mirror of
https://github.com/outbackdingo/UltraGrid.git
synced 2026-03-20 06:40:03 +00:00
229 lines
5.4 KiB
C++
229 lines
5.4 KiB
C++
#include <stdio.h>
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#include <QMessageBox>
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#include <QOpenGLFunctions_3_3_Core>
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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#include <QOpenGLVersionFunctionsFactory>
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#endif
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#include "previewWidget.hpp"
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#include "shared_mem_frame.hpp"
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static const GLfloat rectangle[] = {
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1.0f, 1.0f, 1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, 1.0f,
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1.0f, -1.0f, 1.0f, 1.0f
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};
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static const char *vert_src = R"END(
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#version 330 core
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layout(location = 0) in vec2 vert_pos;
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layout(location = 1) in vec2 vert_uv;
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out vec2 UV;
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uniform vec2 scale_vec;
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void main(){
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gl_Position = vec4(vert_pos * scale_vec, 0.0f, 1.0f);
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UV = vert_uv;
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}
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)END";
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static const char *frag_src = R"END(
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#version 330 core
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in vec2 UV;
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out vec3 color;
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uniform sampler2D tex;
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void main(){
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color = texture(tex, UV).rgb;
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}
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)END";
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static void compileShader(GLuint shaderId, QOpenGLFunctions_3_3_Core *f){
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f->glCompileShader(shaderId);
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GLint ret = GL_FALSE;
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int len;
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f->glGetShaderiv(shaderId, GL_COMPILE_STATUS, &ret);
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f->glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &len);
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if (len > 0){
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std::vector<char> errorMsg(len+1);
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f->glGetShaderInfoLog(shaderId, len, NULL, &errorMsg[0]);
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printf("%s\n", errorMsg.data());
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}
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}
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static unsigned char pixels[] = {
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255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255,
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255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255,
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255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255,
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255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255
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};
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void PreviewWidget::initializeGL(){
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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QOpenGLFunctions_3_3_Core *f = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_3_Core>();
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#else
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QOpenGLFunctions_3_3_Core *f = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_3_Core>(QOpenGLContext::currentContext());
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#endif
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if(!f) {
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QMessageBox warningBox(this);
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warningBox.setText("OpenGL 3.3 is required!");
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warningBox.exec();
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exit(1);
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}
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vao.create();
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vao.bind();
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f->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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f->glDisable(GL_DEPTH_TEST);
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f->glDisable(GL_SCISSOR_TEST);
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f->glDisable(GL_STENCIL_TEST);
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f->glGenBuffers(1, &vertexBuffer);
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f->glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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f->glBufferData(GL_ARRAY_BUFFER, sizeof(rectangle), rectangle, GL_STATIC_DRAW);
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vertexShader = f->glCreateShader(GL_VERTEX_SHADER);
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fragShader = f->glCreateShader(GL_FRAGMENT_SHADER);
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f->glShaderSource(vertexShader, 1, &vert_src, NULL);
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compileShader(vertexShader, f);
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f->glShaderSource(fragShader, 1, &frag_src, NULL);
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compileShader(fragShader, f);
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program = f->glCreateProgram();
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f->glAttachShader(program, vertexShader);
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f->glAttachShader(program, fragShader);
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f->glLinkProgram(program);
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f->glUseProgram(program);
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f->glDetachShader(program, vertexShader);
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f->glDetachShader(program, fragShader);
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f->glDeleteShader(vertexShader);
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f->glDeleteShader(fragShader);
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f->glGenTextures(1, &texture);
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f->glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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vao.release();
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scaleVec[0] = 0.75f;
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scaleVec[1] = 0.5;
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vidW = 1280;
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vidH = 720;
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}
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void PreviewWidget::calculateScale(){
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double videoAspect = (double) vidW / vidH;
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double widgetAspect = (double) width / height;
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if(videoAspect > widgetAspect){
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float scale = widgetAspect / videoAspect;
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scaleVec[0] = 1;
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scaleVec[1] = scale;
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} else {
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float scale = videoAspect / widgetAspect;
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scaleVec[0] = scale;
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scaleVec[1] = 1;
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}
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}
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void PreviewWidget::resizeGL(int w, int h){
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width = w;
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height = h;
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calculateScale();
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}
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void PreviewWidget::setVidSize(int w, int h){
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if(vidW == w && vidH == h)
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return;
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vidW = w;
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vidH = h;
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calculateScale();
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}
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void PreviewWidget::paintGL(){
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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QOpenGLFunctions_3_3_Core *f = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_3_Core>();
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#else
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QOpenGLFunctions_3_3_Core *f = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_3_Core>(QOpenGLContext::currentContext());
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#endif
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if(!f)
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return;
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vao.bind();
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f->glClear(GL_COLOR_BUFFER_BIT);
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f->glUseProgram(program);
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f->glEnableVertexAttribArray(0);
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f->glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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f->glVertexAttribPointer(
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0,
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2,
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GL_FLOAT,
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GL_FALSE,
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4 * sizeof(float),
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(void*)0
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);
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f->glEnableVertexAttribArray(1);
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f->glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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f->glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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4 * sizeof(float),
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(void*)(2 * sizeof(float))
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);
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GLuint loc;
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loc = f->glGetUniformLocation(program, "scale_vec");
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f->glUniform2fv(loc, 1, scaleVec);
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f->glBindTexture(GL_TEXTURE_2D, texture);
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struct Shared_mem_frame *sframe = shared_mem.get_frame_and_lock();
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if(sframe){
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, sframe->width, sframe->height, 0, GL_RGB, GL_UNSIGNED_BYTE, sframe->pixels);
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setVidSize(sframe->width, sframe->height);
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shared_mem.unlock();
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//Detach to prevent deadlocks
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shared_mem.detach();
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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}
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f->glDrawArrays(GL_TRIANGLES, 0, 6);
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vao.release();
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}
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void PreviewWidget::setKey(const char *key){
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shared_mem.detach();
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shared_mem.setKey(key);
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}
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void PreviewWidget::start(){
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timer.start(1000/24);
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}
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void PreviewWidget::stop(){
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timer.stop();
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}
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