Files
wlan-cloud-lib-poco/Foundation/include/Poco/Nullable.h
Marian Krivoš 42ef846651 Fix Visual Studio warnings at level /W4 (#2312)
* SharePtr fix for gcc 7.2

* Fix for Poco issue #2285

* Add missing fail() to sqlite test

* Fix for testIllegalFilePath

* Update SQLiteTest.cpp

* fixexes for Visual Studio and /W4 switch

* Fixed warnings for Foundation module

* Fixed warnings for JSON module

* Fixed warnings for XML module

* Fixed warnings for NET module

* Fix unfixable warning in VarHolder.h

* Fix Typo:

* Fixes for Net

* Fixes for Crypto

* Fixes for NetSSL

* Fixes for Zip

* Fixes for PDF

* Fixes for SQLite

* Fixes for SQLite

* Fixes for SQL

* Fixes for MongoDB

* Fixes for Redis

* Fixes for CppParser

* Fixes for CppUnit

* Fixes for PageCompiler

* Fixes for PostgreSQL

* Fixes for MySQL

* Fixes for SevenZip

* Last Warnings

* Fixes for ODBC

* fix std::type_info include
2018-05-04 08:47:40 -06:00

366 lines
7.2 KiB
C++

//
// Nullable.h
//
// Library: Foundation
// Package: Core
// Module: Nullable
//
// Definition of the Nullable template class.
//
// Copyright (c) 2010, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_Nullable_INCLUDED
#define Foundation_Nullable_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/MemoryPool.h"
#include "Poco/Exception.h"
#include <algorithm>
#include <iostream>
namespace Poco {
enum NullType
{
NULL_GENERIC = 0
};
template <typename C>
class Nullable
/// Nullable is a simple wrapper class for value types
/// that allows objects or native type variables
/// to have "null" value.
///
/// The class is useful for passing parameters to functions
/// when parameters are optional and no default values
/// should be used or when a non-assigned state is needed,
/// such as in e.g. fetching null values from database.
///
/// A Nullable can be default constructed. In this case,
/// the Nullable will have a Null value and isNull() will
/// return true. Calling value() (without default value) on
/// a Null object will throw a NullValueException.
///
/// A Nullable can also be constructed from a value.
/// It is possible to assign a value to a Nullable, and
/// to reset a Nullable to contain a Null value by calling
/// clear().
{
public:
Nullable(): _isNull(true)
/// Creates an empty Nullable.
{
construct();
}
Nullable(const NullType&): _isNull(true)
/// Creates an empty Nullable.
{
construct();
}
Nullable(const C& val): _isNull(true)
/// Creates a Nullable with the given value.
{
construct(&val);
}
Nullable(const Nullable& other): _isNull(true)
/// Creates a Nullable by copying another one.
{
construct(other);
}
~Nullable()
/// Destroys the Nullable.
{
destruct();
}
Nullable& assign(const C& val)
/// Assigns a value to the Nullable.
{
construct(&val);
return *this;
}
Nullable& assign(const Nullable& other)
/// Assigns another Nullable.
{
if (&other != this) construct(other);
return *this;
}
Nullable& assign(NullType)
/// Sets value to null.
{
destruct();
return *this;
}
Nullable& operator = (const C& value)
/// Assigns a value to the Nullable.
{
return assign(value);
}
Nullable& operator = (const Nullable& other)
/// Assigns another Nullable.
{
return assign(other);
}
Nullable& operator = (NullType)
/// Assigns another Nullable.
{
destruct();
return *this;
}
bool operator == (const Nullable<C>& other) const
/// Compares two Nullables for equality
{
return (_isNull && other._isNull) ||
(!_isNull && !other._isNull && value() == other.value());
}
bool operator == (const C& val) const
/// Compares Nullable with value for equality
{
return (!_isNull && value() == val);
}
bool operator == (const NullType&) const
/// Compares Nullable with NullData for equality
{
return _isNull;
}
bool operator != (const C& val) const
/// Compares Nullable with value for non equality
{
return !(*this == val);
}
bool operator != (const Nullable<C>& other) const
/// Compares two Nullables for non equality
