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			328 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| /*
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| Copyright 2015 The Kubernetes Authors.
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| 
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| Licensed under the Apache License, Version 2.0 (the "License");
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| you may not use this file except in compliance with the License.
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| You may obtain a copy of the License at
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| 
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|     http://www.apache.org/licenses/LICENSE-2.0
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| 
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| Unless required by applicable law or agreed to in writing, software
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| distributed under the License is distributed on an "AS IS" BASIS,
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| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| See the License for the specific language governing permissions and
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| limitations under the License.
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| */
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| 
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| package cache
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| 
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| import (
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| 	"sync"
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| 	"time"
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| 
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| 	"k8s.io/apimachinery/pkg/runtime"
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| 	utilruntime "k8s.io/apimachinery/pkg/util/runtime"
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| 	"k8s.io/apimachinery/pkg/util/wait"
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| )
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| 
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| // Config contains all the settings for a Controller.
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| type Config struct {
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| 	// The queue for your objects; either a FIFO or
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| 	// a DeltaFIFO. Your Process() function should accept
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| 	// the output of this Queue's Pop() method.
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| 	Queue
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| 
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| 	// Something that can list and watch your objects.
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| 	ListerWatcher
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| 
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| 	// Something that can process your objects.
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| 	Process ProcessFunc
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| 
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| 	// The type of your objects.
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| 	ObjectType runtime.Object
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| 
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| 	// Reprocess everything at least this often.
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| 	// Note that if it takes longer for you to clear the queue than this
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| 	// period, you will end up processing items in the order determined
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| 	// by FIFO.Replace(). Currently, this is random. If this is a
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| 	// problem, we can change that replacement policy to append new
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| 	// things to the end of the queue instead of replacing the entire
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| 	// queue.
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| 	FullResyncPeriod time.Duration
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| 
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| 	// If true, when Process() returns an error, re-enqueue the object.
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| 	// TODO: add interface to let you inject a delay/backoff or drop
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| 	//       the object completely if desired. Pass the object in
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| 	//       question to this interface as a parameter.
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| 	RetryOnError bool
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| }
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| 
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| // ProcessFunc processes a single object.
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| type ProcessFunc func(obj interface{}) error
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| 
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| // Controller is a generic controller framework.
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| type controller struct {
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| 	config         Config
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| 	reflector      *Reflector
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| 	reflectorMutex sync.RWMutex
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| }
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| 
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| type Controller interface {
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| 	Run(stopCh <-chan struct{})
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| 	HasSynced() bool
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| 	LastSyncResourceVersion() string
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| }
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| 
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| // New makes a new Controller from the given Config.
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| func New(c *Config) Controller {
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| 	ctlr := &controller{
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| 		config: *c,
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| 	}
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| 	return ctlr
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| }
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| 
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| // Run begins processing items, and will continue until a value is sent down stopCh.
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| // It's an error to call Run more than once.
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| // Run blocks; call via go.
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| func (c *controller) Run(stopCh <-chan struct{}) {
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| 	defer utilruntime.HandleCrash()
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| 	r := NewReflector(
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| 		c.config.ListerWatcher,
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| 		c.config.ObjectType,
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| 		c.config.Queue,
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| 		c.config.FullResyncPeriod,
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| 	)
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| 
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| 	c.reflectorMutex.Lock()
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| 	c.reflector = r
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| 	c.reflectorMutex.Unlock()
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| 
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| 	r.RunUntil(stopCh)
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| 
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| 	wait.Until(c.processLoop, time.Second, stopCh)
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| }
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| 
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| // Returns true once this controller has completed an initial resource listing
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| func (c *controller) HasSynced() bool {
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| 	return c.config.Queue.HasSynced()
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| }
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| 
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| func (c *controller) LastSyncResourceVersion() string {
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| 	if c.reflector == nil {
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| 		return ""
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| 	}
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| 	return c.reflector.LastSyncResourceVersion()
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| }
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| 
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| // processLoop drains the work queue.
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| // TODO: Consider doing the processing in parallel. This will require a little thought
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| // to make sure that we don't end up processing the same object multiple times
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| // concurrently.
