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			168 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// NodeIterator.h
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//
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// Library: XML
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// Package: DOM
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// Module:  NodeIterator
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//
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// Definition of the DOM NodeIterator class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier:	BSL-1.0
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//
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#ifndef DOM_NodeIterator_INCLUDED
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#define DOM_NodeIterator_INCLUDED
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#include "Poco/XML/XML.h"
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namespace Poco {
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namespace XML {
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class Node;
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class NodeFilter;
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class XML_API NodeIterator
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	/// Iterators are used to step through a set of nodes, e.g. the set of nodes
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	/// in a NodeList, the document subtree governed by a particular Node, the results
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	/// of a query, or any other set of nodes. The set of nodes to be iterated is
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	/// determined by the implementation of the NodeIterator. DOM Level 2 specifies
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	/// a single NodeIterator implementation for document-order traversal of a document
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	/// subtree.
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	///
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	/// A NodeIterator can be directly instantiated using one of its constructors -
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	/// the DocumentTraversal interface is not needed and therefore not implemented.
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	/// Unlike most other DOM classes, NodeIterator supports value semantics.
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	///
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	/// If the NodeIterator's current node is removed from the document, the
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	/// result of calling any of the movement methods is undefined. This behavior does
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	/// not conform to the DOM Level 2 Traversal specification.
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{
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public:
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	NodeIterator(Node* root, unsigned long whatToShow, NodeFilter* pFilter = 0);
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		/// Creates a NodeIterator over the subtree rooted at the specified node.
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	NodeIterator(const NodeIterator& iterator);
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		/// Creates a NodeIterator by copying another NodeIterator.
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	NodeIterator& operator = (const NodeIterator& iterator);
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		/// Assignment operator.
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	~NodeIterator();
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		/// Destroys the NodeIterator.
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	Node* root() const;
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		/// The root node of the NodeIterator, as specified when it was created.
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	unsigned long whatToShow() const;
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		/// This attribute determines which node types are presented via the iterator.
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		/// The available set of constants is defined in the NodeFilter interface.
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		/// Nodes not accepted by whatToShow will be skipped, but their children may
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		/// still be considered. Note that this skip takes precedence over the filter,
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		/// if any.
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	NodeFilter* filter() const;
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		/// The NodeFilter used to screen nodes.
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	bool expandEntityReferences() const;
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		/// The value of this flag determines whether the children of entity reference
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		/// nodes are visible to the iterator. If false, they and their descendants
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		/// will be rejected. Note that this rejection takes precedence over whatToShow
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		/// and the filter. Also note that this is currently the only situation where
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		/// NodeIterators may reject a complete subtree rather than skipping individual
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		/// nodes.
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		///
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		/// To produce a view of the document that has entity references expanded and
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		/// does not expose the entity reference node itself, use the whatToShow flags
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		/// to hide the entity reference node and set expandEntityReferences to true
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		/// when creating the iterator. To produce a view of the document that has entity
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		/// reference nodes but no entity expansion, use the whatToShow flags to show
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		/// the entity reference node and set expandEntityReferences to false.
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		///
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		/// This implementation does not support entity reference expansion and
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		/// thus always returns false.
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	Node* nextNode();
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		/// Returns the next node in the set and advances the position of the iterator
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		/// in the set. After a NodeIterator is created, the first call to nextNode()
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		/// returns the first node in the set.
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	Node* previousNode();
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		/// Returns the previous node in the set and moves the position of the NodeIterator
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		/// backwards in the set.
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	Node* currentNodeNP() const;
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		/// Returns the current node in the set.
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		///
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		/// Leaves the NodeIterator unchanged.
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		///
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		/// Warning: This is a proprietary extension to the DOM Level 2 NodeIterator
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		/// interface.
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	void detach();
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		/// Detaches the NodeIterator from the set which it iterated over, releasing
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		/// any computational resources and placing the iterator in the INVALID state.
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		/// After detach has been invoked, calls to nextNode or previousNode will raise
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		/// the exception INVALID_STATE_ERR.
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protected:
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	bool accept(Node* pNode) const;
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	Node* next() const;
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	Node* previous() const;
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	Node* last();
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private:
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	NodeIterator();
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	Node*         _pRoot;
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	unsigned long _whatToShow;
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	NodeFilter*   _pFilter;
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	Node*         _pCurrent;
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};
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//
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// inlines
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//
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inline Node* NodeIterator::root() const
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{
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	return _pRoot;
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}
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inline Node* NodeIterator::currentNodeNP() const
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{
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	return _pCurrent;
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}
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inline unsigned long NodeIterator::whatToShow() const
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{
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	return _whatToShow;
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}
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inline NodeFilter* NodeIterator::filter() const
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{
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	return _pFilter;
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}
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inline bool NodeIterator::expandEntityReferences() const
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{
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	return false;
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}
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} } // namespace Poco::XML
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#endif // DOM_NodeIterator_INCLUDED
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