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The unterlying type would be perhaps an int in Win for the enumerations where this value will be used so using UINT32_MAX isn't appropriate.
103 lines
3.3 KiB
C++
103 lines
3.3 KiB
C++
/**
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* @file blackmagic_common.h
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* @author Martin Pulec <pulec@cesnet.cz>
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*/
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/*
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* Copyright (c) 2014-2020 CESNET, z. s. p. o.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, is permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* 3. Neither the name of CESNET nor the names of its contributors may be
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* used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef BLACKMAGIC_COMMON_H
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#define BLACKMAGIC_COMMON_H
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#ifdef WIN32
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#include "DeckLinkAPI_h.h" /* From DeckLink SDK */
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#else
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#include "DeckLinkAPI.h" /* From DeckLink SDK */
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#endif
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#include <cstdbool>
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#include <cstdint>
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#include <map>
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#include <vector>
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#include <string>
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#include <utility>
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#include "utils/misc.h"
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#include "video.h"
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std::string bmd_hresult_to_string(HRESULT res);
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// Order of codecs is important because it is used as a preference list (upper
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// codecs are favored) returned by DISPLAY_PROPERTY_CODECS property (display)
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static std::vector<std::pair<codec_t, BMDPixelFormat>> uv_to_bmd_codec_map = {
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{ R12L, bmdFormat12BitRGBLE },
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{ R10k, bmdFormat10BitRGBX },
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{ v210, bmdFormat10BitYUV },
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{ RGBA, bmdFormat8BitBGRA },
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{ UYVY, bmdFormat8BitYUV },
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};
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#ifdef WIN32
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#define BMD_BOOL BOOL
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#define BMD_TRUE TRUE
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#define BMD_FALSE FALSE
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#else
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#define BMD_BOOL bool
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#define BMD_TRUE true
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#define BMD_FALSE false
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#endif
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#define BMD_OPT_DEFAULT 0
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#define BMD_OPT_KEEP to_fourcc('K', 'E', 'E', 'P')
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#ifdef HAVE_MACOSX
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#define BMD_STR CFStringRef
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#elif defined WIN32
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#define BMD_STR BSTR
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#else
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#define BMD_STR const char *
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#endif
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char *get_cstr_from_bmd_api_str(BMD_STR string);
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void release_bmd_api_str(BMD_STR string);
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IDeckLinkIterator *create_decklink_iterator(bool verbose = true, bool coinit = true);
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void decklink_uninitialize();
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bool blackmagic_api_version_check();
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void print_decklink_version(void);
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bool decklink_set_duplex(IDeckLink *decklink, uint32_t profileID);
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std::string bmd_get_device_name(IDeckLink *decklink);
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uint32_t bmd_read_fourcc(const char *);
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#endif // defined BLACKMAGIC_COMMON_H
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