Move resource-based priority functions to their Score plugins

This commit is contained in:
notpad
2019-12-31 23:50:11 +08:00
parent f7e9a7c194
commit 7f79516705
20 changed files with 830 additions and 2031 deletions

View File

@@ -19,11 +19,12 @@ package noderesources
import (
"context"
"fmt"
"math"
v1 "k8s.io/api/core/v1"
"k8s.io/apimachinery/pkg/runtime"
"k8s.io/kubernetes/pkg/scheduler/algorithm/priorities"
"k8s.io/kubernetes/pkg/scheduler/framework/plugins/migration"
utilfeature "k8s.io/apiserver/pkg/util/feature"
"k8s.io/kubernetes/pkg/features"
framework "k8s.io/kubernetes/pkg/scheduler/framework/v1alpha1"
)
@@ -31,6 +32,7 @@ import (
// of capacity, and prioritizes the host based on how close the two metrics are to each other.
type BalancedAllocation struct {
handle framework.FrameworkHandle
resourceAllocationScorer
}
var _ = framework.ScorePlugin(&BalancedAllocation{})
@@ -50,9 +52,14 @@ func (ba *BalancedAllocation) Score(ctx context.Context, state *framework.CycleS
return 0, framework.NewStatus(framework.Error, fmt.Sprintf("getting node %q from Snapshot: %v", nodeName, err))
}
// BalancedResourceAllocationMap does not use priority metadata, hence we pass nil here
s, err := priorities.BalancedResourceAllocationMap(pod, nil, nodeInfo)
return s.Score, migration.ErrorToFrameworkStatus(err)
// ba.score favors nodes with balanced resource usage rate.
// It should **NOT** be used alone, and **MUST** be used together
// with NodeResourcesLeastAllocated plugin. It calculates the difference between the cpu and memory fraction
// of capacity, and prioritizes the host based on how close the two metrics are to each other.
// Detail: score = 10 - variance(cpuFraction,memoryFraction,volumeFraction)*10. The algorithm is partly inspired by:
// "Wei Huang et al. An Energy Efficient Virtual Machine Placement Algorithm with Balanced
// Resource Utilization"
return ba.score(pod, nodeInfo)
}
// ScoreExtensions of the Score plugin.
@@ -62,5 +69,52 @@ func (ba *BalancedAllocation) ScoreExtensions() framework.ScoreExtensions {
// NewBalancedAllocation initializes a new plugin and returns it.
func NewBalancedAllocation(_ *runtime.Unknown, h framework.FrameworkHandle) (framework.Plugin, error) {
return &BalancedAllocation{handle: h}, nil
return &BalancedAllocation{
handle: h,
resourceAllocationScorer: resourceAllocationScorer{
BalancedAllocationName,
balancedResourceScorer,
DefaultRequestedRatioResources,
},
}, nil
}
// todo: use resource weights in the scorer function
func balancedResourceScorer(requested, allocable resourceToValueMap, includeVolumes bool, requestedVolumes int, allocatableVolumes int) int64 {
cpuFraction := fractionOfCapacity(requested[v1.ResourceCPU], allocable[v1.ResourceCPU])
memoryFraction := fractionOfCapacity(requested[v1.ResourceMemory], allocable[v1.ResourceMemory])
// This to find a node which has most balanced CPU, memory and volume usage.
if cpuFraction >= 1 || memoryFraction >= 1 {
// if requested >= capacity, the corresponding host should never be preferred.
return 0
}
if includeVolumes && utilfeature.DefaultFeatureGate.Enabled(features.BalanceAttachedNodeVolumes) && allocatableVolumes > 0 {
volumeFraction := float64(requestedVolumes) / float64(allocatableVolumes)
if volumeFraction >= 1 {
// if requested >= capacity, the corresponding host should never be preferred.
return 0
}
// Compute variance for all the three fractions.
mean := (cpuFraction + memoryFraction + volumeFraction) / float64(3)
variance := float64((((cpuFraction - mean) * (cpuFraction - mean)) + ((memoryFraction - mean) * (memoryFraction - mean)) + ((volumeFraction - mean) * (volumeFraction - mean))) / float64(3))
// Since the variance is between positive fractions, it will be positive fraction. 1-variance lets the
// score to be higher for node which has least variance and multiplying it with 10 provides the scaling
// factor needed.
return int64((1 - variance) * float64(framework.MaxNodeScore))
}
// Upper and lower boundary of difference between cpuFraction and memoryFraction are -1 and 1
// respectively. Multiplying the absolute value of the difference by 10 scales the value to
// 0-10 with 0 representing well balanced allocation and 10 poorly balanced. Subtracting it from
// 10 leads to the score which also scales from 0 to 10 while 10 representing well balanced.
diff := math.Abs(cpuFraction - memoryFraction)
return int64((1 - diff) * float64(framework.MaxNodeScore))
}
func fractionOfCapacity(requested, capacity int64) float64 {
if capacity == 0 {
return 1
}
return float64(requested) / float64(capacity)
}