Files
UltraGrid/src/video_display/sdl_window.cpp
Martin Pulec 226c17f02d replace all other AC-defined platform macro
Replaced all other autoconf-defined platform macros (HAVE_LINUX and
HAVE_MACOSX, WIN32 already done) with those ones defined by compiler.

Not yet remove the definitions from autoconf, in case someone will use
the old macros anyways. Remove in future.
2024-05-13 12:56:53 +02:00

138 lines
4.8 KiB
C++

/**
* @file video_display/sdL_window.cpp
* @author Martin Piatka <piatka@cesnet.cz>
*/
/*
* Copyright (c) 2010-2021 CESNET, z. s. p. o.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, is permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of CESNET nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdexcept>
#include "sdl_window.hpp"
Sdl_window::Sdl_window(bool double_buffer) : Sdl_window("UltraGrid",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640,
480,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE, double_buffer) { }
Sdl_window::Sdl_window(const char *title,
int x, int y,
int w, int h,
Uint32 flags, bool double_buffer) : width(w), height(h)
{
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
if(!double_buffer)
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
sdl_window = SDL_CreateWindow(title,
x,
y,
w,
h,
flags);
if(!sdl_window){
throw std::runtime_error("Failed to create SDL window!");
}
SDL_SetWindowMinimumSize(sdl_window, 200, 200);
sdl_gl_context = SDL_GL_CreateContext(sdl_window);
if(!sdl_gl_context){
throw std::runtime_error("Failed to create gl context!");
}
#ifndef __APPLE__
glewExperimental = GL_TRUE;
GLenum glewError = glewInit();
if(glewError != GLEW_OK){
throw std::runtime_error("Failed to initialize gl context!");
}
#endif //__APPLE__
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(sdl_window);
}
Sdl_window::~Sdl_window(){
SDL_GL_DeleteContext(sdl_gl_context);
SDL_GL_DeleteContext(sdl_gl_worker_context);
SDL_DestroyWindow(sdl_window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
#ifdef __linux__
void Sdl_window::getXlibHandles(Display **xDisplay,
GLXContext *glxContext,
GLXDrawable *glxDrawable)
{
SDL_GL_MakeCurrent(sdl_window, sdl_gl_context);
*xDisplay = XOpenDisplay(NULL);
*glxContext = glXGetCurrentContext();
*glxDrawable = glXGetCurrentDrawable();
}
#endif // defined __linux__
void Sdl_window::make_render_context_current(){
SDL_GL_MakeCurrent(sdl_window, sdl_gl_context);
}
void Sdl_window::make_worker_context_current(){
SDL_GLContext worker_context = get_worker_context();
SDL_GL_MakeCurrent(sdl_window, worker_context);
}
SDL_GLContext Sdl_window::get_worker_context(){
if(!sdl_gl_worker_context){
SDL_GL_MakeCurrent(sdl_window, sdl_gl_context);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
sdl_gl_worker_context = SDL_GL_CreateContext(sdl_window);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
SDL_GL_MakeCurrent(sdl_window, sdl_gl_context);
}
return sdl_gl_worker_context;
}
void Sdl_window::swap(Sdl_window& o){
std::swap(sdl_window, o.sdl_window);
std::swap(sdl_gl_context, o.sdl_gl_context);
std::swap(width, o.width);
std::swap(height, o.height);
}