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			240 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
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			240 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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Copyright 2015 The Kubernetes Authors All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package jsonpath
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import "fmt"
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// NodeType identifies the type of a parse tree node.
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type NodeType int
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// Type returns itself and provides an easy default implementation
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func (t NodeType) Type() NodeType {
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	return t
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}
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func (t NodeType) String() string {
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	return NodeTypeName[t]
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}
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const (
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	NodeText NodeType = iota
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	NodeArray
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	NodeList
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	NodeField
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	NodeIdentifier
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	NodeFilter
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	NodeInt
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	NodeFloat
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	NodeWildcard
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	NodeRecursive
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	NodeUnion
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)
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var NodeTypeName = map[NodeType]string{
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	NodeText:       "NodeText",
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	NodeArray:      "NodeArray",
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	NodeList:       "NodeList",
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	NodeField:      "NodeField",
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	NodeIdentifier: "NodeIdentifier",
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	NodeFilter:     "NodeFilter",
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	NodeInt:        "NodeInt",
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	NodeFloat:      "NodeFloat",
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	NodeWildcard:   "NodeWildcard",
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	NodeRecursive:  "NodeRecursive",
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	NodeUnion:      "NodeUnion",
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}
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type Node interface {
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	Type() NodeType
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	String() string
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}
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// ListNode holds a sequence of nodes.
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type ListNode struct {
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	NodeType
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	Nodes []Node // The element nodes in lexical order.
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}
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func newList() *ListNode {
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	return &ListNode{NodeType: NodeList}
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}
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func (l *ListNode) append(n Node) {
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	l.Nodes = append(l.Nodes, n)
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}
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func (l *ListNode) String() string {
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	return fmt.Sprintf("%s", l.Type())
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}
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// TextNode holds plain text.
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type TextNode struct {
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	NodeType
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	Text string // The text; may span newlines.
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}
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func newText(text string) *TextNode {
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	return &TextNode{NodeType: NodeText, Text: text}
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}
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func (t *TextNode) String() string {
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	return fmt.Sprintf("%s: %s", t.Type(), t.Text)
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}
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// FieldNode holds field of struct
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type FieldNode struct {
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	NodeType
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	Value string
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}
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func newField(value string) *FieldNode {
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	return &FieldNode{NodeType: NodeField, Value: value}
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}
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func (f *FieldNode) String() string {
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	return fmt.Sprintf("%s: %s", f.Type(), f.Value)
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}
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// IdentifierNode holds an identifier
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type IdentifierNode struct {
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	NodeType
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	Name string
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}
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func newIdentifier(value string) *IdentifierNode {
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	return &IdentifierNode{
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		NodeType: NodeIdentifier,
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		Name:     value,
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	}
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}
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func (f *IdentifierNode) String() string {
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	return fmt.Sprintf("%s: %s", f.Type(), f.Name)
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}
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// ParamsEntry holds param information for ArrayNode
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type ParamsEntry struct {
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	Value int
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	Known bool //whether the value is known when parse it
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}
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// ArrayNode holds start, end, step information for array index selection
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type ArrayNode struct {
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	NodeType
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	Params [3]ParamsEntry //start, end, step
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}
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func newArray(params [3]ParamsEntry) *ArrayNode {
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	return &ArrayNode{
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		NodeType: NodeArray,
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		Params:   params,
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	}
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}
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func (a *ArrayNode) String() string {
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	return fmt.Sprintf("%s: %v", a.Type(), a.Params)
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}
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// FilterNode holds operand and operator information for filter
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type FilterNode struct {
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	NodeType
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	Left     *ListNode
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	Right    *ListNode
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	Operator string
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}
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func newFilter(left, right *ListNode, operator string) *FilterNode {
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	return &FilterNode{
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		NodeType: NodeFilter,
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		Left:     left,
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		Right:    right,
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		Operator: operator,
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	}
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}
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func (f *FilterNode) String() string {
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	return fmt.Sprintf("%s: %s %s %s", f.Type(), f.Left, f.Operator, f.Right)
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}
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// IntNode holds integer value
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type IntNode struct {
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	NodeType
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	Value int
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}
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func newInt(num int) *IntNode {
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	return &IntNode{NodeType: NodeInt, Value: num}
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}
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func (i *IntNode) String() string {
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	return fmt.Sprintf("%s: %d", i.Type(), i.Value)
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}
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// FloatNode holds float value
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type FloatNode struct {
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	NodeType
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	Value float64
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}
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func newFloat(num float64) *FloatNode {
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	return &FloatNode{NodeType: NodeFloat, Value: num}
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}
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func (i *FloatNode) String() string {
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	return fmt.Sprintf("%s: %f", i.Type(), i.Value)
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}
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// WildcardNode means a wildcard
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type WildcardNode struct {
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	NodeType
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}
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func newWildcard() *WildcardNode {
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	return &WildcardNode{NodeType: NodeWildcard}
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}
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func (i *WildcardNode) String() string {
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	return fmt.Sprintf("%s", i.Type())
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}
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// RecursiveNode means a recursive descent operator
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type RecursiveNode struct {
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	NodeType
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}
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func newRecursive() *RecursiveNode {
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	return &RecursiveNode{NodeType: NodeRecursive}
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}
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func (r *RecursiveNode) String() string {
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	return fmt.Sprintf("%s", r.Type())
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}
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// UnionNode is union of ListNode
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type UnionNode struct {
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	NodeType
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	Nodes []*ListNode
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}
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func newUnion(nodes []*ListNode) *UnionNode {
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	return &UnionNode{NodeType: NodeUnion, Nodes: nodes}
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}
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func (u *UnionNode) String() string {
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	return fmt.Sprintf("%s", u.Type())
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}
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