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			123 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
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			123 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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Copyright 2016 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package utils
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import (
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	"fmt"
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	"k8s.io/kubernetes/pkg/api/v1"
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)
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type ContainerFailures struct {
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	status   *v1.ContainerStateTerminated
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	Restarts int
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}
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// PodRunningReady checks whether pod p's phase is running and it has a ready
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// condition of status true.
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func PodRunningReady(p *v1.Pod) (bool, error) {
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	// Check the phase is running.
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	if p.Status.Phase != v1.PodRunning {
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		return false, fmt.Errorf("want pod '%s' on '%s' to be '%v' but was '%v'",
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			p.ObjectMeta.Name, p.Spec.NodeName, v1.PodRunning, p.Status.Phase)
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	}
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	// Check the ready condition is true.
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	if !PodReady(p) {
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		return false, fmt.Errorf("pod '%s' on '%s' didn't have condition {%v %v}; conditions: %v",
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			p.ObjectMeta.Name, p.Spec.NodeName, v1.PodReady, v1.ConditionTrue, p.Status.Conditions)
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	}
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	return true, nil
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}
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func PodRunningReadyOrSucceeded(p *v1.Pod) (bool, error) {
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	// Check if the phase is succeeded.
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	if p.Status.Phase == v1.PodSucceeded {
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		return true, nil
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	}
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	return PodRunningReady(p)
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}
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// FailedContainers inspects all containers in a pod and returns failure
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// information for containers that have failed or been restarted.
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// A map is returned where the key is the containerID and the value is a
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// struct containing the restart and failure information
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func FailedContainers(pod *v1.Pod) map[string]ContainerFailures {
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	var state ContainerFailures
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	states := make(map[string]ContainerFailures)
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	statuses := pod.Status.ContainerStatuses
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	if len(statuses) == 0 {
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		return nil
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	} else {
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		for _, status := range statuses {
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			if status.State.Terminated != nil {
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				states[status.ContainerID] = ContainerFailures{status: status.State.Terminated}
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			} else if status.LastTerminationState.Terminated != nil {
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				states[status.ContainerID] = ContainerFailures{status: status.LastTerminationState.Terminated}
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			}
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			if status.RestartCount > 0 {
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				var ok bool
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				if state, ok = states[status.ContainerID]; !ok {
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					state = ContainerFailures{}
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				}
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				state.Restarts = int(status.RestartCount)
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				states[status.ContainerID] = state
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			}
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		}
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	}
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	return states
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}
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// TerminatedContainers inspects all containers in a pod and returns a map
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// of "container name: termination reason", for all currently terminated
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// containers.
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func TerminatedContainers(pod *v1.Pod) map[string]string {
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	states := make(map[string]string)
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	statuses := pod.Status.ContainerStatuses
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	if len(statuses) == 0 {
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		return states
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	}
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	for _, status := range statuses {
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		if status.State.Terminated != nil {
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			states[status.Name] = status.State.Terminated.Reason
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		}
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	}
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	return states
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}
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// PodNotReady checks whether pod p's has a ready condition of status false.
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func PodNotReady(p *v1.Pod) (bool, error) {
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	// Check the ready condition is false.
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	if PodReady(p) {
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		return false, fmt.Errorf("pod '%s' on '%s' didn't have condition {%v %v}; conditions: %v",
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			p.ObjectMeta.Name, p.Spec.NodeName, v1.PodReady, v1.ConditionFalse, p.Status.Conditions)
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	}
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	return true, nil
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}
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// podReady returns whether pod has a condition of Ready with a status of true.
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// TODO: should be replaced with v1.IsPodReady
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func PodReady(pod *v1.Pod) bool {
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	for _, cond := range pod.Status.Conditions {
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		if cond.Type == v1.PodReady && cond.Status == v1.ConditionTrue {
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			return true
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		}
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	}
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	return false
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}
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