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			184 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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 *
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 * Copyright 2017 gRPC authors.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 *
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 */
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package grpc
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import (
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	"errors"
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	"fmt"
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	"google.golang.org/grpc/balancer"
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	"google.golang.org/grpc/connectivity"
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)
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// PickFirstBalancerName is the name of the pick_first balancer.
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const PickFirstBalancerName = "pick_first"
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func newPickfirstBuilder() balancer.Builder {
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	return &pickfirstBuilder{}
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}
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type pickfirstBuilder struct{}
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func (*pickfirstBuilder) Build(cc balancer.ClientConn, opt balancer.BuildOptions) balancer.Balancer {
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	return &pickfirstBalancer{cc: cc}
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}
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func (*pickfirstBuilder) Name() string {
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	return PickFirstBalancerName
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}
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type pickfirstBalancer struct {
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	state   connectivity.State
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	cc      balancer.ClientConn
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	subConn balancer.SubConn
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}
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func (b *pickfirstBalancer) ResolverError(err error) {
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	if logger.V(2) {
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		logger.Infof("pickfirstBalancer: ResolverError called with error: %v", err)
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	}
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	if b.subConn == nil {
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		b.state = connectivity.TransientFailure
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	}
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	if b.state != connectivity.TransientFailure {
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		// The picker will not change since the balancer does not currently
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		// report an error.
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		return
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	}
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	b.cc.UpdateState(balancer.State{
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		ConnectivityState: connectivity.TransientFailure,
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		Picker:            &picker{err: fmt.Errorf("name resolver error: %v", err)},
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	})
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}
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func (b *pickfirstBalancer) UpdateClientConnState(state balancer.ClientConnState) error {
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	if len(state.ResolverState.Addresses) == 0 {
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		// The resolver reported an empty address list. Treat it like an error by
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		// calling b.ResolverError.
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		if b.subConn != nil {
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			// Remove the old subConn. All addresses were removed, so it is no longer
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			// valid.
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			b.cc.RemoveSubConn(b.subConn)
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			b.subConn = nil
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		}
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		b.ResolverError(errors.New("produced zero addresses"))
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		return balancer.ErrBadResolverState
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	}
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	if b.subConn != nil {
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		b.cc.UpdateAddresses(b.subConn, state.ResolverState.Addresses)
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		return nil
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	}
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	subConn, err := b.cc.NewSubConn(state.ResolverState.Addresses, balancer.NewSubConnOptions{})
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	if err != nil {
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		if logger.V(2) {
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			logger.Errorf("pickfirstBalancer: failed to NewSubConn: %v", err)
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		}
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		b.state = connectivity.TransientFailure
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		b.cc.UpdateState(balancer.State{
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			ConnectivityState: connectivity.TransientFailure,
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			Picker:            &picker{err: fmt.Errorf("error creating connection: %v", err)},
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		})
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		return balancer.ErrBadResolverState
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	}
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	b.subConn = subConn
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	b.state = connectivity.Idle
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	b.cc.UpdateState(balancer.State{
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		ConnectivityState: connectivity.Connecting,
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		Picker:            &picker{err: balancer.ErrNoSubConnAvailable},
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	})
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	b.subConn.Connect()
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	return nil
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}
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func (b *pickfirstBalancer) UpdateSubConnState(subConn balancer.SubConn, state balancer.SubConnState) {
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	if logger.V(2) {
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		logger.Infof("pickfirstBalancer: UpdateSubConnState: %p, %v", subConn, state)
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	}
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	if b.subConn != subConn {
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		if logger.V(2) {
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			logger.Infof("pickfirstBalancer: ignored state change because subConn is not recognized")
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		}
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		return
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	}
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	b.state = state.ConnectivityState
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	if state.ConnectivityState == connectivity.Shutdown {
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		b.subConn = nil
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		return
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	}
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	switch state.ConnectivityState {
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	case connectivity.Ready:
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		b.cc.UpdateState(balancer.State{
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			ConnectivityState: state.ConnectivityState,
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			Picker:            &picker{result: balancer.PickResult{SubConn: subConn}},
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		})
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	case connectivity.Connecting:
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		b.cc.UpdateState(balancer.State{
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			ConnectivityState: state.ConnectivityState,
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			Picker:            &picker{err: balancer.ErrNoSubConnAvailable},
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		})
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	case connectivity.Idle:
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		b.cc.UpdateState(balancer.State{
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			ConnectivityState: state.ConnectivityState,
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			Picker:            &idlePicker{subConn: subConn},
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		})
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	case connectivity.TransientFailure:
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		b.cc.UpdateState(balancer.State{
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			ConnectivityState: state.ConnectivityState,
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			Picker:            &picker{err: state.ConnectionError},
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		})
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	}
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}
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func (b *pickfirstBalancer) Close() {
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}
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func (b *pickfirstBalancer) ExitIdle() {
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	if b.subConn != nil && b.state == connectivity.Idle {
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		b.subConn.Connect()
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	}
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}
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type picker struct {
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	result balancer.PickResult
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	err    error
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}
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func (p *picker) Pick(balancer.PickInfo) (balancer.PickResult, error) {
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	return p.result, p.err
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}
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// idlePicker is used when the SubConn is IDLE and kicks the SubConn into
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// CONNECTING when Pick is called.
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type idlePicker struct {
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	subConn balancer.SubConn
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}
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func (i *idlePicker) Pick(balancer.PickInfo) (balancer.PickResult, error) {
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	i.subConn.Connect()
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	return balancer.PickResult{}, balancer.ErrNoSubConnAvailable
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}
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func init() {
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	balancer.Register(newPickfirstBuilder())
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}
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