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| //
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| // TODO: Plumb through the stopCh here (and down to the queue) so that this can
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| // actually exit when the controller is stopped. Or just give up on this stuff
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| // ever being stoppable. Converting this whole package to use Context would
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| // also be helpful.
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| func (c *controller) processLoop() {
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| 	for {
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| 		obj, err := c.config.Queue.Pop(PopProcessFunc(c.config.Process))
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| 		if err != nil {
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| 			if c.config.RetryOnError {
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| 				// This is the safe way to re-enqueue.
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| 				c.config.Queue.AddIfNotPresent(obj)
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| 			}
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| 		}
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| 	}
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| }
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| 
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| // ResourceEventHandler can handle notifications for events that happen to a
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| // resource. The events are informational only, so you can't return an
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| // error.
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| //  * OnAdd is called when an object is added.
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| //  * OnUpdate is called when an object is modified. Note that oldObj is the
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| //      last known state of the object-- it is possible that several changes
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| //      were combined together, so you can't use this to see every single
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| //      change. OnUpdate is also called when a re-list happens, and it will
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| //      get called even if nothing changed. This is useful for periodically
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| //      evaluating or syncing something.
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| //  * OnDelete will get the final state of the item if it is known, otherwise
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| //      it will get an object of type DeletedFinalStateUnknown. This can
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| //      happen if the watch is closed and misses the delete event and we don't
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| //      notice the deletion until the subsequent re-list.
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| type ResourceEventHandler interface {
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| 	OnAdd(obj interface{})
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| 	OnUpdate(oldObj, newObj interface{})
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| 	OnDelete(obj interface{})
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| }
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| 
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| // ResourceEventHandlerFuncs is an adaptor to let you easily specify as many or
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| // as few of the notification functions as you want while still implementing
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| // ResourceEventHandler.
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| type ResourceEventHandlerFuncs struct {
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| 	AddFunc    func(obj interface{})
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| 	UpdateFunc func(oldObj, newObj interface{})
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| 	DeleteFunc func(obj interface{})
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| }
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| 
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| // OnAdd calls AddFunc if it's not nil.
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| func (r ResourceEventHandlerFuncs) OnAdd(obj interface{}) {
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| 	if r.AddFunc != nil {
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| 		r.AddFunc(obj)
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| 	}
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| }
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| 
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| // OnUpdate calls UpdateFunc if it's not nil.
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| func (r ResourceEventHandlerFuncs) OnUpdate(oldObj, newObj interface{}) {
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| 	if r.UpdateFunc != nil {
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| 		r.UpdateFunc(oldObj, newObj)
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| 	}
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| }
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| 
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| // OnDelete calls DeleteFunc if it's not nil.
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| func (r ResourceEventHandlerFuncs) OnDelete(obj interface{}) {
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| 	if r.DeleteFunc != nil {
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| 		r.DeleteFunc(obj)
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| 	}
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| }
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| 
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| // DeletionHandlingMetaNamespaceKeyFunc checks for
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| // DeletedFinalStateUnknown objects before calling
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| // MetaNamespaceKeyFunc.
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| func DeletionHandlingMetaNamespaceKeyFunc(obj interface{}) (string, error) {
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| 	if d, ok := obj.(DeletedFinalStateUnknown); ok {
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| 		return d.Key, nil
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| 	}
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| 	return MetaNamespaceKeyFunc(obj)
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| }
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| 
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| // NewInformer returns a Store and a controller for populating the store
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| // while also providing event notifications. You should only used the returned
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| // Store for Get/List operations; Add/Modify/Deletes will cause the event
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| // notifications to be faulty.
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| //
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| // Parameters:
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| //  * lw is list and watch functions for the source of the resource you want to
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| //    be informed of.
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| //  * objType is an object of the type that you expect to receive.
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| //  * resyncPeriod: if non-zero, will re-list this often (you will get OnUpdate
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| //    calls, even if nothing changed). Otherwise, re-list will be delayed as
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| //    long as possible (until the upstream source closes the watch or times out,
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| //    or you stop the controller).
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| //  * h is the object you want notifications sent to.
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| //
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| func NewInformer(
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| 	lw ListerWatcher,
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| 	objType runtime.Object,
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| 	resyncPeriod time.Duration,
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| 	h ResourceEventHandler,
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| ) (Store, Controller) {
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| 	// This will hold the client state, as we know it.
