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build(rust): don't strip release binaries (#7403)
Stripping the release binaries makes stacktraces completely useless.
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@@ -189,8 +189,6 @@ tracing-stackdriver = { git = "https://github.com/thomaseizinger/tracing-stackdr
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tracing = "0.1.40"
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[profile.release]
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strip = true
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# Full link-time optimization. Reduces binaries by up to 3x on some platforms.
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lto = "fat"
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@@ -198,17 +196,12 @@ lto = "fat"
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# at the expense of compilation time
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codegen-units = 1
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[profile.bench]
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strip = false # Frame pointers are necessary for profiling; `strip=true` appears to remove them.
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# Override build settings just for the GUI client, so we get a pdb/dwp
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# Cargo ignores profile settings if they're not in the workspace's Cargo.toml
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[profile.dev.package.firezone-gui-client]
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debug = "full"
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split-debuginfo = "packed"
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strip = "none"
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[profile.release.package.firezone-gui-client]
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debug = "full"
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split-debuginfo = "packed"
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strip = "none"
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@@ -33,7 +33,7 @@ Resulting in, e.g.
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The recommended way for benchmarking any of the Rust components is Linux' `perf` utility.
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For example, to attach to a running application, do:
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1. Ensure the binary you are profiling is compiled with the `bench` profile.
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1. Ensure the binary you are profiling is compiled with the `release` profile.
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1. `sudo perf perf record -g --freq 10000 --pid $(pgrep <your-binary>)`.
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1. Run the speed test or whatever load-inducing task you want to measure.
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1. `sudo perf script > profile.perf`
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