mirror of
https://github.com/outbackdingo/UltraGrid.git
synced 2026-04-06 07:05:01 +00:00
Replaced all other autoconf-defined platform macros (HAVE_LINUX and HAVE_MACOSX, WIN32 already done) with those ones defined by compiler. Not yet remove the definitions from autoconf, in case someone will use the old macros anyways. Remove in future.
138 lines
4.8 KiB
C++
138 lines
4.8 KiB
C++
/**
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* @file video_display/sdL_window.cpp
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* @author Martin Piatka <piatka@cesnet.cz>
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*/
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/*
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* Copyright (c) 2010-2021 CESNET, z. s. p. o.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, is permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* 3. Neither the name of CESNET nor the names of its contributors may be
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* used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdexcept>
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#include "sdl_window.hpp"
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Sdl_window::Sdl_window(bool double_buffer) : Sdl_window("UltraGrid",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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640,
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480,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE, double_buffer) { }
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Sdl_window::Sdl_window(const char *title,
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int x, int y,
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int w, int h,
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Uint32 flags, bool double_buffer) : width(w), height(h)
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{
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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if(!double_buffer)
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
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sdl_window = SDL_CreateWindow(title,
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x,
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y,
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w,
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h,
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flags);
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if(!sdl_window){
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throw std::runtime_error("Failed to create SDL window!");
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}
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SDL_SetWindowMinimumSize(sdl_window, 200, 200);
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sdl_gl_context = SDL_GL_CreateContext(sdl_window);
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if(!sdl_gl_context){
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throw std::runtime_error("Failed to create gl context!");
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}
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#ifndef __APPLE__
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glewExperimental = GL_TRUE;
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GLenum glewError = glewInit();
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if(glewError != GLEW_OK){
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throw std::runtime_error("Failed to initialize gl context!");
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}
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#endif //__APPLE__
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapWindow(sdl_window);
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}
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Sdl_window::~Sdl_window(){
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SDL_GL_DeleteContext(sdl_gl_context);
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SDL_GL_DeleteContext(sdl_gl_worker_context);
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SDL_DestroyWindow(sdl_window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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#ifdef __linux__
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void Sdl_window::getXlibHandles(Display **xDisplay,
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GLXContext *glxContext,
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GLXDrawable *glxDrawable)
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{
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SDL_GL_MakeCurrent(sdl_window, sdl_gl_context);
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*xDisplay = XOpenDisplay(NULL);
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*glxContext = glXGetCurrentContext();
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*glxDrawable = glXGetCurrentDrawable();
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}
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#endif // defined __linux__
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void Sdl_window::make_render_context_current(){
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SDL_GL_MakeCurrent(sdl_window, sdl_gl_context);
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}
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void Sdl_window::make_worker_context_current(){
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SDL_GLContext worker_context = get_worker_context();
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SDL_GL_MakeCurrent(sdl_window, worker_context);
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}
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SDL_GLContext Sdl_window::get_worker_context(){
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if(!sdl_gl_worker_context){
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SDL_GL_MakeCurrent(sdl_window, sdl_gl_context);
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SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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sdl_gl_worker_context = SDL_GL_CreateContext(sdl_window);
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SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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SDL_GL_MakeCurrent(sdl_window, sdl_gl_context);
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}
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return sdl_gl_worker_context;
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}
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void Sdl_window::swap(Sdl_window& o){
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std::swap(sdl_window, o.sdl_window);
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std::swap(sdl_gl_context, o.sdl_gl_context);
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std::swap(width, o.width);
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std::swap(height, o.height);
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}
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