{
return !(*this == other);
}
bool operator != (const NullType&) const
/// Compares with NullData for non equality
{
return !_isNull;
}
bool operator < (const Nullable<C>& other) const
/// Compares two Nullable objects. Return true if this object's
/// value is smaller than the other object's value.
/// Null value is smaller than a non-null value.
{
if (_isNull && other._isNull) return false;
if (!_isNull && !other._isNull)
return (value() < other.value());
if (_isNull && !other._isNull) return true;
return false;
}
bool operator <= (const Nullable<C>& other) const
/// Compares two Nullable objects. Return true if this object's
/// value is smaller or equal than the other object's value.
/// Null value is smaller than a non-null value.
{
if (_isNull && other._isNull) return true;
if (!_isNull && !other._isNull)
return ((value() < other.value()) || (value() == other.value()));
if (_isNull && !other._isNull) return true;
return false;
}
bool operator > (const Nullable<C>& other) const
/// Compares two Nullable objects. Return true if this object's
/// value is greater than the other object's value.
/// A non-null value is greater than a null value.
{
return !(*this == other) && !(*this < other);
}
bool operator >= (const Nullable<C>& other) const
/// Compares two Nullable objects. Return true if this object's
/// value is greater or equal than the other object's value.
/// A non-null value is greater than a null value.
{
return (*this > other) || (*this == other);
}
C& value()
/// Returns the Nullable's value.
///
/// Throws a NullValueException if the Nullable is empty.
{
if (!_isNull)
{
C* ptr = reinterpret_cast<C*>(_value.buffer);
return *ptr;
}
else throw NullValueException();
}
const C& value() const
/// Returns the Nullable's value.
///
/// Throws a NullValueException if the Nullable is empty.
{
if (!_isNull)
{
const C* ptr = reinterpret_cast<const C*>(_value.buffer);
return *ptr;
}
else throw NullValueException();
}
const C& value(const C& deflt) const
/// Returns the Nullable's value, or the
/// given default value if the Nullable is empty.
{
if (_isNull) return deflt;
const C* pC = reinterpret_cast<const C*>(_value.buffer);
return *pC;
}
operator C& ()
/// Get reference to the value
{
return value();
}
operator const C& () const
/// Get const reference to the value
{
return value();
}
operator NullType& ()
/// Get reference to the value
{
return _null;
}
bool isNull() const
/// Returns true if the Nullable is empty.
{
return _isNull;
}
void clear()
/// Clears the Nullable.
{
destruct();
}
private:
void construct(const Nullable& val)
{
if (!val._isNull) construct(&val.value());
else destruct();
}
void construct(const C* pVal = 0)
{
destruct();
if (pVal)
{
new(_value.buffer) C(*pVal);
_isNull = false;
}
}
void destruct(bool /*init*/ = true)
{
if (!_isNull)
{
value().~C();
_isNull = true;
}
}
typedef typename std::aligned_storage<sizeof(C)>::type AlignerType;
union
{
char buffer[sizeof(C)];
private:
AlignerType aligner;
} _value;
bool _isNull;
NullType _null;
};
template <typename C>
inline void swap(Nullable<C>& n1, Nullable<C>& n2)
{
n1.swap(n2);
}
template <typename C>
std::ostream& operator<<(std::ostream& out, const Nullable<C>& obj)
{
if (!obj.isNull()) out << obj.value();
return out;
}
template <typename C>
bool operator == (const NullType&, const Nullable<C>& n)
/// Returns true if this Nullable is null.
{
return n.isNull();
}
template <typename C>
bool operator != (const C& c, const Nullable<C>& n)
/// Compares Nullable with value for non equality
{
return !(n == c);
}
template <typename C>
bool operator == (const C& c, const Nullable<C>& n)
/// Compares Nullable with NullData for equality
{
return (n == c);
}
template <typename C>
bool operator != (const NullType&, const Nullable<C>& n)
/// Returns true if this Nullable is not null.
{
return !n.isNull();
}
} // namespace Poco
#endif // Foundation_Nullable_INCLUDED