Files
firezone/docs/AGENT.md
Thomas Eizinger b7dc897eea refactor(rust): introduce libs/ directory (#10964)
The current Rust workspace isn't as consistent as it could be. To make
navigation a bit easier, we move a few crates around. Generally, we
follow the idea that entry-points should be at the top-level. `rust/`
now looks like this (directories only):

```
.
├── cli             # Firezone CLI
├── client-ffi      # Entry point for Apple & Android
├── gateway         # Gateway
├── gui-client      # GUI client
├── headless-client # Headless client
├── libs            # Library crates
├── relay           # Relay
├── target          # Compile artifacts
├── tests           # Crates for testing
└── tools           # Local tools
```

To further enforce this structure, we also drop the `firezone-` prefix
from all crates that are not top-level binary crates.
2025-11-25 10:59:11 +00:00

34 lines
1.7 KiB
Markdown

# AI agent rules for Firezone
## Summary
Firezone is a zero-trust access platform built on top of WireGuard.
The data plane components are built in Rust and reside in `rust/`.
The control plane components are built in Elixir and reside in `elixir/`.
## Data plane architecture
At the core of the data plane resides a shared library called [`connlib`](../rust/libs/connlib).
It combines ICE (using the `str0m` library) and WireGuard (using the `boringtun` library) to establish on-the-fly tunnels between Clients and Gateways.
The entry-point for the data plane is [`Tunnel`](../rust/libs/connlib/tunnel) which acts as a big event-loop combining three components:
- A platform-specific TUN device
- A sans-IO state component representing either the Client or the Gateway
- A platform-specific UDP socket
Packets from IO sources (TUN device and UDP socket) are passed to the state component, resulting in a UDP or IP packet.
The state component also manages ICE through the [`snownet`](../rust/libs/connlib/snownet) library, so some UDP traffic is handled internally and does not yield an IP packet.
These three components are split into multiple threads and connected via bounded channels:
- 1 thread for reading from the TUN device
- 1 thread for writing to the TUN device
- 1 thread for handling IPv4 UDP traffic with 1 task each for sending / receiving
- 1 thread for handling IPv6 UDP traffic with 1 task each for sending / receiving
- 1 task on the "main" thread that holds the state and reads / writes from and to the channels connecting to the IO threads
## Code review guidelines
- Assume that code compiles and is syntactically correct.
- Focus on consistency and correctness.