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https://github.com/optim-enterprises-bv/kubernetes.git
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Move resource-based priority functions to their Score plugins
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@@ -19,11 +19,12 @@ package noderesources
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import (
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"context"
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"fmt"
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"math"
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v1 "k8s.io/api/core/v1"
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"k8s.io/apimachinery/pkg/runtime"
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"k8s.io/kubernetes/pkg/scheduler/algorithm/priorities"
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"k8s.io/kubernetes/pkg/scheduler/framework/plugins/migration"
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utilfeature "k8s.io/apiserver/pkg/util/feature"
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"k8s.io/kubernetes/pkg/features"
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framework "k8s.io/kubernetes/pkg/scheduler/framework/v1alpha1"
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)
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@@ -31,6 +32,7 @@ import (
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// of capacity, and prioritizes the host based on how close the two metrics are to each other.
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type BalancedAllocation struct {
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handle framework.FrameworkHandle
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resourceAllocationScorer
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}
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var _ = framework.ScorePlugin(&BalancedAllocation{})
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@@ -50,9 +52,14 @@ func (ba *BalancedAllocation) Score(ctx context.Context, state *framework.CycleS
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return 0, framework.NewStatus(framework.Error, fmt.Sprintf("getting node %q from Snapshot: %v", nodeName, err))
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}
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// BalancedResourceAllocationMap does not use priority metadata, hence we pass nil here
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s, err := priorities.BalancedResourceAllocationMap(pod, nil, nodeInfo)
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return s.Score, migration.ErrorToFrameworkStatus(err)
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// ba.score favors nodes with balanced resource usage rate.
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// It should **NOT** be used alone, and **MUST** be used together
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// with NodeResourcesLeastAllocated plugin. It calculates the difference between the cpu and memory fraction
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// of capacity, and prioritizes the host based on how close the two metrics are to each other.
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// Detail: score = 10 - variance(cpuFraction,memoryFraction,volumeFraction)*10. The algorithm is partly inspired by:
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// "Wei Huang et al. An Energy Efficient Virtual Machine Placement Algorithm with Balanced
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// Resource Utilization"
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return ba.score(pod, nodeInfo)
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}
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// ScoreExtensions of the Score plugin.
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@@ -62,5 +69,52 @@ func (ba *BalancedAllocation) ScoreExtensions() framework.ScoreExtensions {
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// NewBalancedAllocation initializes a new plugin and returns it.
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func NewBalancedAllocation(_ *runtime.Unknown, h framework.FrameworkHandle) (framework.Plugin, error) {
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return &BalancedAllocation{handle: h}, nil
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return &BalancedAllocation{
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handle: h,
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resourceAllocationScorer: resourceAllocationScorer{
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BalancedAllocationName,
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balancedResourceScorer,
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DefaultRequestedRatioResources,
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},
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}, nil
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}
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// todo: use resource weights in the scorer function
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func balancedResourceScorer(requested, allocable resourceToValueMap, includeVolumes bool, requestedVolumes int, allocatableVolumes int) int64 {
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cpuFraction := fractionOfCapacity(requested[v1.ResourceCPU], allocable[v1.ResourceCPU])
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memoryFraction := fractionOfCapacity(requested[v1.ResourceMemory], allocable[v1.ResourceMemory])
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// This to find a node which has most balanced CPU, memory and volume usage.
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if cpuFraction >= 1 || memoryFraction >= 1 {
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// if requested >= capacity, the corresponding host should never be preferred.
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return 0
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}
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if includeVolumes && utilfeature.DefaultFeatureGate.Enabled(features.BalanceAttachedNodeVolumes) && allocatableVolumes > 0 {
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volumeFraction := float64(requestedVolumes) / float64(allocatableVolumes)
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if volumeFraction >= 1 {
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// if requested >= capacity, the corresponding host should never be preferred.
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return 0
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}
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// Compute variance for all the three fractions.
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mean := (cpuFraction + memoryFraction + volumeFraction) / float64(3)
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variance := float64((((cpuFraction - mean) * (cpuFraction - mean)) + ((memoryFraction - mean) * (memoryFraction - mean)) + ((volumeFraction - mean) * (volumeFraction - mean))) / float64(3))
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// Since the variance is between positive fractions, it will be positive fraction. 1-variance lets the
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// score to be higher for node which has least variance and multiplying it with 10 provides the scaling
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// factor needed.
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return int64((1 - variance) * float64(framework.MaxNodeScore))
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}
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// Upper and lower boundary of difference between cpuFraction and memoryFraction are -1 and 1
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// respectively. Multiplying the absolute value of the difference by 10 scales the value to
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// 0-10 with 0 representing well balanced allocation and 10 poorly balanced. Subtracting it from
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// 10 leads to the score which also scales from 0 to 10 while 10 representing well balanced.
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diff := math.Abs(cpuFraction - memoryFraction)
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return int64((1 - diff) * float64(framework.MaxNodeScore))
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}
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func fractionOfCapacity(requested, capacity int64) float64 {
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if capacity == 0 {
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return 1
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}
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return float64(requested) / float64(capacity)
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}
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