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| 	clientState := NewStore(DeletionHandlingMetaNamespaceKeyFunc)
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| 
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| 	// This will hold incoming changes. Note how we pass clientState in as a
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| 	// KeyLister, that way resync operations will result in the correct set
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| 	// of update/delete deltas.
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| 	fifo := NewDeltaFIFO(MetaNamespaceKeyFunc, nil, clientState)
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| 
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| 	cfg := &Config{
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| 		Queue:            fifo,
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| 		ListerWatcher:    lw,
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| 		ObjectType:       objType,
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| 		FullResyncPeriod: resyncPeriod,
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| 		RetryOnError:     false,
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| 
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| 		Process: func(obj interface{}) error {
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| 			// from oldest to newest
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| 			for _, d := range obj.(Deltas) {
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| 				switch d.Type {
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| 				case Sync, Added, Updated:
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| 					if old, exists, err := clientState.Get(d.Object); err == nil && exists {
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| 						if err := clientState.Update(d.Object); err != nil {
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| 							return err
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| 						}
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| 						h.OnUpdate(old, d.Object)
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| 					} else {
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| 						if err := clientState.Add(d.Object); err != nil {
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| 							return err
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| 						}
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| 						h.OnAdd(d.Object)
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| 					}
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| 				case Deleted:
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| 					if err := clientState.Delete(d.Object); err != nil {
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| 						return err
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| 					}
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| 					h.OnDelete(d.Object)
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| 				}
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| 			}
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| 			return nil
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| 		},
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| 	}
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| 	return clientState, New(cfg)
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| }
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| 
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| // NewIndexerInformer returns a Indexer and a controller for populating the index
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| // while also providing event notifications. You should only used the returned
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| // Index for Get/List operations; Add/Modify/Deletes will cause the event
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| // notifications to be faulty.
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| //
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| // Parameters:
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| //  * lw is list and watch functions for the source of the resource you want to
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| //    be informed of.
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| //  * objType is an object of the type that you expect to receive.
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| //  * resyncPeriod: if non-zero, will re-list this often (you will get OnUpdate
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| //    calls, even if nothing changed). Otherwise, re-list will be delayed as
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| //    long as possible (until the upstream source closes the watch or times out,
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| //    or you stop the controller).
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| //  * h is the object you want notifications sent to.
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| //
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| func NewIndexerInformer(
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| 	lw ListerWatcher,
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| 	objType runtime.Object,
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| 	resyncPeriod time.Duration,
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| 	h ResourceEventHandler,
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| 	indexers Indexers,
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| ) (Indexer, Controller) {
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| 	// This will hold the client state, as we know it.
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| 	clientState := NewIndexer(DeletionHandlingMetaNamespaceKeyFunc, indexers)
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| 
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| 	// This will hold incoming changes. Note how we pass clientState in as a
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| 	// KeyLister, that way resync operations will result in the correct set
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| 	// of update/delete deltas.
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| 	fifo := NewDeltaFIFO(MetaNamespaceKeyFunc, nil, clientState)
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| 
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| 	cfg := &Config{
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| 		Queue:            fifo,
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| 		ListerWatcher:    lw,
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| 		ObjectType:       objType,
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| 		FullResyncPeriod: resyncPeriod,
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| 		RetryOnError:     false,
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| 
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| 		Process: func(obj interface{}) error {
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| 			// from oldest to newest
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| 			for _, d := range obj.(Deltas) {
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| 				switch d.Type {
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| 				case Sync, Added, Updated:
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| 					if old, exists, err := clientState.Get(d.Object); err == nil && exists {
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| 						if err := clientState.Update(d.Object); err != nil {
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| 							return err
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| 						}
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| 						h.OnUpdate(old, d.Object)
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| 					} else {
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| 						if err := clientState.Add(d.Object); err != nil {
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| 							return err
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| 						}
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| 						h.OnAdd(d.Object)
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| 					}
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| 				case Deleted:
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| 					if err := clientState.Delete(d.Object); err != nil {
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| 						return err
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| 					}
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| 					h.OnDelete(d.Object)
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| 				}
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| 			}
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| 			return nil
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| 		},
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| 	}
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| 	return clientState, New(cfg)
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| }
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