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	This PR adds the CE plumbing and stubs for forcing agent instantiation whenever the Vault license changes. Resolves: VAULT-28583 Enterprise PR: hashicorp/vault-enterprise#6168
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package command
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import (
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	"testing"
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	"github.com/hashicorp/cli"
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	"github.com/hashicorp/vault/sdk/physical"
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	physInmem "github.com/hashicorp/vault/sdk/physical/inmem"
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)
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func TestServerCommand(tb testing.TB) (*cli.MockUi, *ServerCommand) {
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	tb.Helper()
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	return testServerCommand(tb)
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}
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func (c *ServerCommand) StartedCh() chan struct{} {
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	return c.startedCh
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}
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func (c *ServerCommand) ReloadedCh() chan struct{} {
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	return c.reloadedCh
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}
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func (c *ServerCommand) LicenseReloadedCh() chan error {
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	return c.licenseReloadedCh
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}
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func testServerCommand(tb testing.TB) (*cli.MockUi, *ServerCommand) {
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	tb.Helper()
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	ui := cli.NewMockUi()
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	return ui, &ServerCommand{
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		BaseCommand: &BaseCommand{
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			UI: ui,
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		},
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		ShutdownCh: MakeShutdownCh(),
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		SighupCh:   MakeSighupCh(),
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		SigUSR2Ch:  MakeSigUSR2Ch(),
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		PhysicalBackends: map[string]physical.Factory{
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			"inmem":               physInmem.NewInmem,
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			"inmem_ha":            physInmem.NewInmemHA,
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			"inmem_transactional": physInmem.NewTransactionalInmem,
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		},
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		// These prevent us from random sleep guessing...
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		startedCh:         make(chan struct{}, 5),
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		reloadedCh:        make(chan struct{}, 5),
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		licenseReloadedCh: make(chan error),
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	}
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}
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