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	961bf20bdb
	
	
	
		
			
			We have many hand-written String() methods (and similar) for enums. These require more maintenance and are more error-prone than using automatically generated methods. In addition, the auto-generated versions can be more efficient. Here, we switch to using https://github.com/loggerhead/enumer, itself a fork of https://github.com/diegostamigni/enumer, no longer maintained, and a fork of the mostly standard tool https://pkg.go.dev/golang.org/x/tools/cmd/stringer. We use this fork of enumer for Go 1.20+ compatibility and because we require the `-transform` flag to be able to generate constants that match our current code base. Some enums were not targeted for this change:
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Code generated by "enumer -type=EntropyMode -trimprefix=Entropy"; DO NOT EDIT.
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| 
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| package configutil
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| 
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| import (
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| 	"fmt"
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| )
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| 
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| const _EntropyModeName = "UnknownAugmentation"
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| 
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| var _EntropyModeIndex = [...]uint8{0, 7, 19}
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| 
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| func (i EntropyMode) String() string {
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| 	if i < 0 || i >= EntropyMode(len(_EntropyModeIndex)-1) {
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| 		return fmt.Sprintf("EntropyMode(%d)", i)
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| 	}
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| 	return _EntropyModeName[_EntropyModeIndex[i]:_EntropyModeIndex[i+1]]
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| }
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| 
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| var _EntropyModeValues = []EntropyMode{0, 1}
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| 
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| var _EntropyModeNameToValueMap = map[string]EntropyMode{
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| 	_EntropyModeName[0:7]:  0,
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| 	_EntropyModeName[7:19]: 1,
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| }
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| 
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| // EntropyModeString retrieves an enum value from the enum constants string name.
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| // Throws an error if the param is not part of the enum.
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| func EntropyModeString(s string) (EntropyMode, error) {
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| 	if val, ok := _EntropyModeNameToValueMap[s]; ok {
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| 		return val, nil
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| 	}
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| 	return 0, fmt.Errorf("%s does not belong to EntropyMode values", s)
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| }
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| 
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| // EntropyModeValues returns all values of the enum
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| func EntropyModeValues() []EntropyMode {
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| 	return _EntropyModeValues
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| }
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| 
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| // IsAEntropyMode returns "true" if the value is listed in the enum definition. "false" otherwise
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| func (i EntropyMode) IsAEntropyMode() bool {
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| 	for _, v := range _EntropyModeValues {
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| 		if i == v {
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| 			return true
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| 		}
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| 	}
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| 	return false
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| }
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