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			149 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Entity.h
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//
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// $Id: //poco/1.4/XML/include/Poco/DOM/Entity.h#1 $
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//
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// Library: XML
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// Package: DOM
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// Module:  DOM
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//
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// Definition of the DOM Entity class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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// 
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef DOM_Entity_INCLUDED
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#define DOM_Entity_INCLUDED
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#include "Poco/XML/XML.h"
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#include "Poco/DOM/AbstractContainerNode.h"
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#include "Poco/XML/XMLString.h"
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namespace Poco {
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namespace XML {
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class XML_API Entity: public AbstractContainerNode
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	/// This interface represents an entity, either parsed or unparsed, in an XML
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	/// document. Note that this models the entity itself not the entity declaration.
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	/// Entity declaration modeling has been left for a later Level of the DOM
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	/// specification.
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	/// 
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	/// The nodeName attribute that is inherited from Node contains the name of
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	/// the entity.
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	/// 
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	/// An XML processor may choose to completely expand entities before the structure
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	/// model is passed to the DOM; in this case there will be no EntityReference
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	/// nodes in the document tree.
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	/// 
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	/// XML does not mandate that a non-validating XML processor read and process
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	/// entity declarations made in the external subset or declared in external
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	/// parameter entities. This means that parsed entities declared in the external
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	/// subset need not be expanded by some classes of applications, and that the
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	/// replacement value of the entity may not be available. When the replacement
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	/// value is available, the corresponding Entity node's child list represents
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	/// the structure of that replacement text. Otherwise, the child list is empty.
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	/// 
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	/// The resolution of the children of the Entity (the replacement value) may
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	/// be lazily evaluated; actions by the user (such as calling the childNodes
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	/// method on the Entity Node) are assumed to trigger the evaluation.
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	/// 
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	/// The DOM Level 1 does not support editing Entity nodes; if a user wants to
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	/// make changes to the contents of an Entity, every related EntityReference
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	/// node has to be replaced in the structure model by a clone of the Entity's
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	/// contents, and then the desired changes must be made to each of those clones
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	/// instead. Entity nodes and all their descendants are readonly.
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	/// 
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	/// An Entity node does not have any parent.
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{
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public:
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	const XMLString& publicId() const;
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		/// Returns the public identifier associated with
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		/// the entity, if specified. If the public identifier
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		/// was not specified, this is the empty string.
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	const XMLString& systemId() const;
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		/// Returns the system identifier associated with
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		/// the entity, if specified. If the system identifier
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		/// was not specified, this is the empty string.
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	const XMLString& notationName() const;
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		/// Returns, for unparsed entities, the name of the
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		/// notation for the entity. For parsed entities, this
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		/// is the empty string.
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	// Node
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	const XMLString& nodeName() const;
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	unsigned short nodeType() const;
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protected:
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	Entity(Document* pOwnerDocument, const XMLString& name, const XMLString& publicId, const XMLString& systemId, const XMLString& notationName);
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	Entity(Document* pOwnerDocument, const Entity& entity);
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	~Entity();
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	Node* copyNode(bool deep, Document* pOwnerDocument) const;
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private:
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	static const XMLString NODE_NAME;
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	XMLString _name;
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	XMLString _publicId;
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	XMLString _systemId;
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	XMLString _notationName;
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	friend class Document;
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};
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//
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// inlines
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//
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inline const XMLString& Entity::publicId() const
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{
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	return _publicId;
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}
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inline const XMLString& Entity::systemId() const
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{
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	return _systemId;
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}
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inline const XMLString& Entity::notationName() const
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{
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	return _notationName;
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}
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} } // namespace Poco::XML
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#endif // DOM_Entity_INCLUDED
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