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			166 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| // Random.h
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| //
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| // Library: Foundation
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| // Package: Crypt
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| // Module:  Random
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| //
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| // Definition of class Random.
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| //
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| // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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| // and Contributors.
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| //
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| // SPDX-License-Identifier:	BSL-1.0
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| //
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| //
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| // Based on the FreeBSD random number generator.
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| // src/lib/libc/stdlib/random.c,v 1.25
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| //
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| // Copyright (c) 1983, 1993
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| // The Regents of the University of California.  All rights reserved.
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions
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| // are met:
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| // 1. Redistributions of source code must retain the above copyright
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| //    notice, this list of conditions and the following disclaimer.
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| // 2. Redistributions in binary form must reproduce the above copyright
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| //    notice, this list of conditions and the following disclaimer in the
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| //    documentation and/or other materials provided with the distribution.
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| // 4. Neither the name of the University nor the names of its contributors
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| //    may be used to endorse or promote products derived from this software
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| //    without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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| // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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| // ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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| // OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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| // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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| // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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| // SUCH DAMAGE.
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| //
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| 
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| 
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| #ifndef Foundation_Random_INCLUDED
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| #define Foundation_Random_INCLUDED
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| 
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| 
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| #include "Poco/Foundation.h"
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| 
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| 
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| namespace Poco {
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| 
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| 
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| class Foundation_API Random
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| 	/// A better random number generator.
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| 	/// Random implements a pseudo random number generator
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| 	/// (PRNG). The PRNG is a nonlinear additive
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| 	/// feedback random number generator using 256 bytes
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| 	/// of state information and a period of up to 2^69.
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| {
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| public:
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| 	enum Type
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| 	{
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| 		RND_STATE_0   =   8,  /// linear congruential
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| 		RND_STATE_32  =  32,  /// x**7 + x**3 + 1
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| 		RND_STATE_64  =  64,  /// x**15 + x + 1
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| 		RND_STATE_128 = 128,  /// x**31 + x**3 + 1
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| 		RND_STATE_256 = 256   /// x**63 + x + 1
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| 	};
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| 
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| 	Random(int stateSize = 256);
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| 		/// Creates and initializes the PRNG.
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| 		/// Specify either a state buffer size
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| 		/// (8 to 256 bytes) or one of the Type values.
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| 
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| 	~Random();
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| 		/// Destroys the PRNG.
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| 
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| 	void seed(UInt32 seed);
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| 		/// Seeds the pseudo random generator with the given seed.
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| 
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| 	void seed();
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| 		/// Seeds the pseudo random generator with a random seed
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| 		/// obtained from a RandomInputStream.
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| 
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| 	UInt32 next();
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| 		/// Returns the next 31-bit pseudo random number.
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| 
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| 	UInt32 next(UInt32 n);
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| 		/// Returns the next 31-bit pseudo random number modulo n.
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| 
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| 	char nextChar();
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| 		/// Returns the next pseudo random character.
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| 
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| 	bool nextBool();
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| 		/// Returns the next boolean pseudo random value.
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| 
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| 	float nextFloat();
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| 		/// Returns the next float pseudo random number between 0.0 and 1.0.
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| 
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| 	double nextDouble();
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| 		/// Returns the next double pseudo random number between 0.0 and 1.0.
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| 
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| protected:
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| 	void initState(UInt32 seed, char* arg_state, Int32 n);
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| 	static UInt32 goodRand(Int32 x);
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| 
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| private:
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| 	enum
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| 	{
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| 		MAX_TYPES = 5,
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| 		NSHUFF    = 50
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| 	};
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| 
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| 	UInt32* _fptr;
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| 	UInt32* _rptr;
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| 	UInt32* _state;
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| 	int     _randType;
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| 	int     _randDeg;
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| 	int     _randSep;
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| 	UInt32* _endPtr;
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| 	char*  _pBuffer;
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| };
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| 
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| 
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| //
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| // inlines
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| //
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| inline UInt32 Random::next(UInt32 n)
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| {
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| 	return next() % n;
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| }
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| 
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| 
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| inline char Random::nextChar()
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| {
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| 	return char((next() >> 3) & 0xFF);
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| }
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| 
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| 
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| inline bool Random::nextBool()
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| {
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| 	return (next() & 0x1000) != 0;
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| }
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| 
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| 
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| inline float Random::nextFloat()
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| {
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| 	return static_cast<float>(nextDouble());
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| }
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| 
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| 
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| inline double Random::nextDouble()
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| {
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| 	return static_cast<double>(next()) / static_cast<double>(0x7FFFFFFF);
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| }
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| 
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| 
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| } // namespace Poco
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| 
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| 
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| #endif // Foundation_Random_INCLUDED
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