get_data_len() const
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{
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size_t len = 0;
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for (int i = 0; i < get_channel_count(); ++i) {
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len += get_data_len(i);
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}
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return len;
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}
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double audio_frame2::get_duration() const
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{
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if (codec == AC_PCM) {
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int samples = get_sample_count();
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return (double) samples / get_sample_rate();
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} else {
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return duration;
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}
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}
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fec_desc const &audio_frame2::get_fec_params(int channel) const
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{
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return channels[channel].fec_params;
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}
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int audio_frame2::get_channel_count() const
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{
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return channels.size();
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}
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int audio_frame2::get_sample_count() const
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{
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// for PCM, we can deduce samples count from length of the data
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if (codec == AC_PCM) {
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return channels[0].len / get_bps();
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} else {
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throw logic_error("Unknown sample count for compressed audio!");
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}
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}
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int audio_frame2::get_sample_rate() const
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{
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return sample_rate;
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}
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bool audio_frame2::has_same_prop_as(audio_frame2 const &frame) const
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{
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return bps == frame.bps &&
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sample_rate == frame.sample_rate &&
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codec == frame.codec &&
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channels.size() == frame.channels.size();
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}
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void audio_frame2::set_duration(double new_duration)
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{
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duration = new_duration;
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}
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void audio_frame2::set_fec_params(int channel, fec_desc const &fec_params)
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{
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channels[channel].fec_params = fec_params;
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}
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audio_frame2 audio_frame2::copy_with_bps_change(audio_frame2 const &frame, int new_bps)
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{
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audio_frame2 ret;
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ret.init(frame.get_channel_count(), frame.get_codec(), new_bps, frame.get_sample_rate());
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for (size_t i = 0; i < ret.channels.size(); i++) {
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ret.channels[i].len = frame.get_data_len(i) / frame.get_bps() * new_bps;
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ret.channels[i].data = unique_ptr<char []>(new char[ret.channels[i].len]);
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::change_bps(ret.channels[i].data.get(), new_bps, frame.get_data(i), frame.get_bps(),
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frame.get_data_len(i));
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}
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return ret;
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}
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void audio_frame2::change_bps(int new_bps)
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{
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if (new_bps == bps) {
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return;
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}
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std::vector<channel> new_channels(channels.size());
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for (size_t i = 0; i < channels.size(); i++) {
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size_t new_size = channels[i].len / bps * new_bps;
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new_channels[i] = {unique_ptr<char []>(new char[new_size]), new_size, new_size, {}};
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}
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for (size_t i = 0; i < channels.size(); i++) {
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::change_bps(new_channels[i].data.get(), new_bps, get_data(i), get_bps(),
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get_data_len(i));
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}
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bps = new_bps;
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channels = move(new_channels);
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}
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/**
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* @brief A helper function for detecting whether or not there are two instances of a "zero" in the output
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* in a row. This would indicate a period of silence in the audio, which during resampling, indicates
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* that the buffer from the resampler has not been extracted properly (or is not being removed at the
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* beginning of the resampler delay). In production code this should function should not be required.
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*
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* @param location Used in the log output so that this call can be placed in multiple places in the code and this argument
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* can be used to distinguish them.
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*/
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void audio_frame2::check_data(const char* location) {
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for(size_t i = 0; i < channels.size(); i++) {
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auto channelData = this->get_data(i);
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auto channelDataLength = this->get_data_len(i);
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int16_t previousValue = 1;
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for(size_t j = 0; j < channelDataLength / sizeof(uint16_t); j++) {
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auto currValue = *(int16_t *)(channelData + (sizeof(int16_t) * j));
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// Check to see if the current value is zero and if the previous value was also zero. If true, then output a log line.
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if(currValue == previousValue && currValue == 0) {
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LOG(LOG_LEVEL_INFO) << " FOUND SET OF ZEROES IN CHANNEL " << i << " FOUND AT " << location << " " << j * sizeof(uint16_t) << " SAMPLES IN" << "\n";
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}
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previousValue = currValue;
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}
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}
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}
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ADD_TO_PARAM("resampler-quality", "* resampler-quality=[0-10]\n"
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" Sets audio resampler quality in range 0 (worst) and 10 (best), default " TOSTRING(DEFAULT_RESAMPLE_QUALITY) "\n");
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tuple<bool, bool, audio_frame2> audio_frame2::resample_fake([[maybe_unused]] audio_frame2_resampler & resampler_state, int new_sample_rate_num, int new_sample_rate_den)
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{
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if (new_sample_rate_num / new_sample_rate_den == sample_rate && new_sample_rate_num % new_sample_rate_den == 0) {
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return {true, false, audio_frame2()};
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}
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bool reinitialised_resampler = false;
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#ifdef HAVE_SPEEXDSP
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/// @todo
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/// speex supports also floats so there could be possibility also to add support for more bps
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if (bps != 2) {
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throw logic_error("Only 16 bits per sample are currently for resampling supported!");
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}
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if ((sample_rate != resampler_state.resample_from
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|| new_sample_rate_num != resampler_state.resample_to_num || new_sample_rate_den != resampler_state.resample_to_den
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|| channels.size() != resampler_state.resample_ch_count) || resampler_state.destroy_resampler) {
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if (resampler_state.resampler) {
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speex_resampler_destroy((SpeexResamplerState *) resampler_state.resampler);
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resampler_state.destroy_resampler = false;
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}
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resampler_state.resampler = nullptr;
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int quality = DEFAULT_RESAMPLE_QUALITY;
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if (commandline_params.find("resampler-quality") != commandline_params.end()) {
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quality = stoi(commandline_params.at("resampler-quality"));
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assert(quality >= 0 && quality <= 10);
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}
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int err = 0;
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resampler_state.resampler = speex_resampler_init_frac(channels.size(), sample_rate * new_sample_rate_den, new_sample_rate_num,
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sample_rate, new_sample_rate_num / new_sample_rate_den, quality, &err);
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if (err) {
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LOG(LOG_LEVEL_ERROR) << "[audio_frame2] Cannot initialize resampler: " << speex_resampler_strerror(err) << "\n";
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return {false, reinitialised_resampler, audio_frame2{}};
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}
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// Ignore resampler delay. The speex resampler silently adds a delay to the resampler by adding silence at the length
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// of the input latency and stored a buffered amount for itself. This is extracted outside of this function on the final
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// call before a resampler is marked for destruction.
