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			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			266 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// SecureSocketImpl.h
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//
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// $Id: //poco/1.4/NetSSL_OpenSSL/include/Poco/Net/SecureSocketImpl.h#2 $
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//
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// Library: NetSSL_OpenSSL
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// Package: SSLSockets
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// Module:  SecureSocketImpl
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//
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// Definition of the SecureSocketImpl class.
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//
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// Copyright (c) 2006-2010, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier:	BSL-1.0
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//
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#ifndef NetSSL_SecureSocketImpl_INCLUDED
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#define NetSSL_SecureSocketImpl_INCLUDED
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#include "Poco/Net/NetSSL.h"
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#include "Poco/Net/SocketImpl.h"
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#include "Poco/Net/Context.h"
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#include "Poco/Net/X509Certificate.h"
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#include "Poco/Net/Session.h"
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#include <openssl/bio.h>
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#include <openssl/ssl.h>
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namespace Poco {
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namespace Net {
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class HostEntry;
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class NetSSL_API SecureSocketImpl
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	/// The SocketImpl for SecureStreamSocket.
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{
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public:
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	SecureSocketImpl(Poco::AutoPtr<SocketImpl> pSocketImpl, Context::Ptr pContext);
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		/// Creates the SecureSocketImpl using an already
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		/// connected stream socket.
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	virtual ~SecureSocketImpl();
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		/// Destroys the SecureSocketImpl.
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	SocketImpl* acceptConnection(SocketAddress& clientAddr);
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		/// Get the next completed connection from the
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		/// socket's completed connection queue.
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		///
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		/// If the queue is empty, waits until a connection
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		/// request completes.
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		///
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		/// Returns a new SSL socket for the connection
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		/// with the client.
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		///
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		/// The client socket's address is returned in clientAddr.
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	void connect(const SocketAddress& address, bool performHandshake);
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		/// Initializes the socket and establishes a secure connection to 
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		/// the TCP server at the given address.
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		///
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		/// If performHandshake is true, the SSL handshake is performed immediately 
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		/// after establishing the connection. Otherwise, the handshake is performed
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		/// the first time sendBytes(), receiveBytes() or completeHandshake() is called.
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	void connect(const SocketAddress& address, const Poco::Timespan& timeout, bool performHandshake);
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		/// Initializes the socket, sets the socket timeout and 
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		/// establishes a secure connection to the TCP server at the given address.
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		///
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		/// If performHandshake is true, the SSL handshake is performed immediately 
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		/// after establishing the connection. Otherwise, the handshake is performed
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		/// the first time sendBytes(), receiveBytes() or completeHandshake() is called.
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	void connectNB(const SocketAddress& address);
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		/// Initializes the socket and establishes a secure connection to 
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		/// the TCP server at the given address. Prior to opening the
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		/// connection the socket is set to nonblocking mode.
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	void bind(const SocketAddress& address, bool reuseAddress = false);
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		/// Bind a local address to the socket.
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		///
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		/// This is usually only done when establishing a server
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		/// socket. SSL clients should not bind a socket to a
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		/// specific address.
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		///
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		/// If reuseAddress is true, sets the SO_REUSEADDR
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		/// socket option.
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	void listen(int backlog = 64);
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		/// Puts the socket into listening state.
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		///
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		/// The socket becomes a passive socket that
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		/// can accept incoming connection requests.
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		///
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		/// The backlog argument specifies the maximum
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		/// number of connections that can be queued
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		/// for this socket.
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	void shutdown();
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		/// Shuts down the connection by attempting
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		/// an orderly SSL shutdown, then actually
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		/// shutting down the TCP connection.
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	void close();
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		/// Close the socket.
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	void abort();
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		/// Aborts the connection by closing the
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		/// underlying TCP connection. No orderly SSL shutdown
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		/// is performed.
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	int sendBytes(const void* buffer, int length, int flags = 0);
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		/// Sends the contents of the given buffer through
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		/// the socket. Any specified flags are ignored.
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		///
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		/// Returns the number of bytes sent, which may be
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		/// less than the number of bytes specified.
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	int receiveBytes(void* buffer, int length, int flags = 0);
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		/// Receives data from the socket and stores it
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		/// in buffer. Up to length bytes are received.
