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			95 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package logical
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import "errors"
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var (
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	// ErrUnsupportedOperation is returned if the operation is not supported
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	// by the logical backend.
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	ErrUnsupportedOperation = errors.New("unsupported operation")
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	// ErrUnsupportedPath is returned if the path is not supported
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	// by the logical backend.
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	ErrUnsupportedPath = errors.New("unsupported path")
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	// ErrInvalidRequest is returned if the request is invalid
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	ErrInvalidRequest = errors.New("invalid request")
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	// ErrPermissionDenied is returned if the client is not authorized
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	ErrPermissionDenied = errors.New("permission denied")
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	// ErrMultiAuthzPending is returned if the the request needs more
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	// authorizations
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	ErrMultiAuthzPending = errors.New("request needs further approval")
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	// ErrUpstreamRateLimited is returned when Vault receives a rate limited
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	// response from an upstream
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	ErrUpstreamRateLimited = errors.New("upstream rate limited")
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	// ErrPerfStandbyForward is returned when Vault is in a state such that a
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	// perf standby cannot satisfy a request
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	ErrPerfStandbyPleaseForward = errors.New("please forward to the active node")
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)
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type HTTPCodedError interface {
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	Error() string
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	Code() int
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}
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func CodedError(status int, msg string) HTTPCodedError {
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	return &codedError{
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		Status:  status,
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		Message: msg,
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	}
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}
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var _ HTTPCodedError = (*codedError)(nil)
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type codedError struct {
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	Status  int
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	Message string
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}
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func (e *codedError) Error() string {
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	return e.Message
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}
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func (e *codedError) Code() int {
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	return e.Status
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}
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// Struct to identify user input errors.  This is helpful in responding the
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// appropriate status codes to clients from the HTTP endpoints.
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type StatusBadRequest struct {
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	Err string
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}
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// Implementing error interface
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func (s *StatusBadRequest) Error() string {
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	return s.Err
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}
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// This is a new type declared to not cause potential compatibility problems if
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// the logic around the CodedError changes; in particular for logical request
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// paths it is basically ignored, and changing that behavior might cause
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// unforeseen issues.
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type ReplicationCodedError struct {
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	Msg  string
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	Code int
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}
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func (r *ReplicationCodedError) Error() string {
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	return r.Msg
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}
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type KeyNotFoundError struct {
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	Err error
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}
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func (e *KeyNotFoundError) WrappedErrors() []error {
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	return []error{e.Err}
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}
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func (e *KeyNotFoundError) Error() string {
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	return e.Err.Error()
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}
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