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speex_resampler_skip_zeros((SpeexResamplerState *) resampler_state.resampler);
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resampler_state.resample_from = sample_rate;
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// Setup resampler values
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resampler_state.resample_to_num = new_sample_rate_num;
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resampler_state.resample_to_den = new_sample_rate_den;
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resampler_state.resample_ch_count = channels.size();
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// Capture the input and output latency. Generally, there is not a difference between the two.
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// The input latency is used to calculate leftover audio in the resampler that is collected on the
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// audio frame before the resampler is destroyed.
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resampler_state.resample_input_latency = speex_resampler_get_input_latency((SpeexResamplerState *) resampler_state.resampler);
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resampler_state.resample_output_latency = speex_resampler_get_output_latency((SpeexResamplerState *) resampler_state.resampler);
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|
|
|
reinitialised_resampler = true;
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|
}
|
|
|
|
// Initialise the new channels that the resampler is going to write into
|
|
std::vector<channel> new_channels(channels.size());
|
|
for (size_t i = 0; i < channels.size(); i++) {
|
|
// allocate new storage + 10 ms headroom
|
|
size_t new_size = (long long) channels[i].len * new_sample_rate_num / sample_rate / new_sample_rate_den
|
|
+ new_sample_rate_num * sizeof(int16_t) / 100 / new_sample_rate_den;
|
|
new_channels[i] = {unique_ptr<char []>(new char[new_size]), new_size, new_size, {}};
|
|
}
|
|
|
|
audio_frame2 remainder;
|
|
remainder.init(get_channel_count(), get_codec(), get_bps(), get_sample_rate());
|
|
|
|
/// @todo
|
|
/// Consider doing this in parallel - complex resampling requires some milliseconds.
|
|
/// Parallel resampling would reduce latency (and improve performance if there is not
|
|
/// enough single-core power).
|
|
for (size_t i = 0; i < channels.size(); i++) {
|
|
uint32_t in_frames = get_data_len(i) / sizeof(int16_t);
|
|
uint32_t in_frames_orig = in_frames;
|
|
uint32_t write_frames = new_channels[i].len;
|
|
|
|
speex_resampler_process_int(
|
|
(SpeexResamplerState *) resampler_state.resampler,
|
|
i,
|
|
(const spx_int16_t *)(const void *) get_data(i), &in_frames,
|
|
(spx_int16_t *)(void *) new_channels[i].data.get(), &write_frames);
|
|
if (in_frames != in_frames_orig) {
|
|
remainder.append(i, get_data(i) + (in_frames * sizeof(int16_t)), in_frames_orig - in_frames);
|
|
}
|
|
// The speex resampler process returns the number of frames written + 1 (so ensure we subtract 1 when setting the length)
|
|
new_channels[i].len = (write_frames - 1) * sizeof(int16_t);
|
|
}
|
|
|
|
if (remainder.get_data_len() == 0) {
|
|
remainder = {};
|
|
}
|
|
|
|
channels = move(new_channels);
|
|
|
|
return {true, reinitialised_resampler, std::move(remainder)};
|
|
#else
|
|
UNUSED(resampler_state.resample_from);
|
|
UNUSED(resampler_state.resample_to_num);
|
|
UNUSED(resampler_state.resample_to_den);
|
|
UNUSED(resampler_state.resample_ch_count);
|
|
LOG(LOG_LEVEL_ERROR) << "Audio frame resampler: cannot resample, SpeexDSP was not compiled in!\n";
|
|
return {false, reinitialised_resampler, audio_frame2{}};
|
|
#endif
|
|
}
|
|
|
|
tuple<bool, bool> audio_frame2::resample(audio_frame2_resampler & resampler_state, int new_sample_rate)
|
|
{
|
|
auto [ret, reinitResampler, remainder] = resample_fake(resampler_state, new_sample_rate, 1);
|
|
if (!ret) {
|
|
return {false, reinitResampler};
|
|
}
|
|
if (remainder.get_data_len() > 0) {
|
|
LOG(LOG_LEVEL_WARNING) << "Audio frame resampler: not all samples resampled!\n";
|
|
}
|
|
sample_rate = new_sample_rate;
|
|
|
|
return {true, reinitResampler};
|
|
}
|
|
|