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		///
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		/// Returns the number of bytes received.
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	int available() const;
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		/// Returns the number of bytes available from the
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		/// SSL buffer for immediate reading.
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	int completeHandshake();
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		/// Completes the SSL handshake.
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		///
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		/// If the SSL connection was the result of an accept(),
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		/// the server-side handshake is completed, otherwise
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		/// a client-side handshake is performed. 
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	poco_socket_t sockfd();
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		/// Returns the underlying socket descriptor.
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	X509* peerCertificate() const;
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		/// Returns the peer's certificate.
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	Context::Ptr context() const;
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		/// Returns the SSL context used for this socket.
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	void verifyPeerCertificate();
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		/// Performs post-connect (or post-accept) peer certificate validation,
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		/// using the peer host name set with setPeerHostName(), or the peer's
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		/// IP address string if no peer host name has been set.
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	void verifyPeerCertificate(const std::string& hostName);
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		/// Performs post-connect (or post-accept) peer certificate validation
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		/// using the given peer host name.
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	void setPeerHostName(const std::string& hostName);
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		/// Sets the peer host name for certificate validation purposes.
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	const std::string& getPeerHostName() const;
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		/// Returns the peer host name.
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	Session::Ptr currentSession();
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		/// Returns the SSL session of the current connection,
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		/// for reuse in a future connection (if session caching
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		/// is enabled).
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		///
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		/// If no connection is established, returns null.
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	void useSession(Session::Ptr pSession);
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		/// Sets the SSL session to use for the next
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		/// connection. Setting a previously saved Session
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		/// object is necessary to enable session caching.
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		///
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		/// To remove the currently set session, a null pointer
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		/// can be given.
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		///
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		/// Must be called before connect() to be effective.
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	bool sessionWasReused();
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		/// Returns true iff a reused session was negotiated during
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		/// the handshake.
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protected:
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	void acceptSSL();
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		/// Performs a server-side SSL handshake and certificate verification.
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	void connectSSL(bool performHandshake);
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		/// Performs a client-side SSL handshake and establishes a secure 
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		/// connection over an already existing TCP connection.
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	long verifyPeerCertificateImpl(const std::string& hostName);
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		/// Performs post-connect (or post-accept) peer certificate validation.
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	static bool isLocalHost(const std::string& hostName);
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		/// Returns true iff the given host name is the local host 
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		/// (either "localhost" or "127.0.0.1").
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	bool mustRetry(int rc);
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		/// Returns true if the last operation should be retried,
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		/// otherwise false.
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		///
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		/// In case of an SSL_ERROR_WANT_READ error, and if the socket is 
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		/// blocking, waits for the underlying socket to become readable.
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		///
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		/// In case of an SSL_ERROR_WANT_WRITE error, and if the socket is
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		/// blocking, waits for the underlying socket to become writable.
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		///
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		/// Can also throw a Poco::TimeoutException if the socket does
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		/// not become readable or writable within the sockets
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		/// receive or send timeout.
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	int handleError(int rc);
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		/// Handles an SSL error by throwing an appropriate exception.
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	void reset();
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		/// Prepares the socket for re-use. 
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		///
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		/// After closing and resetting a socket, the socket can
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		/// be used for a new connection.
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		///
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		/// Note that simply closing a socket is not sufficient
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		/// to be able to re-use it again.
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private:	
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	SecureSocketImpl(const SecureSocketImpl&);
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	SecureSocketImpl& operator = (const SecureSocketImpl&);
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	SSL* _pSSL;
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	Poco::AutoPtr<SocketImpl> _pSocket;
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	Context::Ptr _pContext;
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	bool _needHandshake;
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	std::string _peerHostName;
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	Session::Ptr _pSession;
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	friend class SecureStreamSocketImpl;
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};
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//
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// inlines
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//
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inline poco_socket_t SecureSocketImpl::sockfd()
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{
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	return _pSocket->sockfd();
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}
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inline Context::Ptr SecureSocketImpl::context() const
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{
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	return _pContext;
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}
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inline const std::string& SecureSocketImpl::getPeerHostName() const
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{
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	return _peerHostName;
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}
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} } // namespace Poco::Net
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#endif // NetSSL_SecureSocketImpl_INCLUDED
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