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Nothing major here, but nothing liable to cause pain to downstreams either. * https://github.com/golang/crypto/compare/v0.26.0...v0.28.0 (there’s a SHA3 fix there but it’s only relevant for 32-bit platforms) * https://github.com/golang/net/compare/v0.28.0...v0.30.0 (mostly http2; route address parsing fix on Darwin) * https://github.com/golang/oauth2/compare/v0.21.0...v0.23.0 (Google license fix) * https://github.com/golang/sys/compare/v0.23.0...v0.26.0 (faster getrandom() on Linux through the vDSO; improved RISC-V support) * https://github.com/golang/term/compare/v0.23.0...v0.25.0 * https://github.com/golang/time/compare/v0.3.0...v0.7.0 (0-limit handling fix in x/time/rate; Google license fix) * https://github.com/golang/tools/compare/v0.24.0...v0.26.0 This doesn’t include golang.org/x/exp; that doesn’t have any relevant changes. There’s an apidiff fix but we always pull in the latest apidiff anyway. Signed-off-by: Stephen Kitt <skitt@redhat.com>
81 lines
2.1 KiB
Go
81 lines
2.1 KiB
Go
// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package term
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import (
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"os"
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"golang.org/x/sys/windows"
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)
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type state struct {
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mode uint32
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}
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func isTerminal(fd int) bool {
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var st uint32
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err := windows.GetConsoleMode(windows.Handle(fd), &st)
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return err == nil
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}
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func makeRaw(fd int) (*State, error) {
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var st uint32
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if err := windows.GetConsoleMode(windows.Handle(fd), &st); err != nil {
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return nil, err
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}
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raw := st &^ (windows.ENABLE_ECHO_INPUT | windows.ENABLE_PROCESSED_INPUT | windows.ENABLE_LINE_INPUT | windows.ENABLE_PROCESSED_OUTPUT)
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raw |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
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if err := windows.SetConsoleMode(windows.Handle(fd), raw); err != nil {
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return nil, err
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}
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return &State{state{st}}, nil
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}
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func getState(fd int) (*State, error) {
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var st uint32
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if err := windows.GetConsoleMode(windows.Handle(fd), &st); err != nil {
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return nil, err
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}
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return &State{state{st}}, nil
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}
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func restore(fd int, state *State) error {
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return windows.SetConsoleMode(windows.Handle(fd), state.mode)
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}
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func getSize(fd int) (width, height int, err error) {
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var info windows.ConsoleScreenBufferInfo
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if err := windows.GetConsoleScreenBufferInfo(windows.Handle(fd), &info); err != nil {
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return 0, 0, err
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}
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return int(info.Window.Right - info.Window.Left + 1), int(info.Window.Bottom - info.Window.Top + 1), nil
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}
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func readPassword(fd int) ([]byte, error) {
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var st uint32
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if err := windows.GetConsoleMode(windows.Handle(fd), &st); err != nil {
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return nil, err
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}
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old := st
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st &^= (windows.ENABLE_ECHO_INPUT | windows.ENABLE_LINE_INPUT)
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st |= (windows.ENABLE_PROCESSED_OUTPUT | windows.ENABLE_PROCESSED_INPUT)
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if err := windows.SetConsoleMode(windows.Handle(fd), st); err != nil {
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return nil, err
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}
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defer windows.SetConsoleMode(windows.Handle(fd), old)
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var h windows.Handle
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p, _ := windows.GetCurrentProcess()
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if err := windows.DuplicateHandle(p, windows.Handle(fd), p, &h, 0, false, windows.DUPLICATE_SAME_ACCESS); err != nil {
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return nil, err
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}
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f := os.NewFile(uintptr(h), "stdin")
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defer f.Close()
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return readPasswordLine(f)
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}
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