Files
UltraGrid/src/blackmagic_common.h
Martin Pulec 414caef42f BMD common: use special val for BMD_OPT_KEEP
The unterlying type would be perhaps an int in Win for the enumerations
where this value will be used so using UINT32_MAX isn't appropriate.
2020-04-21 18:27:58 +02:00

103 lines
3.3 KiB
C++

/**
* @file blackmagic_common.h
* @author Martin Pulec <pulec@cesnet.cz>
*/
/*
* Copyright (c) 2014-2020 CESNET, z. s. p. o.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, is permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of CESNET nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BLACKMAGIC_COMMON_H
#define BLACKMAGIC_COMMON_H
#ifdef WIN32
#include "DeckLinkAPI_h.h" /* From DeckLink SDK */
#else
#include "DeckLinkAPI.h" /* From DeckLink SDK */
#endif
#include <cstdbool>
#include <cstdint>
#include <map>
#include <vector>
#include <string>
#include <utility>
#include "utils/misc.h"
#include "video.h"
std::string bmd_hresult_to_string(HRESULT res);
// Order of codecs is important because it is used as a preference list (upper
// codecs are favored) returned by DISPLAY_PROPERTY_CODECS property (display)
static std::vector<std::pair<codec_t, BMDPixelFormat>> uv_to_bmd_codec_map = {
{ R12L, bmdFormat12BitRGBLE },
{ R10k, bmdFormat10BitRGBX },
{ v210, bmdFormat10BitYUV },
{ RGBA, bmdFormat8BitBGRA },
{ UYVY, bmdFormat8BitYUV },
};
#ifdef WIN32
#define BMD_BOOL BOOL
#define BMD_TRUE TRUE
#define BMD_FALSE FALSE
#else
#define BMD_BOOL bool
#define BMD_TRUE true
#define BMD_FALSE false
#endif
#define BMD_OPT_DEFAULT 0
#define BMD_OPT_KEEP to_fourcc('K', 'E', 'E', 'P')
#ifdef HAVE_MACOSX
#define BMD_STR CFStringRef
#elif defined WIN32
#define BMD_STR BSTR
#else
#define BMD_STR const char *
#endif
char *get_cstr_from_bmd_api_str(BMD_STR string);
void release_bmd_api_str(BMD_STR string);
IDeckLinkIterator *create_decklink_iterator(bool verbose = true, bool coinit = true);
void decklink_uninitialize();
bool blackmagic_api_version_check();
void print_decklink_version(void);
bool decklink_set_duplex(IDeckLink *decklink, uint32_t profileID);
std::string bmd_get_device_name(IDeckLink *decklink);
uint32_t bmd_read_fourcc(const char *);
#endif // defined BLACKMAGIC_COMMON_H