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			98 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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Copyright 2018 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package defaults
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import (
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	"k8s.io/kubernetes/pkg/scheduler/algorithm"
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	"k8s.io/kubernetes/pkg/scheduler/algorithm/priorities"
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	"k8s.io/kubernetes/pkg/scheduler/core"
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	"k8s.io/kubernetes/pkg/scheduler/factory"
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)
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func init() {
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	// Register functions that extract metadata used by priorities computations.
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	factory.RegisterPriorityMetadataProducerFactory(
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		func(args factory.PluginFactoryArgs) priorities.PriorityMetadataProducer {
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			return priorities.NewPriorityMetadataFactory(args.ServiceLister, args.ControllerLister, args.ReplicaSetLister, args.StatefulSetLister)
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		})
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	// ServiceSpreadingPriority is a priority config factory that spreads pods by minimizing
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	// the number of pods (belonging to the same service) on the same node.
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	// Register the factory so that it's available, but do not include it as part of the default priorities
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	// Largely replaced by "SelectorSpreadPriority", but registered for backward compatibility with 1.0
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	factory.RegisterPriorityConfigFactory(
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		priorities.ServiceSpreadingPriority,
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		factory.PriorityConfigFactory{
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			MapReduceFunction: func(args factory.PluginFactoryArgs) (priorities.PriorityMapFunction, priorities.PriorityReduceFunction) {
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				return priorities.NewSelectorSpreadPriority(args.ServiceLister, algorithm.EmptyControllerLister{}, algorithm.EmptyReplicaSetLister{}, algorithm.EmptyStatefulSetLister{})
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			},
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			Weight: 1,
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		},
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	)
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	// EqualPriority is a prioritizer function that gives an equal weight of one to all nodes
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	// Register the priority function so that its available
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	// but do not include it as part of the default priorities
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	factory.RegisterPriorityMapReduceFunction(priorities.EqualPriority, core.EqualPriorityMap, nil, 1)
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	// Optional, cluster-autoscaler friendly priority function - give used nodes higher priority.
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	factory.RegisterPriorityMapReduceFunction(priorities.MostRequestedPriority, priorities.MostRequestedPriorityMap, nil, 1)
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	factory.RegisterPriorityMapReduceFunction(
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		priorities.RequestedToCapacityRatioPriority,
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		priorities.RequestedToCapacityRatioResourceAllocationPriorityDefault().PriorityMap,
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		nil,
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		1)
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	// spreads pods by minimizing the number of pods (belonging to the same service or replication controller) on the same node.
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	factory.RegisterPriorityConfigFactory(
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		priorities.SelectorSpreadPriority,
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		factory.PriorityConfigFactory{
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			MapReduceFunction: func(args factory.PluginFactoryArgs) (priorities.PriorityMapFunction, priorities.PriorityReduceFunction) {
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				return priorities.NewSelectorSpreadPriority(args.ServiceLister, args.ControllerLister, args.ReplicaSetLister, args.StatefulSetLister)
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			},
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			Weight: 1,
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		},
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	)
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	// pods should be placed in the same topological domain (e.g. same node, same rack, same zone, same power domain, etc.)
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	// as some other pods, or, conversely, should not be placed in the same topological domain as some other pods.
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	factory.RegisterPriorityConfigFactory(
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		priorities.InterPodAffinityPriority,
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		factory.PriorityConfigFactory{
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			Function: func(args factory.PluginFactoryArgs) priorities.PriorityFunction {
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				return priorities.NewInterPodAffinityPriority(args.NodeInfo, args.HardPodAffinitySymmetricWeight)
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			},
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			Weight: 1,
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		},
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	)
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	// Prioritize nodes by least requested utilization.
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	factory.RegisterPriorityMapReduceFunction(priorities.LeastRequestedPriority, priorities.LeastRequestedPriorityMap, nil, 1)
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	// Prioritizes nodes to help achieve balanced resource usage
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	factory.RegisterPriorityMapReduceFunction(priorities.BalancedResourceAllocation, priorities.BalancedResourceAllocationMap, nil, 1)
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	// Set this weight large enough to override all other priority functions.
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	// TODO: Figure out a better way to do this, maybe at same time as fixing #24720.
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	factory.RegisterPriorityMapReduceFunction(priorities.NodePreferAvoidPodsPriority, priorities.CalculateNodePreferAvoidPodsPriorityMap, nil, 10000)
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	// Prioritizes nodes that have labels matching NodeAffinity
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	factory.RegisterPriorityMapReduceFunction(priorities.NodeAffinityPriority, priorities.CalculateNodeAffinityPriorityMap, priorities.CalculateNodeAffinityPriorityReduce, 1)
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	// Prioritizes nodes that marked with taint which pod can tolerate.
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	factory.RegisterPriorityMapReduceFunction(priorities.TaintTolerationPriority, priorities.ComputeTaintTolerationPriorityMap, priorities.ComputeTaintTolerationPriorityReduce, 1)
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	// ImageLocalityPriority prioritizes nodes that have images requested by the pod present.
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	factory.RegisterPriorityMapReduceFunction(priorities.ImageLocalityPriority, priorities.ImageLocalityPriorityMap, nil, 1)
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}
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